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Something to help combat the simplicity of levelling these days.


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#141 Spitfire666123

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Posted 02 February 2016 - 17:55

Epic, I feel that a stat shrink on gear would be more effective in the long run.



#142 EpicPiety

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Posted 02 February 2016 - 18:05

Epic, I feel that a stat shrink on gear would be more effective in the long run.

No the gear is fine...The problem is the buffs increasing your stats. It wouldn't make much sense for HCS to spend months changing every single item in the game to coop with the OP buffs. That also makes the standard of NEEDING to always use the buffs.



#143 yotwehc

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Posted 02 February 2016 - 18:15

Well I hope HCS ignores this or apply changes going forward and not retroactive. Most folks clamoring for this are already at EOC or not interested in leveling.

 

I thoroughly enjoyed leveling and am going to miss it ;-( I know many of my lower level friends are thrilled to gain levels daily and I feel badly for them that people want to slow them down. I like the challenge ideas posted by some but they mostly got ignored.

 

I also enjoyed that fact that folks are so upset about the OP pots yet they are totally used by themselves. If anything, it's way more fair to give it to the little guys. How harmful is it to give the royal chest to a player with 1-2k max stam? lol.

 

Anyway, kinda going in circles with the same players repeating the same thing. As Pard recommended, probably better to lock this thread as it has gone off the rails.



#144 EpicPiety

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Posted 02 February 2016 - 18:16

Well I hope HCS ignores this or apply changes going forward and not retroactive. Most folks clamoring for this are already at EOC or not interested in leveling.

 

I thoroughly enjoyed leveling and am going to miss it ;-( I know many of my lower level friends are thrilled to gain levels daily and I feel badly for them that people want to slow them down. I like the challenge ideas posted by some but they mostly got ignored.

 

I also enjoyed that fact that folks are so upset about the OP pots yet they are totally used by themselves. If anything, it's way more fair to give it to the little guys. How harmful is it to give the royal chest to a player with 1-2k max stam? lol.

 

Anyway, kinda going in circles with the same players repeating the same thing. As Pard recommended, probably better to lock this thread as it has gone off the rails.

Your not understanding the thread? SH/COA need to get nerfed...Those OP buffs that are padding our stats way to high need to go. Not talking anything that directly effects xp gain. Not even asking to change everything over to 2 hitting.  If you manage to get by without using them just fine...Good for you! nothing will change for you. So stop fighting the thread it's just creating headaches and round about conversations. If composing was totally taken away there would still be 1 hitting... There is absolutely no need for some of the high level composing buffs...Flinch 400/terrorize 350? 40%/35% attack damage reduction wth? SH 480 lol what? CoA CoD KE 350....???


Edited by EpicPiety, 02 February 2016 - 18:24.


#145 Spitfire666123

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Posted 02 February 2016 - 18:17

No the gear is fine...The problem is the buffs increasing your stats. It wouldn't make much sense for HCS to spend months changing every single item in the game to coop with the OP buffs. That also makes the standard of NEEDING to always use the buffs.

 

If stats on gear was lowered, the buff's effect on gear won't be as drastic (or breaking)


Edited by Spitfire666123, 02 February 2016 - 18:18.


#146 grimnok

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Posted 02 February 2016 - 18:19

Leveling consists of repeatedly clicking on creatures, that task will never be challenging. 

 

You can make it more stamina consuming by adding more stats, and requiring 2 hitting some percentage of the time. Though that magnifies the importance of the uber-pots.

 

You can make it more time consuming by introducing wildly more variable stats, such that multiple copies of the creature cannot be effectively handled by 1 setup. Though since AM 500, means you fight the same creature, repeatedly. This really means that every spawn would have to have the potential to be wildly different, requiring equipment changes. That could be 'challenging', but more 'annoying'.



#147 EpicPiety

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Posted 02 February 2016 - 18:21

If stats on gear was lowered, the buff's effect on gear won't be as drastic (or breaking)

Again that creates the standard of needing to use these broken buffs. Not a good thing.


Leveling consists of repeatedly clicking on creatures, that task will never be challenging. 

 

You can make it more stamina consuming by adding more stats, and requiring 2 hitting some percentage of the time. Though that magnifies the importance of the uber-pots.

