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PvP-Ladder Sollutions.


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#101 LuxFerre

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Posted 22 September 2014 - 18:41

At the end of the day, it causes too many issues. Yet NONE of you have managed to say why taking XP is more important than PvP Rating. Why do you HAVE to take XP? So you can keep beating someone down? Unacceptable. That kind of behaviour drives people away. Doing it to gain rating still gives you the reason, risk and consequence, just without the ability to ruin someone's game time, and if that is why you want XP loss, to be able to negatively impact someone else's game, then there is something wrong.

I personally believe that - as it is worded by BG, not me - "taking XP is more important than PvP rating" is because almost everyone believes that XP has some relative "value" and PvP rating doesn't have relative value in comparison.  XP designates a players level which determines what items they can use, determines what realms they can hunt which determines how much GXP they can gain per stamina when hunting, determines what levels they can reach for chests and relics - it determines so many things - not just for "levelers".  Yet, PvP rating only has a chance to gain ladder tokens that honestly don't give items of "value" and PvP rating points also POOF after a couple days.  BG, it is not about ruining experiences.  It is about affecting "something" of value so that there is a point.  If so many PvP rating points could be exchanged for XP as an example, PvP rating points would gain "value" and would be desired more.  If PvP rating points could be exchanged for FSP, PvP rating points would have "value".  If an attacking player gains only a few temporary PvP points that can be exchanged with ladder tokens for a resource item of little to no significance, some are saying that there is no point, because nothing of "value" is gained.  At the minimum having a losing player lose XP is a result that has an impact and it is THAT impact which gives the victorious player energy and excitement, a thrill.  That too is "value", especially in a game where many have lost that energy, excitement and thrill.



#102 Jonathan69

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Posted 22 September 2014 - 18:45

Before my time but it was implemented when the game was much smaller in it's playing field and was not so readily abused.

 

 
seeing there will be no xp lose i think that all hits on a player should count for the smashers medal again !

 

You mean like it is now with the Ladder? At least this would get more people actually trying PvP and giving it a go. Yes, you would still be able to gain the Smasher medals, yes you'd be able to buy the Ladder gear (and new gear) and top rated lists.



#103 BadPenny

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Posted 22 September 2014 - 18:58

I personally believe that - as it is worded by BG, not me - "taking XP is more important than PvP rating" is because almost everyone believes that XP has some relative "value" and PvP rating doesn't have relative value in comparison.  XP designates a players level which determines what items they can use, determines what realms they can hunt which determines how much GXP they can gain per stamina when hunting, determines what levels they can reach for chests and relics - it determines so many things - not just for "levelers".  Yet, PvP rating only has a chance to gain ladder tokens that honestly don't give items of "value" and PvP rating points also POOF after a couple days.  BG, it is not about ruining experiences.  It is about affecting "something" of value so that there is a point.  If so many PvP rating points could be exchanged for XP as an example, PvP rating points would gain "value" and would be desired more.  If PvP rating points could be exchanged for FSP, PvP rating points would have "value".  If an attacking player gains only a few temporary PvP points that can be exchanged with ladder tokens for a resource item of little to no significance, some are saying that there is no point, because nothing of "value" is gained.  At the minimum having a losing player lose XP is a result that has an impact and it is THAT impact which gives the victorious player energy and excitement, a thrill.  That too is "value", especially in a game where many have lost that energy, excitement and thrill.

 

Yes, yes, yes, I couldn't have said it better myself.  


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#104 kitobas

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Posted 22 September 2014 - 19:00

kitobas, on 22 Sept 2014 - 19:06, said:snapback.png

I playing this game starting Sep/2007 and I know original pvp system

 

when we had original pvp system I remember online players was at 1500 - 1700 and now we have 350 - 550 online players,

 

please ask hoofmaster about 1500 - 1700 online players when we had original pvp system, hoofmaster will tell you same thing

 

can you please tell why we now have 350 - 550 online players (now in FS game I have this number 439 online players)?

I can only tell you my experience, my many friends who quitting long ago, leaving because original pvp system was changed to make levelers safer <- that my experience from friends and I leaving this game too for long time, you can look in your system if I telling truth

 

what will happen if you implementing no xp loss and online players get lower , will you then bring back original pvp system and see how numbers on online players will get higher or lower?

