You need a lot more tests if you want to prove something...
I thought I'd shown this to be false by using some real statistics rather than perception :roll:
Real data, anyway. An attack population of 333 doesn't provide much in the way of statistics.
Although, I do agree with ya about deflect. If you DID run a lot more tests of this, I'd be willing to bet that the activation percentage would go up. to the range of 43.75%, like the skill description says it should; not "ZOMG, deflect is bugged" variety.
I both agree and disagree slightly here - whilst 333 doesn't nail down the fixed percentage very well, it IS enough to rule out the much higher percentages being claimed by some (to a very high probability) - so it is statistically significant to a degree
I would also bet that the rate would tend to 43.75% in the longer run - I was demonstrating that this is the case and mentioned that my rate was slightly low, but within expected/allowed variation around that value - which 50% would not be
Anyway, was a bit of overkill, but it shows the dangers of just looking at extremely poor or good runs for your information.