I've been seeing many suggestions of anti-botting and some of those are about a npc teleporting you away and you do a little event if you do it correctly you get a prize and teleport back.This hurts people who don't want to do events and just want to skill.
The point:
We can make a event that summons a mini-boss at the location of the skiller that has similar stats and level (Since you level up from skilling,you might not be up to date with the armor ,meaning your level 20 but weaker than a level 15 and your fighting a level 20 mini-boss) I suggest you make it so no one else can attack this mini boss and that its stats change when the victims armor stat change since the mini boss stats are based off of the victims , the victim can exploit this and take of all of his armor off while skilling and when the mini boss arrives with stats of no armor the victim can wield his armor having a big advantage over the boss , or you can just make it so you can't equip/un-equip armor when in combat.
The Benefit:
When you successfully kill the mini-boss , either a rock giant from mining, or a big tree from wood cutting, or a big shark from fishing, you would get loot and exp x 5 of the node you were getting that caused the mini-boss to appear.
For example I am catching trout and the total exp from a fishing node is 400 exp and 10 trout, suddenly a big fish mini-boss appears , you kill him you would get 2000 fishing exp and 50 trout (Using bait or some kind of item that increases loot or exp would increase the loot and exp the mini-boss gives.)
In this example i used Loot/Exp x 5 this number should change depending on how hard HCS makes these bosses to kill.The bosses Loot/Exp should be a lot more than if you were to gather during that time meaning - If I get 400 exp and 10 trout every 10 seconds and it takes me 10 seconds to kill the boss I should be getting 2000 fishing exp and 50 trout <- this number does not increase by how long it takes you to kill the boss but how long it usually takes to gather the node and how much loot/exp the node gives.
Long post , but i think its a good idea.Makes skilling something to look forward to.