 

Numerous reasons can be stated as to why there is a decline in the player base. So you asking for someone to confirm your limited view doesn't carry much meaning. Sure it has caused players to leave but it is not the only factor. 

 

I never said this was only factor, I said in my experience! I do not know why other players left

of course there are other reasons but that is one of them and in my post I say in my experience , read my post I quote in this color and please not twist my words



#105 Raku

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Posted 22 September 2014 - 19:04

I personally believe that - as it is worded by BG, not me - "taking XP is more important than PvP rating" is because almost everyone believes that XP has some relative "value" and PvP rating doesn't have relative value in comparison.  XP designates a players level which determines what items they can use, determines what realms they can hunt which determines how much GXP they can gain per stamina when hunting, determines what levels they can reach for chests and relics - it determines so many things - not just for "levelers".  Yet, PvP rating only has a chance to gain ladder tokens that honestly don't give items of "value" and PvP rating points also POOF after a couple days.  BG, it is not about ruining experiences.  It is about affecting "something" of value so that there is a point.  If so many PvP rating points could be exchanged for XP as an example, PvP rating points would gain "value" and would be desired more.  If PvP rating points could be exchanged for FSP, PvP rating points would have "value".  If an attacking player gains only a few temporary PvP points that can be exchanged with ladder tokens for a resource item of little to no significance, some are saying that there is no point, because nothing of "value" is gained.  At the minimum having a losing player lose XP is a result that has an impact and it is THAT impact which gives the victorious player energy and excitement, a thrill.  That too is "value", especially in a game where many have lost that energy, excitement and thrill.

So if say pvp xp was permanent and there was a reward system in place that adds value to the gaining/losing of said xp, then would getting rid of level exp loss matter?

In essence creating a risk/reward for pvpers yet leaving levelers alone. 

This to me would separate the two but still allow for the pvper to have fun. I know i personally would be more inclinced to pvp if this was the case. Just a though of mine agree or disagree as anyone would like.

 

edit

 

 

kitobas, on 22 Sept 2014 - 19:06, said:snapback.png

 

I never said this was only factor, I said in my experience! I do not know why other players left

of course there are other reasons but that is one of them and in my post I say in my experience , read my post I quote in this color and please not twist my words

 

Did you miss the part where i referred to your limited view?

I was simply letting you know that asking for Hoofmaster to confirm your reason holds little meaning due to the fact that it is only one reason out of the  many for the loss of the player base.


Edited by Raku, 22 September 2014 - 19:14.


#106 Corrupted

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Posted 22 September 2014 - 19:13

I personally believe that - as it is worded by BG, not me - "taking XP is more important than PvP rating" is because almost everyone believes that XP has some relative "value" and PvP rating doesn't have relative value in comparison.  XP designates a players level which determines what items they can use, determines what realms they can hunt which determines how much GXP they can gain per stamina when hunting, determines what levels they can reach for chests and relics - it determines so many things - not just for "levelers".  Yet, PvP rating only has a chance to gain ladder tokens that honestly don't give items of "value" and PvP rating points also POOF after a couple days.  BG, it is not about ruining experiences.  It is about affecting "something" of value so that there is a point.  If so many PvP rating points could be exchanged for XP as an example, PvP rating points would gain "value" and would be desired more.  If PvP rating points could be exchanged for FSP, PvP rating points would have "value".  If an attacking player gains only a few temporary PvP points that can be exchanged with ladder tokens for a resource item of little to no significance, some are saying that there is no point, because nothing of "value" is gained.  At the minimum having a losing player lose XP is a result that has an impact and it is THAT impact which gives the victorious player energy and excitement, a thrill.  That too is "value", especially in a game where many have lost that energy, excitement and thrill.

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#107 Mzzery

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Posted 22 September 2014 - 19:17

Mzzery, on 22 Sept 2014 - 18:53, said:snapback.png

A level is worthless if you never risk losing it. It's the same way as with most things in life. You don't really value things unless you know you might end up losing them. I know I'd get bored the second I knew I never risk losing any xp again. 

 

This is entirely untrue. The time someone spends investing in something such as levels has value in its self regardless of the chance of loss.