 

You can make it more time consuming by introducing wildly more variable stats, such that multiple copies of the creature cannot be effectively handled by 1 setup. Though since AM 500, means you fight the same creature, repeatedly. This really means that every spawn would have to have the potential to be wildly different, requiring equipment changes. That could be 'challenging', but more 'annoying'.

True...Challenge aside for now...The first thing that needs to be addressed is these super high inexpensive potion levels dumbing down the game.



#148 yotwehc

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Posted 02 February 2016 - 18:35

Your not understanding the thread? SH/COA need to get nerfed...Those OP buffs that are padding our stats way to high need to go. Not talking anything that directly effects xp gain. Not even asking to change everything over to 2 hitting.  If you manage to get by without using them just fine...Good for you! nothing will change for you. So stop fighting the thread it's just creating headaches and round about conversations. If composing was totally taken away there would still be 1 hitting... There is absolutely no need for some of the high level composing buffs...Flinch 400/terrorize 350? 40%/35% attack damage reduction wth? SH 480 lol what? CoA CoD KE 350....???

I'm not talking about me (although I am a noob and I would die left and right without these "OP" pots... heck, I die with the pots). I'm talking about my lower level friends. You want to nerf all the things I used to get here. You want them to die on occasion. You want to put hurdles so it's not "boring." I can tell you they enjoy hunting too and proudly share their progress. They are not bored one bit (with the exception of waiting for stam to grow). If anything, do a poll... not everyone enjoys the game the same way you do.

 

and yes, it does effect xp gain. If you don't 1 hit, if you die occasionally, if you don't use some of the uber pots, you get less xp. not sure why you are so infatuated with "fixing" things for people behind you. :( Maybe so you can keep your lead?

 

Oh.. and there is nothing in the OP about nerfing SH/CoA... It's about redoing how imps work.


Edited by yotwehc, 02 February 2016 - 18:50.


#149 Spitfire666123

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Posted 02 February 2016 - 18:38

Before these pots, the problem was with how powerful the gear being released was. 

 

The problem we have isn't "how far to nerf", but "how to balance"... and the answer is NOT with a single nerf... but with a number of changes. IMO



#150 HappyDays

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Posted 02 February 2016 - 18:53

The level of omg moments reading this poo storm of make every thing harder becauase ........ reasonssssssssssss.

 

There is no reasons, it is probably neither hindering nor helping player count. People like to imagine things because they can. 

 

Not getting into a massive drawn out debate I would only get hammered on because some "old timers" want to tell me how it really is. You guys will need to accept that you are probably just being nostalgic and want to recapture your gaming youth. 

 

If you want challenge, get devs to have an extra door on new maps going forward. Have said maps lead onto a old map reused from a lower lvl range because it will mean hcs have to draw zero new things. Have old monsters from old map with op stats. Have a medal or something in your profile saying you killed 1000 monsters in there and you are truly elite. 

 

example : tom defeated terror portal for lvl 3000,  he is elite. You get your challenge. If you don't want to do it, then stop harping on because you want to drag the rest of the game with you. 

 

resources used zero and you get a shiny medal, title and devs use next to nothing in resources except editing some stats for old monsters.

 

Required resources :  door, enter, monsters, kill. the end.

 

Also, since hcs are going down the app route, get a grip and realise they will need the casual crowd, not the we want a hard game challenge. app games are causal, fast paced and friendly. Think about that. 



#151 wil72

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Posted 02 February 2016 - 20:48

Yikes!! Now Smashing Hammer and Co-ordinated Attack buffs along with certain over powered gear items are in the mix to be under powered by the "nurf" God. This begs the question, when exactly did levelling become to easy?

 

Cheers.

 

wil72



#152 EpicPiety

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Posted 02 February 2016 - 20:50

I'm not talking about me (although I am a noob and I would die left and right without these "OP" pots... heck, I die with the pots). I'm talking about my lower level friends. You want to nerf all the things I used to get here. You want them to die on occasion. You want to put hurdles so it's not "boring." I can tell you they enjoy hunting too and proudly share their progress. They are not bored one bit (with the exception of waiting for stam to grow). If anything, do a poll... not everyone enjoys the game the same way you do.

 

and yes, it does effect xp gain. If you don't 1 hit, if you die occasionally, if you don't use some of the uber pots, you get less xp. not sure why you are so infatuated with "fixing" things for people behind you. :( Maybe so you can keep your lead?

