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#81 gothador_mideon69

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Posted 30 September 2006 - 22:41

Meh - doesn't affect how I'll play the game in the least.

:lol: :twisted: :lol:


curse you! and I had almost caught up! :evil: :twisted: :evil:

#82 lasciel

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Posted 01 October 2006 - 00:32

Seriously, enough people it is getting beyond a joke. Again, you are looking at extremes, at characters built for PvP or to survive hits. For the average Infernal, this skill won't do a lot because they don't have the high base stats in those areas.

Argue all you want about it being overpowered Shadow, but I myself and many other demons would still take your cloak and crit hit (I'm not talking about the crit hit + deathblow, just the regular AP saving crit hits) any day of the week.

#83 gothador_andor

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Posted 01 October 2006 - 02:24

Ok Bennyku - couple of things you have not considered here :)

- Blood is more AP consuming to get than demon souls (especially when turning creatures before killing them as an Angel). Hence it takes more AP to activate and maintain overall than the Angelic Shield.

- The average damage reduction is actually 50%, not 33%.

8)

hoof



*gulp*

I dont see how that could possibly be balanced to any competing class that isnt an infernal.

#84 gothador_oshadowo

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Posted 01 October 2006 - 06:27

The ap saving crit hits that are negated by the amount of ap i spend getting places ?As i said before I dont want anything new for elves ..except something for the mages perhaps ..I just want balance simple enough ..

Seriously, enough people it is getting beyond a joke. Again, you are looking at extremes, at characters built for PvP or to survive hits. For the average Infernal, this skill won't do a lot because they don't have the high base stats in those areas.

Argue all you want about it being overpowered Shadow, but I myself and many other demons would still take your cloak and crit hit (I'm not talking about the crit hit + deathblow, just the regular AP saving crit hits) any day of the week.



#85 Loopah

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Posted 05 October 2006 - 23:53

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With the introduction of 33% damage resistance to Celestials and +50% base attack and HP for Infernals.... I dont think this will last very long :lol: :P



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