 

Can/does this not happen already between players regardless of being a leveler/pvper with the exception of the exp loss? In other words your focus on levelers is pointless.

 

No. It's not untrue. You have the right to your own opinion of course, but my 18 years of playing games online has proven to me, over and over again, far beyond any doubt I might have had once, that it is a fact, and in fact very true.

 

I've played more games than I care to remember, and the ones games that perish first are always the ones where boredom strikes, where there is no adrenaline rush like Leos said, and no risk. Take away the risk of xp loss, and the game will not last very long. 

 

I'd be interested to know if you've played any other games, and if so, what kind of games? I'm just curious, since it would help me to better understand why you feel that way?


Edited by Mzzery, 22 September 2014 - 19:19.


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#108 kitobas

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Posted 22 September 2014 - 19:29

 

kitobas, on 22 Sept 2014 - 19:06, said:snapback.png

 

I never said this was only factor, I said in my experience! I do not know why other players left

of course there are other reasons but that is one of them and in my post I say in my experience , read my post I quote in this color and please not twist my words

 

 


Did you miss the part where i referred to your limited view?

I was simply letting you know that asking for Hoofmaster to confirm your reason holds little meaning due to the fact that it is only one reason out of the  many for the loss of the player base.

you are the one with limited view!

 

read my post again:

 

 

kitobas, on 22 Sept 2014 - 19:06, said:snapback.png

 

I never said this was only factor, I said in my experience! I do not know why other players left

of course there are other reasons but that is one of them and in my post I say in my experience , read my post I quote in this color and please not twist my words

 

try reading before posting or telling others about limited view when you are the one



#109 clock96

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Posted 22 September 2014 - 19:42

 

Can/does this not happen already between players regardless of being a leveler/pvper with the exception of the exp loss? In other words your focus on levelers is pointless.

Even of it happens now (and I am sure it doesn't happen a lot) then it will happen tons and I mean tons of times, I am sure about this levellers have always wanted to get that 10% more XP but were afraid to do PvP and get it the hard way, so once it will be 100% risk free big levelling guilds will just use the attacking friends way to get it as it will cost 0 XP, and seriously levellers ? You think that this will stop the gold hits on your head ? If you think so then you are 100% wrong, and those who are talking about "we are getting bullied" for example, the only way to loose a lot of levels is being on bounty board and being on bounty board means you did attack and smash someone that's why you are on board and board means you loosing 5 levels, sometimes you can get lucky and get 10 stammed cleared and sometimes you will loose the 5 levels

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#110 uncola

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Posted 22 September 2014 - 19:55

When I was level 1353, not so long ago, I decided to partake in pvp and RISK my beloved experience to gain Prestige for that 10% boost. In the process that took 6 month, I lost 38 levels, Got 100 stam’ed on the bounty board, and got called a bully for hitting 10 stam hits every 3 days as suggested for prestige. For 6 years I leveled and have never took a piece of gold or experience from anyone. The last 9 month I have been portrait as a “bully” berated by the community. That’s disappointing how people and developers feel about pvp, coming from a person that only pvp’ed for 9 months this should stick to you all.

 

Get rid of Experience loss, be my guest; however, get rid of …

 

1. Honor, Bastion, Deflect, and all the other pvp buffs that come with it.

(be sure to replace them of the skill tree will seem a bit anorexic)

 

2.Bounty Board needs to go as well. Eliminate it along with the medals.

-(Every one how has smasher medal and bounty board medals losses them)

-(Be sure to reimburse all players that used stamina to attack others as an apology for wasting stamina, time, and effort earning what they have today.)

 

3. PvP potions have to go; that includes special containers. That Anti deflect 400 and many others are no longer needed. No one will need to use them to protect them selves since there is no loss in experience, why bother buying them. Just get hit exchange rating and be done with your day.

 

 

 

Ok, so to the part that you guys want to see. “ Why is experience loss important?”

 

Name a “pvper” that will never level. I bet you can’t name any, they all level since they lose experience and they want better weapon set ups to continue to pvp.

 

Now name a “leveler” that will never pvp. Im not going to name any one but you all know them and  many are going to respond negatively about pvp and they don’t know anything about it. So, now these levelers since there is nothing else they will do, will hit EOC then the demand for content. it will increase. Eventually we will hit the level 3000 barrier then 4000 (hypothetically speaking).

