So here's my thought on the current update to the pvp system:
Add in a new PVPXP system called BLOOD in game, that functions similar to the current regular xp system.
BLOOD will be gained and lost via regular pvp attacks.
Your pvp level will go up in a similar fashion to your regular level, unlocking certain things as you get higher and higher.
This will also allow for some new top rated sections, best pvp player, best monthly pvp player etc etc.
- Losses and gains would obviously raise and lower your bloodlevel depending on the outcomes.
- They would also count on the BB which would no longer deal with regular xp, only BLOOD.
My idea on how BLOOD would work would be something along these lines:
- Ranges would match the current pvp ladder ranges.
- Everyone would begin at zero BLOOD, you would need to be active (or extremely good at defense) in order to advance your pvp level.
- When attacking someone with 0 BLOOD, you would gain BLOOD at an extremely reduced rate. (To be decided)
- When attacking a player with the same or higher bloodlevel you get 100% of standard BLOOD.
- When Attacking people with a lower bloodlevel you get (Their bloodlevel / Your bloodlevel) * 100%.
- Amounts of BLOOD would build in a 'current' counter each month.
- The end of the months BLOOD total would directly affect how many tokens you will receive.
- Their will be a 'lifetime' BLOOD counter that will be used to determine your rankings on various 'top rated' lists.
Successful combat by attacker:
- 10 Stamina = 10 BLOOD to attacker
- 100 Stamina = 100 BLOOD to attacker
Defender loses:
- 10 stamina = 1 BLOOD lost from defender
- 100 stamina = 10 BLOOD lost from defender
Successful defence from attack:
- 10 stamina = 5 BLOOD lost from attacker
- 100 stamina = 50 BLOOD lost from attacker
Defender wins: (2x BLOOD gained for successful defence)
- 10 Stamina = 20 BLOOD to defender
- 100 Stamina = 200 BLOOD to defender
Bounty Board
Defender Only Loses BLOOD at the same rate as losing a normal PVP attack.
(can not gain BLOOD for successful defence)
Attacker has same BLOOD gains and losses as above.
Win = 100% BLOOD
Loss = 50% lost BLOOD
- Remove normal xp loss altogether from pvp and replace it instead with losses and gains of BLOOD.
- Hitting anyone for gold would remain unaffected.
With the damaging and hostility inspiring element of regular xp removed it will open up the way for a lot of pvp inclusion into the main game and events:
- Have a new tree of buffs (Or possibly rework the current trees) to allow for a fourth section of skills that can only be gained with certain pvp levels.
- Introduce new medals that mirror the regular level side. Best player overall for BLOOD becomes dominance. With BLOOD alternatives to top 100 and monthly top 10 also.
- Introduce new quests that require pvp interaction to increase pvp level to possibly gain access to new hunting realms. (with possibly faster hunting alternatives, higher monster xp values etc)
- Introduce some new LE events (or modify some current ones) so that certain realms also require specific pvp levels to enter.
- New global events that require the FS population to kill itself certain amounts of time via pvp.
Another point recently brought up by badpenny was the reintroduction of the, "Of which the rest was scattered upon the ground" message at the bottom of a combat page on a gold hit.
As things currently stand pvp is too damaging to a levellers standpoint. However if we alter that damaging aspect to be within the realms of pvp itself IE; remove regular xp loss and replace it with blood loss. (their pvp level) Then it will more than likely garner much less hostility from the wider community, possibly inspiring more interest. Which itself should allow for the creation of some more widespread pvp orientated events and activities.
Thank you to leos3000 who came up with the xp formula, and for everyone else who have contributed ideas.
Edited by Mister Doom, 25 September 2014 - 09:59.