 

Oh.. and there is nothing in the OP about nerfing SH/CoA... It's about redoing how imps work.

You obviously don't pay much attention to detail. Answer this? Can you one hit just with SH 175 and generic buffs? I surely remember not having much of a problem before composing. Your very good at ignoring the facts that are being presented and veering it in a totally difference direction. These overpowered buffs are serving no purpose other than totally dumbing down the game and breaking many other aspects? There is no need for buffs that pad our stats this much.

 

The fact of the matter is composing buffs are too strong and need to be nerfed.

 

No this will not effect one hitting.

 

No this will not effect your "lower level friends" level pace.

 

At least 80% of my levels were gained without OP composing buffs... For the 20% i used them It's not like the stat padding buffs helped my level pace in any way.

 

This is a thread on "simplicity of leveling"... Just because it's not SPECIFICALLY addressing the OP solution doesn't mean it has no place in this thread? 


Edited by EpicPiety, 02 February 2016 - 20:56.


#153 yotwehc

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Posted 02 February 2016 - 20:56

You obviously don't pay much attention to detail. Answer this? Can you one hit just with SH 175 and generic buffs? I surely remember not having much of a problem before composing. Your very good at ignoring the facts that are being presented and veering it in a totally difference direction. These overpowered buffs are serving no purpose other than totally dumbing down the game and breaking many other aspects? There is no need for buffs that pad our stats this much.

The fact of the matter is composing buffs are too strong and need to be nerfed.

No this will not effect one hitting.

No this will not effect your "lower level friends" level pace.

Nope. I can't 1 hit with generic buffs. Not even close.

And my lower level friends do need the help to be as efficient as possible.

Funny you accuse me of veering off the subject. Again, OP is taking about wearing SSI. Not SH/COA. Nice to meet you mr kettle. I am pot.

#154 EpicPiety

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Posted 02 February 2016 - 20:58

Nope. I can't 1 hit with generic buffs. Not even close.

And my lower level friends do need the help to be as efficient as possible.

Funny you accuse me of veering off the subject. Again, OP is taking about wearing SSI. Not SH/COA. Nice to meet you mr kettle. I am pot.

If you can not 1 hit with the tools available to you prior to the release of composing you are severely uneducated to do with FS game mechanics and frankly have no place arguing for or against them. It's a miracle you made it to EoC if so.

 

**edit

 

Unbuffed at EoC i have about 56k raw dmg... Just pop a wither 450 and ZB and your already 1 hitting lmao. Think your just feigning ignorance to the fact or something? You'd have to be so confused about FS you think attack is equal to damage on mobs. It's relative to basically any level... no wither? No problem...Still can do it.

 

Oh yea and if these lower level friends you talk of are having trouble figuring out how to one hit i'll send them a small list of the buffs they need to use or ask their guild mates for. Although what's the point in spoon feeding them? Shouldn't they experiment and figure that out for themselves. It's really not hard now come on just read buff descriptions etc etc. Compare stats to creatures stats...??


Edited by EpicPiety, 02 February 2016 - 21:04.


#155 yotwehc

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Posted 02 February 2016 - 21:11

If you can not 1 hit with the tools available to you prior to the release of composing you are severely uneducated to do with FS game mechanics and frankly have no place arguing for or against them. It's a miracle you made it to EoC if so.

**edit

Unbuffed at EoC i have about 56k raw dmg... Just pop a wither 450 and ZB and your already 1 hitting lmao. Think your just feigning ignorance to the fact or something? You'd have to be so confused about FS you think attack is equal to damage on mobs. It's relative to basically any level... no wither? No problem...Still can do it.

Oh yea and if these lower level friends you talk of are having trouble figuring out how to one hit i'll send them a small list of the buffs they need to use or ask their guild mates for. Although what's the point in spoon feeding them? Shouldn't they experiment and figure that out for themselves. It's really not hard now come on just read buff descriptions etc etc. Compare stats to creatures stats...??

Wait. Wither 450 is not an OP pot? I thought you said only standard buffs :/

#156 EpicPiety

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Posted 02 February 2016 - 21:12

If you can not 1 hit with the tools available to you prior to the release of composing you are severely uneducated to do with FS game mechanics and frankly have no place arguing for or against them. It's a miracle you made it to EoC if so.