 

 

Leave both Leveling and Pvp alone. Focus on other aspects that will keep players here and give them something to do. Stop with the content 2026-2050 which is next, and implement something else. Try that coliseum thing that’s going around. Open a brand new forum about new things to introduce that doesn’t involve pvp or leveling, those things are ok at the moment. People need a way to spend stamina give them something new and exciting. 

 

Like I always say these are my opinions and I really have no say in what goes on in the game. Do what is right for the game not individuals.

 

PS: Please leave a comment in the comment section below.  ;)

PSS: If you are worried about grammar and spelling you are in the wrong forum. :P

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#111 Jonathan69

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Posted 22 September 2014 - 19:56

To make the point I made.

also depending on your  level you may not have a target not in your guild !



#112 BadPenny

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Posted 22 September 2014 - 20:02

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#113 Removed18058

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Posted 22 September 2014 - 20:09

BadPenny you said this:
What I want to know , Dulch, is why opt in unless you're going to attack?  Makes no sense whatsoever...

Which is why I quit an otherwise inactive ladder.... I want the old way back, tyvm

 

 

in the end of the day you guys want more targets he sits in there and by doing so becoming a target for the rest of the ladder

 

 

quitting the ladder because it is inactive would make it even more dead . 

 

so on keeping the pvp ladder alive a bit sitting in there would be better than not sitting in there.

 

 

so seeing somebody lose exp and getting deleveled is thrilling?

 

is this always the case because i would imagine that killing some1 who is fully buffed up and of equal/higher level would indeed give me a feeling of satisfaction seeing that you bested that person and gave that person a little nipple twist to make him/her know that he/she has to step up his game next time would indeed thrill me in any other case it wouldn't thrill me that much 

 

the 

xxxx was defeated

 

cripler was victorious would be a nice amount of satisfaction already for me personally

Grim

WHY is XP loss in PvP so important? What does it add?

 

 

the only possible thing i could think of would be to get higher in the level ranks 

 

 

other than that i can only see it as a way to show the evil side of your character

 

 

it kinda makes me think of this lord of the rings game that i once played where i could play as either the bad guys or the good guys.

 

 

so there kinda is a levelers vs pvp'ers.

 

 

in my opinion  it feels like the leveling guilds are standing alone on their own because their goal would be leveling while pvp'ers have a bigger group because they tend to work together with alliances to their same goal defeating and deleveling levelers. and because of the latest additions it kinda gets easier for the pvp'ers to make sure to stay ahead of the levelers since most pvp'ers stick to a specific level and thus are ahead of new leveler players who are crossing past that to get taken out.

 

 

 

i do agree there should remain a way to punish someone with exp loss the bounty board would be a fitting place for this but how big should the punishment be? what are the qualifications to get a punishment? because some1 who wants to poke his head into pvp with a 10 stam and getting dropped 5 sounds ridiculous to me...

 

 

 

someone said that exp loss was the most important factor

 

i personally think that outsmarting the opponent and trying to remain undefeated would be the most important factor .

if dropping exp from someone who has a goal to gain exp in the game then you are in my opinion a bully. 

 

i would love to see some sort of counter with defended pvp wins initiated pvp wins and pvp defeats and add a ranking to it?

 

allocate pvp prestige points as a reward for defeating a player and when defeated you lose an amount of prestige even going negative. 

and players who gain the most prestige in their bracket gain rewards?

 

use the ladder as a way to get ahead of others faster by for example getting x5 the points with a set percentage of exp loss? and the hits between ladder players would be bountyable and any player taking a bounty could still be bountied? you risk your exp for a lot of points kinda ish idea?

 

 

if everybody starts hitting eachother the safe way gear will be damaged a lot more, a lot more gold will be stolen and if people like it they can enter the risky rewarding zone with the hopes to not get bullied down the way it is right now ( by this i mean trying to do some pvp hit the wrong player and drop 5 for a hit where most pvp players claim not to care about losing stam and instead of keeping a buddy to play against they scare that person away pretty fast.)

 

 

clock you said the following:Thought that this was a "PvP game" so you must have the risk of getting attacked any second.

