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Anonemesis

Member Since 05 Mar 2013
Offline Last Active Dec 09 2020 09:03

#987337 FallenSword Shard Offers:

Posted by Anonemesis on 15 November 2017 - 07:44

Hopefully fixed and replaced before mobile etc is launched 




#962088 Hoarder Medal

Posted by Anonemesis on 12 April 2016 - 01:42

I'd prefer two tabs one called "THE HALL OF FAME" this would be a list of the top 100 players who are inactive players for each category. Then "The Top 100 List" for active players. It's simple. It's fair. No one is discredited by it and it still gives people something to work towards. we need a fighting Champion medals would work retroactively... no different then someone signing up now and never being able to make it to the top 100 list without spending money you spend money to have a edge over everyone else it's just an advantage that shouldn't be taken away because without people spending this game wouldn't be here.




#961770 Player who is planning to try out fallensword.

Posted by Anonemesis on 04 April 2016 - 20:23

Here's the truth alot of players will avoid talking about:

I don't sugarcoat things..

To succeed in this game you MUST have a Superpac [Top 50 Guild]

Otherwise you must spend REAL money in order to succeed.

Now in the past it was possible to use the Offerwalls to earn points and buy equipment but that is no longer the case.

The reason?...Hunted Cow Studios ignores the problems.

The Problems?...

1. Poor Quality Offerwalls that offer little to no rewards [If you can't afford equipment how can you succeed? You have one option and that's to join a top 50 guild or spend real money]

2. A  lack of advertising and a business marketer [How can you get new players if no one knows about the game? Why would anyone join a game with bad reviews throughout the internet? HCS needs to reach out to these review sites and ask for a updated review in turn they also need to advertise the game on browser based websites]

3. Stamina System [Back in 2006-2009 stamina gaming was very popular but the system is dated here in 2015 it has been for years now players don't have time to wait around waiting for stamina to accumulate they log on here they spend their stamina and then they leave resulting either them never coming back because it takes too long to gain stamina or they see the low amount of playerbase and ask themselves what's the point? HCS's MUST keep players logged in. Hunted Cow Studios MUST adapt or one of these days the players are going to quit logging in their going to find a game that finally does what this game doesn't this game could be the best game in the world but if you don't keep players on the site if you don't keep your players engaged they go off and find other games to play and they don't come back if you want to keep a stamina system that's fine but it should allow the average player to hunt at least 2-3 times a day this means doubling or triple the stamina gain you can argue all you want about the effects of raising the stamina but heres your choices keep it as it is make NO money and let the game die or innovate raise the stamina keep players playing with a possibility of EARNING Money...that doesn't mean you have to push more EOC out that means you start rewarding players for being on the TOP 100 charts weekly/monthly because even if they can't explore new content they can still compete for the top level/gold more stamina gain doesn't necessarily mean more updates although theres people with over 100k stamina who paid to get there you must look at every update from the stance that a player is playing the game from a FREE TO PLAY perspective if you put money into the game it's expected it's going to be easier]

4. Lack Of Updates [Most updates consist of EOC but there's 100's of ideas backed up that would improve this game that are being swept under the rug because Hunted Cow Studios no longer has the manpower...a popular phrase is "You Have To Spend Money To Make Money" hire people who aren't going to sit around and are proficient in what their skillset is so you can push the code out at a much higher margin.]

5. Dated Visuals [There is nothing wrong with the 2d graphics of this game but these graphics are dated. The battle system lacks visuals even though this game is a MUD game every genre in the history of gaming has evolved and to say this game shouldn't is just lazy and incorrect anyone who says this is more then likely the problem with this game this game is focused on LOOT look at any loot based game and the best of the best have an actual profile system to show off your character not slabbed on pixels]

6. Achievements [This game lacks achievements not to be mistaken with medals medals should symbolize higher feats stuff that are actually epic... where achievements should show off general game play accomplishments by implementing a achievement system that actually rewards it's players not just gives you a pointless pixel medal you got players doing all types of things to keep them occupied instead of constantly sitting at EOC waiting for the next update every tier of achievements should offer a FSP reward every FEAT completed should reward a medal like now and a epic item/potion. This reward system is intuitive and ZYNGA was a great example on how well reward system works [FEATS & ACHIEVEMENTS must be segregated] [Refer to https://forums.hunte...vement-hunters/ ]

In conclusion:

If you have lots of money this game is for you. Otherwise you cannot run your own guild, expect to be on FS welfare that is anything earned because of others not your own hard work nothing to boast about.

This game needs to adapt or it will perish every month we constantly lost 1-10 players...I wouldn't even mind if HCS's tried selling this game to some other studio that will actually take pride in the game and make the necessary changes to make it great again but at it's current state it's all downhill from here apart from a STEAM launch where HCS's does a better job then the poor excuse of a launch they did with Eldevin.




