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Game Update v1.046
#1
Posted 14 July 2009 - 13:52
In this latest update we have added/changed/fixed the following...
- An issue affecting all the squad skills has been fixed.
- New enhancements have been added to the game and will be available in the next content update. Note this includes a new enhancement which will compliment the Sword of Psi skill.
Soldier Skill Overhaul
Scope: This skill has been changed so it affects Pistols instead of Rifles.
Sniper: This skill has been renamed to 'Ordnance' and is now level 15 (instead of 25). When using this skill, Battlesuit items gain +0.1% per point to Attack and Damage. Adrenaline cost is now set to 10.
Armor Proficiency: The activation chance has been removed and this skill now applies a +0.15% per point additional Armor to Battlesuit items.
Controlled Bursts: Moved to level 25 from level 15. Adrenaline cost is now set to 15.
Called Shots: Changed so that it affects 'Rifle' weaponary instead of 'Heavy' weaponary.
Focused: Changed so that this skill now gives +0.1% per point extra damage when using ammo based weaponary.
Mag Coupler: Changed so this skill now gives a +0.3% per point chance to not consume an ammo clip when reloading in combat.
Skill / Evolution Point reset
Due to these latest changes, all player skills have automatically been reset. In addition to this, you can also now reset your evolution points without using Flux Crystals once on the upgrades screen (only applies players who joined before this news post).
~ The Sigmastorm 2 Team
#2
ss_sailor
Posted 14 July 2009 - 13:55
![:)](/public/style_emoticons/default/smile.png)
#3
ss_loudog
Posted 14 July 2009 - 13:57
![:)](/public/style_emoticons/default/smile.png)
#4
ss_wat1001
Posted 14 July 2009 - 14:01
#5
ss_loudog
Posted 14 July 2009 - 14:03
Skill / Evolution Point reset
Due to these latest changes, all player skills have automatically been reset. In addition to this, you can also now reset your evolution points without using Flux Crystals once on the upgrades screen (only applies players who joined before this news post).
~ The Sigmastorm 2 Team
Does this mean every player's Evo points are now set to 0 applied? And we still have a free reset? Clarification please.
#6
Posted 14 July 2009 - 14:04
#7
Posted 14 July 2009 - 14:05
The Big Cow was reading your efforts, Ecolitan
Nice to see classes, while different, more balanced. Now I hope we can stop reading complaints about a Evo reset.
Actually, it was Varkaz who redesigned the skills. Hoofmaster coded them for us.
#8
Posted 14 July 2009 - 14:06
The Big Cow was reading your efforts, Ecolitan
Nice to see classes, while different, more balanced. Now I hope we can stop reading complaints about a Evo reset.
Actually, it was Varkaz who redesigned the skills. Hoofmaster coded them for us.
Indeed
![:)](/public/style_emoticons/default/smile.png)
#9
ss_loudog
Posted 14 July 2009 - 14:08
The Big Cow was reading your efforts, Ecolitan
Nice to see classes, while different, more balanced. Now I hope we can stop reading complaints about a Evo reset.
Actually, it was Varkaz who redesigned the skills. Hoofmaster coded them for us.
Indeed
LOL I think we all know who has the big Cow bell though
![:)](/public/style_emoticons/default/smile.png)
#10
Posted 14 July 2009 - 14:11
Hi all,
Soldier Skill Overhaul
Scope: This skill has been changed so it affects Pistols instead of Rifles.
Sniper: This skill has been renamed to 'Ordnance' and is now level 15 (instead of 25). When using this skill, Battlesuit items gain +0.1% per point to Attack and Damage. Adrenaline cost is now set to 10.
Armor Proficiency: The activation chance has been removed and this skill now applies a +0.15% per point additional Armor to Battlesuit items.
Controlled Bursts: Moved to level 25 from level 15. Adrenaline cost is now set to 15.
Called Shots: Changed so that it affects 'Rifle' weaponary instead of 'Heavy' weaponary.
Focused: Changed so that this skill now gives +0.1% per point extra damage when using ammo based weaponary.
Mag Coupler: Changed so this skill now gives a +0.3% per point chance to not consume an ammo clip when reloading in combat.
Well ecoital, it was along hard fight, but you won. WTG!
#11
ss_wat1001
Posted 14 July 2009 - 14:13
1.now back to the topic
this is cool that we get two free resets now but what does he mean bye automaticaly
2.also would you mind if i made a thread so the players of ss2 can cha with each other while we are waiting for the game to return
#12
Posted 14 July 2009 - 14:15
Still live bug you know.
#13
Posted 14 July 2009 - 14:18
LOL I think we all know who has the big Cow bell though
Indeed we do. :mrgreen:
This is a good update though. Hopefully the Soldiers will like it.
#14
ss_wat1001
Posted 14 July 2009 - 14:20
LOL I think we all know who has the big Cow bell though
Indeed we do. :mrgreen:
This is a good update though. Hopefully the Soldiers will like it.
welll it might shut them up for a while but i give them about 2 weeks and theyll either get mad about one of their skills or say something else is overpowered
#15
Posted 14 July 2009 - 14:20
#16
Posted 14 July 2009 - 14:20
#17
Posted 14 July 2009 - 14:21
welll it might shut them up for a while but i give them about 2 weeks and theyll either get mad about one of their skills or say something else is overpowered
No need to be inflamatory wat1001.
#18
ss_wat1001
Posted 14 July 2009 - 14:23
its cause they automatically reseted the skills they didnt give you a free reset for you to use they did it automaticalyCows, can I ask you one question, why does my skills are reseted and I have still my free skill reset after MS "bug" fix?
#19
Posted 14 July 2009 - 14:24
But I got one more skill free reset.its cause they automatically reseted the skills they didnt give you a free reset for you to use they did it automaticalyCows, can I ask you one question, why does my skills are reseted and I have still my free skill reset after MS "bug" fix?
And btw, with that auto reset, I am still purist O_o
Intersting..what will happen if I lvl up a different class passive O_o.
Double class lol)
#20
Posted 14 July 2009 - 14:27
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