 

 

you can get attacked any second only the exp loss wouldn't be there anymore.

 

 

now that levelers dialog of yours with the prestige trading?

 

if you steal prestige  for example you gain 15 prestige for a succesfull win and the other loses 10 ?

 

then how would it be rewarding? especially if pvp players also steal some of that prestige and other players come on by and steal some?

 

if people want to abuse something they will abuse it and new ways to stop it will have to be found.

 

don't bother about that right now that can be dealt with really fast.

mzzery like i opted for earlier pvp could be a prestigious thing: you are the strongest in your level area all the time, i've defeated all these players while defending and killed this many players! and i only died this many times :D we can add prestige points to reward these pvp players and players who take the risk to get move of these points will be able to lose their non-valuable exp to get even more points and we already have a thing to show off that you are #1 of your band with the dominance medal. 

 

and yes there are ways to protect your exp but getting hit and then hitting back to get dropped 5 (what happens quite often in my opinion) is not protectable there is no way to defend yourself from that and since a leveler doesn't take the risk to lose 5 in most cases the leveler always loses on the pvp side

 

 

 

 

Nikita90

 

how is pvp'ing not senseless clicking then?

 

as a leveler you have to get all your buffs figured , sort out good leveling gear find out where to hunt what to hunt etc etc

as a pvp'er you have to get all your buffs figured , sort out good offensive gear find out who you can take out with a certain setup etc etc

 

 

now please tell us what makes the exp loss so exiting to you? that helps out on grim his question earlier aswell.

 

 

 

 

this is just my opinion of things i do not represent anyone else it's just the way how i experience things at this very moment


Edited by crippla, 22 September 2014 - 20:10.

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#114 Jonathan69

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Posted 22 September 2014 - 20:13

I personally believe that - as it is worded by BG, not me - "taking XP is more important than PvP rating" is because almost everyone believes that XP has some relative "value" and PvP rating doesn't have relative value in comparison.  XP designates a players level which determines what items they can use, determines what realms they can hunt which determines how much GXP they can gain per stamina when hunting, determines what levels they can reach for chests and relics - it determines so many things - not just for "levelers".  Yet, PvP rating only has a chance to gain ladder tokens that honestly don't give items of "value" and PvP rating points also POOF after a couple days.  BG, it is not about ruining experiences.  It is about affecting "something" of value so that there is a point.  If so many PvP rating points could be exchanged for XP as an example, PvP rating points would gain "value" and would be desired more.  If PvP rating points could be exchanged for FSP, PvP rating points would have "value".  If an attacking player gains only a few temporary PvP points that can be exchanged with ladder tokens for a resource item of little to no significance, some are saying that there is no point, because nothing of "value" is gained.  At the minimum having a losing player lose XP is a result that has an impact and it is THAT impact which gives the victorious player energy and excitement, a thrill.  That too is "value", especially in a game where many have lost that energy, excitement and thrill.

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#115 Removed18058

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Posted 22 September 2014 - 20:18

I personally believe that - as it is worded by BG, not me - "taking XP is more important than PvP rating" is because almost everyone believes that XP has some relative "value" and PvP rating doesn't have relative value in comparison.  XP designates a players level which determines what items they can use, determines what realms they can hunt which determines how much GXP they can gain per stamina when hunting, determines what levels they can reach for chests and relics - it determines so many things - not just for "levelers".  Yet, PvP rating only has a chance to gain ladder tokens that honestly don't give items of "value" and PvP rating points also POOF after a couple days.  BG, it is not about ruining experiences.  It is about affecting "something" of value so that there is a point.  If so many PvP rating points could be exchanged for XP as an example, PvP rating points would gain "value" and would be desired more.  If PvP rating points could be exchanged for FSP, PvP rating points would have "value".  If an attacking player gains only a few temporary PvP points that can be exchanged with ladder tokens for a resource item of little to no significance, some are saying that there is no point, because nothing of "value" is gained.  At the minimum having a losing player lose XP is a result that has an impact and it is THAT impact which gives the victorious player energy and excitement, a thrill.  That too is "value", especially in a game where many have lost that energy, excitement and thrill.

 

 

just saying but the value of the rating could be increased to give it equal or even higher value than the exp.

