Unfortunately I started this in the wrong forum so starting a new thread here where it is more relevant as there is no facility I could find to move forum threads:
http://forums.hunted...when-deflected/
Request to those that voted there to please vote here again!
This suggestion is strictly with reference to the PVP Ladder and Bounty Board ONLY.
Lets face it, deflect is not going away, but could the player experience around it be made better? Most definitely, so here's a suggestion for an improvement around it in the areas where it is the most aggravating.
This suggestion is strictly with respect to the PVP Ladder and the Bounty Board only where hitting is the norm.
Suggestion:
if a hit gets deflected, the attacker should be allowed to attack again in half the interval of an undeflected hit. If the next hit too is deflected the interval should be further halved and so on until the attacker is able to land a hit, at which point the interval reverts back to the normal interval.
So, for example, normal ladder hit interval is 1 hr, if a hit gets deflected, the attacker should be allowed to hit again in a half hr, if that gets deflected again, the attacker can try again in 15 mins, if that hit is not deflected he can next attack only after an hr.
Getting deflected 5-6 times in a row on the ladder especially is painful and can unfairly skew a ladder result, this suggestion doesn't change the behavior of deflect, it just gives deflected attackers a chance.