You can start by reading my experience here: http://forums.hunted...537#entry873989
Without a buff, the disadvantages of a low level player compared to a high level player in PvP are numerous:
1) Fewer Attribute Points from Leveling Up
2) Fewer Attribute Points from Equipment
3) Less Armor Rating from Equipment
4) Lower DPS from Weapons
5) Lower Gem Bonuses in Equipment (unless some player actually takes the time and resources to invest powerful gems in the armor of an alt)
6) Lack of use of purchased skills above the character's level
7) Lack of use of talents, including certain skills, above the character's level (above his number of talent points)
EDIT: (8) Lack of use of better food and potion buffs.
Now, there are bonuses that lower level characters get:
1) 150 HP per level below 45
2) 50 Armor per level below 45
3) 12 DPS per level below 45
Comments
The first question is what is the ideal goal? Obviously, a low level player should not be stronger than a pimped out high level character. But if you're going to include them in the same PvP competitions, then the low levels need a buff in order to encourage them to enter. Right now, that buff is far too low.
In comparing the above lists, there are clearly things missing that aren't accounted for. A low level has no access to more skills or talents than he has unlocked (note: I agree it should be this way). He's also way short on attribute points. While to some extent this can be made up for in DPS and HP, the attribute bonuses of haste, dodge, accuracy, and critical are all unaccounted for.
I'm not going to do serious math as to how much the bonuses for being below level 45 offset, but my level 19 mage has less DPS (with the bonuses) than my level 45 tank (think about that for a moment). And my actual experience was worse. When attacking mages, I did virtually no damage - perhaps in part because their sorcery gives spell dodge but I'm not given an accuracy buff to make up for that.
Final Analysis: Low level characters lack the necessary skills and talents to really interact in PvP. The only thing a low level character can really do is attack. Whatever buffs are given, they have to be enough so that a low level character can deal damage to strong opponents. Let the low level have the highest DPS there which the skilled players can offset with their skills and talents. That might be a bit over the top, but the point is simple. No low level is going to do PvP if his attacks don't hurt the enemies. There's very little options he has due to lack of talents and skills for a build, so he has to be buffed enough to hurt even the strongest players in the game. Otherwise, you may as well exclude low levels from PvP or create staggered PvP tiers where only certain level ranges can enter.
Edited by Doja, 19 June 2014 - 16:08.