 

just give them ideas on stuff to make it more valuable and they will be more than happy enough to work on it .


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#116 shindrak

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Posted 22 September 2014 - 20:29

XP Loss is being used to ruin gamers experience. Above we have a post that admits as much. It is the single most damaging thing in the game, generating huge amount of ill will. It's removal will only be for the betterment of the game.

FS is abit different than other games BG... it has it own special kinds of aspects non of other online games have!

 

We want to fix only "PvP ladder" rest of pvp will stay the same...

 

So removing xp loss from ladder won't encourage players to defend themselves at all.. they would sit there with epics or unbuffed inactive which would make it boring and idle by running time.

 

I suggested something would make PvPer to rethink before using pvp to abuse other players who don't have the chance to defend themselves.

 

Did you see this part of my previous post ?
 

 

"Revenge Attack"  Introducing this as new option showing on player's profile

Lets say the player who is getting attacks = X and the player who attacks= Y

 

 

  • Remove Rating for the start and start with 0 pvp points 1point can be earned by using 100 stamina and only 100 stamina count for earning pvp points.

 

  • This button will be visible for player X on player's Y profile when they attack player X more than once while player X didn't attack them back after 1st hit .

 

  • Revenge attack stacks for each hit  player X taken, ie player Y attacked  player X 3 times in row while player X did nothing to player then revenge attack will do 3x of what 1 attack does, so this 3x times stacked revenge attack cost 3x stamina which is 300 stamina from player X and does 3x exp loss from player Y and 3x points obatined by player X   but player Y points will stay the same.

 

  • Points obatined on this new pvp ladder system will not go negative what is gained won't be lost .

 

  • Bounty Boad will remain the same all normal pvp attacks can be bountied except the revenge attack.

 

 

I think this will be best change that won't hurt pvp aspect at all and much better than current system and the pvpers who dont fear the risk of attacking same player over and over won't be afraid of this if they really like the risk in pvp.

 

Now whats left to to make it open ladder or keep opt in/opt out option?

This is something need to hear from community...

 

Please all lets not lose this thread with negativity... think before posting try to be simple for HCs so they could take the original idea without being confused with other things and stay positive even you don't like the idea :)

 

Took me sometime to make this .. i don't want to lose any aspect's community because all community from each aspect will make the game active and that's what everone want.


Edited by shindrak, 22 September 2014 - 20:31.


#117 Mzzery

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Posted 22 September 2014 - 20:29

 

mzzery like i opted for earlier pvp could be a prestigious thing: you are the strongest in your level area all the time, i've defeated all these players while defending and killed this many players! and i only died this many times :D we can add prestige points to reward these pvp players and players who take the risk to get move of these points will be able to lose their non-valuable exp to get even more points and we already have a thing to show off that you are #1 of your band with the dominance medal. 

 

and yes there are ways to protect your exp but getting hit and then hitting back to get dropped 5 (what happens quite often in my opinion) is not protectable there is no way to defend yourself from that and since a leveler doesn't take the risk to lose 5 in most cases the leveler always loses on the pvp side

 

 

That might be interesting... but, and I only speak for myself here... I don't really care to "show off" how many I've smacked, or who, etc... I don't stomp unless I have a really good reason... either my target did something that deserves x amount of my stamina, or the target is a friend. I do like stomping and getting stomped by friends. I don't hit so I can show off, I hit to take xp when needed (or, in the ase it's a friend, I hit and try to take more xp than they take when they hit me).

 

At the end of the day, I don't really care what medals I have etc, that's just boring since it takes a long time to get anywhere with most of those, and most are not geared towards things I find of interest. 

 

No risks of xp loss would be automatic win button so to speak, and it would bore me to death.



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#118 Removed18058

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Posted 22 September 2014 - 20:35

i do agree there should remain a way to punish someone with exp loss the bounty board would be a fitting place for this but how big should the punishment be? what are the qualifications to get a punishment? because some1 who wants to poke his head into pvp with a 10 stam and getting dropped 5 sounds ridiculous to me...

 

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#119 Nikita90

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Posted 22 September 2014 - 20:41


 

 

Nikita90

 

how is pvp'ing not senseless clicking then?