#961192 where have all the shards gone?

Posted by Anonemesis on 24 March 2016 - 03:40

I play other games and they use the same companies as FS. Perhaps if you see different companies that HCS doesn't use but available in other games, send that info to BG so they could explore?

Refer to page 1 I listed a bunch of virtual reward walls this needs addressed before the mobile launch at the least




#960982 where have all the shards gone?

Posted by Anonemesis on 20 March 2016 - 16:49

There plenty of other virtual rewards companys they can reach out too that actually have offers and pay out makes you wonder why their not doing that. 

 

Remove: Matomy, Paymentwall

add
 

- AdWork Media
- BLVD Media
-Tapjoy
- Clix Wall
- CPA Grip
- Crowdflower
- Minute Staff
- Offer Toro
- Offers 2000
- Payment Wall
- Peanut Labs
- Persona.ly
- PTC Wall
- Radium One
- Revenue Universe
- Scorpio Media
- Super Rewards
- Virool
- Wall Ads by Point Click Track
- Wannads



#958330 Something to help combat the simplicity of levelling these days.

Posted by Anonemesis on 01 February 2016 - 22:52

Swamping sets isn't possible as a majority don't have alot of inventory space.

If you want the game to be more challenging get on my level and join a low level guild with 3-5 structures or create one and quit piggy backing off of everyone else the game is already hard for those of us who don't have the perks of a top tier guild. I can tell you if I didn't have FSP's I'd be 100's of levels behind maybe level 600-700, paying for premium equipment, buffs, potions is a individual basis, quit using these items to level then you solve your problem. Any challenge applied needs to be on a EOC basis, not prior and should consider the average joe who isn't sipping on that purple drank.




#956432 Epic Prices

Posted by Anonemesis on 05 January 2016 - 07:04

Solution is Larger Playbase. Instead of discussing alternative ways to keep prices up between 200-300 people...does the price really matter if your playing with so little people? It feels more like at this point everyones crawling on top of bodies xD lets focus on a real solution cus it doesn't matter at this point 




#949600 Earning shards

Posted by Anonemesis on 25 September 2015 - 02:55

If hunted cow studios ain't interested in making fsp's more accessible game wise they do need to get better offer services that actually credit as it hurts their business if people aren't doing them and people are quitting because their unable to get points for equipment would be better to get funds from people doing offers and playing the game then nothing at all and losing players something that's been brought up throughout the years but ignored.




#947424 Player Created Guides

Posted by Anonemesis on 02 September 2015 - 20:50

Defiently need in-game guides, some players won't go to outside sources plain and simple.




#918597 Selling Items

Posted by Anonemesis on 08 February 2015 - 06:43

While were on the subject NPC's should be able to be sold too




#917383 Buff Market

Posted by Anonemesis on 29 January 2015 - 12:48

I put in multiply buffs to buy, and the results come up zero it would be nice to make it for even if no one is selling that exact buff pack you can still get a list of the cheapest individual ones or cheapest buff packs containing them

 

Example:

 

Adept Learner
Librian
Treasure Hunter
Great Vigor

 

Zero Results

 

instead list the cheapest buff pack that contains them + cheapest single buffs
 

it is very annoying searching through all the buffs to buy individual ones

 




#914814 Guild Visiting - Players interaction idea.

Posted by Anonemesis on 12 January 2015 - 10:16

Sounds like if your guild isn't that entertaining it might be time to move on...




#914344 Development Update 8th January 2015

Posted by Anonemesis on 09 January 2015 - 01:28

  • Experience gain for creature kills for players under level 100 increased.

 

Bad idea...I'm not even sure why this is on here, The experience gain is fine...add that to not being able to afford gear due to the boost in exp  you got people quitting even sooner, and makes no difference until you fix the biggest problem of all...and that's having players below level 100 to begin with. You want to tweak something tweak the gold gain from creatures for all levels so we can afford to buy gear....we need low level population...as previously stated just start everyone at level 100 save us all the charade if your going to keep avoiding the real problem




#909526 Double XP Event! 48h vs 72h

Posted by Anonemesis on 15 December 2014 - 13:34

In all honesty from what I've seen PVP's are partially responsible for the loss of players....in a game where its hard to do anything as it is nothing ruins a players experience more then losing all his gold right when he walks in the front door....pvp shouldn't even be available till level 25 xD...so losing double xp is just craze 

 

 

as for 72 hours...its better then nothing but in all honesty a week long event wouldn't hurt anyone really




#907586 Review Sites

Posted by Anonemesis on 07 December 2014 - 09:01

A majority of these sites are outdated and offputting HCS's needs to contact these websites and ask for a new review as alot are years old and have some ugly screenshots of that classic theme 

 

mmorpg.com
mmohut.com

 

are two major ones

 






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