 

**edit

 

Unbuffed at EoC i have about 56k raw dmg... Just pop a wither 450 and ZB and your already 1 hitting lmao. Think your just feigning ignorance to the fact or something? You'd have to be so confused about FS you think attack is equal to damage on mobs. It's relative to basically any level... no wither? No problem...Still can do it.

 

Oh yea and if these lower level friends you talk of are having trouble figuring out how to one hit i'll send them a small list of the buffs they need to use or ask their guild mates for. Although what's the point in spoon feeding them? Shouldn't they experiment and figure that out for themselves. It's really not hard now come on just read buff descriptions etc etc. Compare stats to creatures stats...??


Edited by EpicPiety, 02 February 2016 - 21:13.


#157 yotwehc

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Posted 02 February 2016 - 21:15


If you can not 1 hit with the tools available to you prior to the release of composing you are severely uneducated to do with FS game mechanics and frankly have no place arguing for or against them. It's a miracle you made it to EoC if so.

**edit

Unbuffed at EoC i have about 56k raw dmg... Just pop a wither 450 and ZB and your already 1 hitting lmao. Think your just feigning ignorance to the fact or something? You'd have to be so confused about FS you think attack is equal to damage on mobs. It's relative to basically any level... no wither? No problem...Still can do it.

Oh yea and if these lower level friends you talk of are having trouble figuring out how to one hit i'll send them a small list of the buffs they need to use or ask their guild mates for. Although what's the point in spoon feeding them? Shouldn't they experiment and figure that out for themselves. It's really not hard now come on just read buff descriptions etc etc. Compare stats to creatures stats...??

I can't... last monster I fought had 68k armor and 114k HP. I call bull... no way you can do it with lvl 175 skills.
*edit*
Efficiently

Edited by yotwehc, 02 February 2016 - 21:20.


#158 EpicPiety

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Posted 02 February 2016 - 21:20

I can't... last monster I fought had 68k armor and 114k HP. I call bull... no way you can do it with lvl 175 skills.
*edit*
Efficiently

Yes i can...EoC monsters generally are more armor heavy than most but thankfully EoC generally have higher stam banks so they can use more powerful potions and still profit...Give me a 15-20 fsp budget...Which is what most people used before composing. Easy Peasy... Ofcourse i'd be buffing myself since i am high enough to do so in order to attack that monster. Willing to waste 20 fsps and buff up just to prove you wrong lmao.


Edited by EpicPiety, 02 February 2016 - 21:22.


#159 EpicPiety

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Posted 02 February 2016 - 21:34

Not gonna use my terrorize egg because i don't feel like wasting it so here we go... People obviously hunt with things such as sharpen/shatter armor. For the most part 70-90% of the time you will activate either one or the other. Casted fortitude/anchored on myself to give me extra hp... Would have about 13k hp of which approx 20% converts to dmg. 2600...Not much but it helps so i'm already at 123k dmg. plus 20% from DD. at about 150k dmg now... I'd probably be running shatter armor/sharpen/armored strike/ spectral knight pot. So with all those there is probably a 2% for him to have more than half armor? Need i go on? That is the absolute hardest normal mob you will ever run into to and i can kill it within reason and inexpensively at EoC without composing at all? 


Edited by EpicPiety, 02 February 2016 - 22:15.


#160 yotwehc

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Posted 02 February 2016 - 21:35

Not gonna use my terrorize egg because i don't feel like wasting it so here we go... Terrorize 313 = 31.3% reduction to armor. Down to 46.7k armor. People obviously hunt with things such as sharpen/shatter armor. For the most part 70-90% of the time you will activate either one or the other. Casted fortitude/anchored on myself to give me extra hp... Would have about 13k hp of which approx 20% converts to dmg. 2600...Not much but it helps so i'm already at 123k dmg. plus 20% from DD. at about 150k dmg now... I'd probably be running shatter armor/sharpen/armored strike/ spectral knight pot. So with all those there is probably a 2% for him to have more than half armor? Need i go on?

Isn't terrorize over lvl 175? Good try. :)

Also you won't be 1 hitting. Where is the efficiency? You said no change to xp gain, no?

Edited by yotwehc, 02 February 2016 - 21:37.



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