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gapukas

Member Since 16 Aug 2013
Offline Last Active Oct 10 2023 16:21

#1009830 The Ultimate GvG Guide

Posted by gapukas on 05 October 2023 - 04:29

Fixed some typos, will be adding new buffs to the list in the near future.




#1008464 Constant lag

Posted by gapukas on 07 October 2022 - 13:01

Cows please fix the game, ive gotten constant lag in the game for about 2 weeks or so, not the only one having this issue. At this point i dont even want to play if everything loads long.




#1005508 Auction House Suggestion

Posted by gapukas on 25 September 2021 - 05:40

Yeah i think the only sensible solution would be to keep it 24 hours and send unsold stuff to your backback if it didnt sell - ive lost so many items also with this.




#1005071 Proposed Loyalty Update.

Posted by gapukas on 08 September 2021 - 19:28

Warriors Elixir. Loyalty: 750 250

 
Fury Level : 200 Duration : 120m
Berserk Level : 200 Duration : 120m
Rage Level: 200 Duration : 120m +ADD
Dark Curse Level : 200 Duration : 120m
Enchanted Weapon Level : 200 Duration : 120m
Wither Level : 200 Duration : 120m
Shatter Armor Level : 200 Duration : 120m
 
 
Potion of the Quester. Loyalty:  500 250
 
Find Item Level : 400 Duration : 120m
Quest Finder Level : 200 Duration : 120m
Quest Hunter Level : 200 Duration : 120m
 
 
Potion of Precision Strike. Loyalty:  500
 
Arterial Strike Level :  1000 Duration : 120m
 
 
Forgemaster Draft. Loyalty:  150
 
Epic Forge Level :  200 Duration : 120m
Epic Craft Level : 200 Duration :120m +ADD
 
 
Magical Carapace. Loyalty:  500 250
 
Defensive Aura Level : 250 Duration : 120m
Layered Armor Level : 250 Duration : 120m
Aura of Protection Level : 250 Duration : 120m +ADD
 
 
Hunting Lord Potion. Loyalty:  500 
 
Doubler Level : 3000 Duration : 120m
 
 
Potion of the Divine Hunter. Loyalty:   1000
 
Doubler Level : 5000 Duration : 120m
 
 
Potion of Divine Knowledge. Loyalty:  750 1000
 
Adept Learner Level : 1000 Duration : 120m
Librarian Level : 900 Duration : 120m
 
 
Rampage Potion. Loyalty:  750 1000
 
Animal Magnetism Level : 500  Duration : 120m
Conserve Level : 1000 Duration : 120m
 
 
Alchemist Prized Potion. Loyalty:  750 250
 
Distil Level : 250 175 Duration : 120m
Brewing Master Level :  500 Duration : 120m
 
 
Potion of Supreme Global Acceleration. Loyalty 2000 1000
Global Booster 1000
 
Potion of Devilish Global Acceleration. Loyalty 3000 1500
Global Booster 1500
 
Potion of Godly Global Acceleration. Loyalty 5000 2000
Global Booster 2000
 
Potion of Bottomless Greed. Loyalty 500 +ADDED a new potion to list
Treasure Hunter Level : 200 +ADD
Merchant Level : 200 +ADD
Deep Pockets Level : 200 +ADD
Gloat Level : 200 +ADD

 




#1004547 Prestige System

Posted by gapukas on 21 July 2021 - 09:33

Now we are approaching level 5000 I thought Id share Windbattles old thread on a prestige system and see what everyones opinions are on it. I personally think its a great Idea and really help the health of the game ,although there will be a few hurdles to get around.

 

https://forums.hunte...137&hl=prestige

 

Feedback and Ideas would be good to hear.

Yes if the prestieged players get a exp boost % and something else then why not, more activity overall in the game. Thus adding extra content for EOC that they so much crave and desire.




#1004296 Fishing

Posted by gapukas on 28 June 2021 - 05:42

A skill similar to composing, where you basically have an interface to choose what fish to fish but you need to be on a specific fishing spot to catch a specific type of fish(limited time areas would have some sort of special fish that are pretty rare and valuable). - you can buy different lures and fishing rods. Special bound potions for fishing points. Fish would be resources that you get into your inventory - starting out it would be like a 30% chance to catch a fish. You could use resources from fish for various new reciepes and maybe for a couple new aquatic armor sets/weapons. As you progress higher on the fishing skill you could maybe use a fishing net or maybe hire a mercenary(s) to fish for you at a extremely worse rate that you would yourself provided they got the fishing supplies to do so - the possibilites are endless. Instead of a timer you would get like a estimate when you catch your next fish ranging from Time-Time pretty much like the concept of ladder resets but lower intervals.




#1004120 Daily missions

Posted by gapukas on 17 June 2021 - 00:12

composing is really grindy and time consuming, not most peoples cup of tea




#1002211 New Medal Tier

Posted by gapukas on 15 November 2020 - 05:40

its not anything hard to add a new medals, why not :) hard work should be rewarded with hard to get medals




#1002090 Top Ten ways Sigmastorm2 is better than fallensword

Posted by gapukas on 06 November 2020 - 01:41

i like #2, id play it if it had a bigger playerbase




#999827 It's time to update the Auction House

Posted by gapukas on 14 February 2020 - 22:31

Mailbox should be like 15 or 30 days, ive lost a lot of items because of this low timer. +1




#999739 TEN THOUSAND SE's killed

Posted by gapukas on 04 February 2020 - 14:21

Very nice, congrats




#998699 Buff Market Mini-Revamp

Posted by gapukas on 28 August 2019 - 11:05

Would be cool to enter a player name and see what buffs hes selling.




#998698 Fallen Sword Set Editor

Posted by gapukas on 28 August 2019 - 11:03

Keep up the great work, looks good. U should add 2 search bars - 1 for single items and other for sets.




#998237 relic capture medal

Posted by gapukas on 23 July 2019 - 20:07

Guild Achievement for successfully attacking a relic would be nice

 

Introduce new recipes to make elemental keys to limit exploitation and have a new gold sink.

 

The group leader will require vision, reveal and the correct elemental key to gain Guild Achievement points for a successful relic capture.

 

The element keys can be associated with the area the relic is in or, as is traditional with elemental items, opposite the area's element...fire vs ice...holy vs undead...etc.

 

All normal activities of relic operations remain the same.

 

I thought vision and reveal  would be a nice touch since the player is searching for a hidden keyhole in the dark  :ph34r:

There are already recipes for elemental keys and elemental keys: Rock Aspect Key, Water Aspect Key, Lightning Aspect Key used in a lvl 1000 quest "The Circle of Elements" so it would be controversial with the game lore. I feel like this elemental stuff would overcomplicate things, the current system looks fine but needs some tinkering with. Perhaps adding a gold sink to reinforce your relic like you can with guild bonuses, so it would increase the bonuses/defense bonuses and upkeep for the relic and the bonuses would reset to default when someone captures it.




#998143 Fallen Sword: Campfire Stories

Posted by gapukas on 17 July 2019 - 05:18

Cracking up 20 guild conflicts per week for months, comparing how much damage we did, raging over deflects - best time in fallensword ever.

 

We once decided to go after the #2 pvp guild at the time - when we initiated the conflict all the players there were lit up with buffs like the 4th of july :D

 

When i first was making the lvl 100 titan quest, i tried to kill it for a week then quit trying - still havent killed it many years later :D






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