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The silence that slowly destroys a dream of community and hope


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#1 Black Heart Forumer

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Posted 13 September 2016 - 01:50

Okay i havent posted in a few days mainly because i feel like this forum is rather silent as such with not many members and hardly any new post. i primarily think it may be due to silence in the game so to speak. I address this issue because my server region alpha 1 is heavily quiet on activity and player count who actually play in server. Yes my alliance is active and i have been with them since Day 1 of global launch but i feel many are wanting more from this game. They feel there is hardly anything to do with purpose besides upgrading and rarely attacking other players unless they in way of expansion of territory. Everyone is practically never at war because of the money players in game. Here is a good example the EDF alliance or earth defenders as there title says. They have 112 mil power and there sister alliance consisting of maybe 8 players which 1 player their has 44 mil and the other has 52 mil or more by now and seriously nobody would dare touch them due to the heavily unbalanced attack system which they practically are invincible i mean who else has that power in region alpha 1....nobody else except members of their alliance. Further detail is that there is no real point in attacking any other alliance for their is no gain only loss because if two go to war then they just open for annihilation from other alliances. Contest speed needs slight decrease since 16 hours on 1 tile is way too long lets be honest. Another thing is come on these alien tiles simply erase contested complete alliance areas and we have to spend another 16 hours taking over it. We need incentives to go to war but at same time balance these incredibly impossible power levels on some top players all in same alliance in region alpha 1. I saw a poor player probably hq 4 and 23.4k power got annihilated by 7 or 8 drop ships filled wit 250k power each and instant wiped from ground and guess what it was a 44 million power player who i think lost 0 for attacking such a low  target. Balances are needed because i feel and know from global that many feel this game needs balancing or else its just gonna be money thrown at money and casuals are cannon fodder. 

 

I want this Game to survive i have invested highly its just balancing needs to be placed and possible more interesting content be added. Big last thing and this from many in region alpha 1. We need to feel like Developers monitor this server because we feel you abandoned us and money is king and that casual players are server space takers. 

 

This not rant its merely explain current game state from global and a bit of my opinion. 

Side note, Developers this thread is not just my voice...its the life voice of your game who wants to survive long term.  

-Black Heart Forumer 



#2 PhurieDae

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Posted 13 September 2016 - 10:56

Hey there! We've heard the players asking for more game features, and we're working hard on several plans that should be a lot of fun and make competition between Alliances more rewarding! The next major addition will be the Missile Silos, and the Region Map is a stepping stone to some exciting new events further down the line, as mentioned in this thread. 

 

https://forums.hunte...howtopic=74563 

 

(Which we'll be able to update with some more details soon!)

 

We are discussing how we can continue to improve game balance, and we'll consider your points about Alien spawns and contest time too. Thanks so much for your feedback!


Louisa Gallie
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#3 Stevo79

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Posted 13 September 2016 - 16:59

In regards to territory capture times, my alliance has been able to get capture times down to around 5.5 hours by increasing deployment size, specialized drop ships, research, and hero stats

#4 PhurieDae

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Posted 14 September 2016 - 10:39

In regards to territory capture times, my alliance has been able to get capture times down to around 5.5 hours by increasing deployment size, specialized drop ships, research, and hero stats

 

This is correct! The more troops you commit to a Content deployment, the faster they will capture the tile. 

 

It has occurred to us that this could be more obvious, and we're still open to adjusting capture rates if players are still finding them a drag. What are everyone's thoughts on this? We want to hear it!


Louisa Gallie
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#5 Zath

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Posted 14 September 2016 - 13:56

As a coleader of EDF/EDF2 I can assure you the top two players paid well for their advancement. I've paid a lot too, but I'm not the only one. I limit pvp to events for that purpose. As do most others. We have no clue what the end game here is, so none of us are willing to deliberately weaken the whole server. This game has given some real attention to defense, which is refreshing. Equally matched players have better success in defense than attack, which makes sense. But during pvp events, people should know to either participate, shield or send ghost deployments to preserve troops. If they don't know this, their guild should be telling them (hint: DEVS - implement a method of messaging alliance members!). Right now, my biggest concern is, what is the end game?? Nobody, myself included, is going to continue funding a game with no idea of what the end game is or what we need to do as individuals, alliances and regions to achieve it.


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