 

as a leveler you have to get all your buffs figured , sort out good leveling gear find out where to hunt what to hunt etc etc

as a pvp'er you have to get all your buffs figured , sort out good offensive gear find out who you can take out with a certain setup etc etc

 

 

now please tell us what makes the exp loss so exiting to you? that helps out on grim his question earlier aswell.

 

 

 

 

this is just my opinion of things i do not represent anyone else it's just the way how i experience things at this very moment

 

 

 

 

 

-----------------------

 

PVP is the only thing in the game that forces interaction. you can level all day and nobody cares. you can make potions all day and they will sell in the ah. YOU can't attack somebody and not expect a response, wether that response be a bounty, a hit back or losing 5. its waking up after being bountied and losing that XP that gets the heart beating. its the wins and losses that you can brag about in guild chat. its thanking friends, allies, and guild members for buffing you on the ladder and on the boards. 

 

hunting is very mundane in comparison. 99% of the time all that is required is the hunting setup you've used for levels,bunch of easily purchased buffs, and hit hit hit until your stamina dwindles down. the only 1% is when a quest confuses you 



#120 Raku

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Posted 22 September 2014 - 20:45

 

Mzzery, on 22 Sept 2014 - 18:53, said:snapback.png

 

No. It's not untrue. You have the right to your own opinion of course, but my 18 years of playing games online has proven to me, over and over again, far beyond any doubt I might have had once, that it is a fact, and in fact very true.

 

I've played more games than I care to remember, and the ones games that perish first are always the ones where boredom strikes, where there is no adrenaline rush like Leos said, and no risk. Take away the risk of xp loss, and the game will not last very long. 

 

I'd be interested to know if you've played any other games, and if so, what kind of games? I'm just curious, since it would help me to better understand why you feel that way?

 

Alright first off
You have the right to your own opinion. Of course as everyone should be. 
 
Your statement is untrue/false because I along with countless others place value on our levels simply due to the amount of time I have invested. In other words I value my levels because I have worked to obtain them not because I risk losing them. Now if your statement said that some people consider their level worthless because there is no risk then i could agree with you and hold your statement true.
 
Your 18 years of playing games only holds this statement true for yourself and and anyone that shares your opinion, not for everyone that plays games. 
I have around 15 years of gaming experience so what........
 
Now I can agree with you that boredom would be a big factor in any games downfall. However many games have done extremely well without the risk of exp loss. Just look at games such as World of Warcraft, diablo2/3, Guild Wars, Quake, Call of Duty, Battlefield.....I could go on and on. How many people play games such as these and how long have these games been going? NB4 you say hardcore mode in some of those sure, but thats not what keeps those games going.

 

you are the one with limited view!

 

read my post again:

 

try reading before posting or telling others about limited view when you are the one

All right let me make myself clear to you then.

When i said your limited view I am talking about you yourself saying "in my experience".

So no, I do not need to read your post again.(I seem to recall you having this same conversation with someone else in a different thread)

Also by me saying your limited view I am in no way trying to attack you for it. Only trying to help. Let me try again and I hope you understand.

Yes pvp changes have caused players to leave, but hoofmaster coming here and confirming your statement does not change the fact that the amount of players then or now is due to more then just pvp changes. So having Hoofmaster come here and confirming your statement has very little meaning.

If you still don't understand then I'm sorry as I dont know how else to say it.

 

Even of it happens now (and I am sure it doesn't happen a lot) then it will happen tons and I mean tons of times, I am sure about this levellers have always wanted to get that 10% more XP but were afraid to do PvP and get it the hard way, so once it will be 100% risk free big levelling guilds will just use the attacking friends way to get it as it will cost 0 XP, and seriously levellers ? You think that this will stop the gold hits on your head ? If you think so then you are 100% wrong, and those who are talking about "we are getting bullied" for example, the only way to loose a lot of levels is being on bounty board and being on bounty board means you did attack and smash someone that's why you are on board and board means you loosing 5 levels, sometimes you can get lucky and get 10 stammed cleared and sometimes you will loose the 5 levels

Getting it the hard way would consist of attacking someone that is going to then take 5 levels from you. You act like this isn't avoided tons already by levelers and pvpers alike. So please quit acting like its just the levelers doing what you are talking about.


Edited by Raku, 22 September 2014 - 20:58.



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