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hussey

Member Since 05 Feb 2013
Offline Last Active Dec 29 2014 19:01

#880740 WHAT NOW !!!!!

Posted by hussey on 23 July 2014 - 10:33

it is fixed for me now :)




#874044 Incentive to kill people in TA

Posted by hussey on 19 June 2014 - 13:41

ATM , There is no incentive just to kill people or go for killing spree . 

 

Only incentive is u can get their resources or the tokens if they had it .

 

There should be valor reward for each kill which should be increased when on a spree till immortal .

 

Plus extra reward for killing players who are in a spree .

 

 




#874036 Low Level Characters Need Bigger PvP Buff

Posted by hussey on 19 June 2014 - 13:27

I have been saying this Since when i Was lvl 25 :P 

 

Best way which is balanced is promoting a player to lvl 45 in pvp . Giving them attribute + talent points . 

 

Or Stll better way is giving all players 2 builds - one for pve and one for pvp . This can be unlocked say for some ep too . 

 

So players can switch between those 2 . Or While in pvp Automatically they get promoted to pvp build that they built .

 

This would make many more guys to pvp .

 

But for balance dont give the players skills because many players have bought skills that can be used only in pvp . + there should be an incentive to lvl up for pvp .




#873574 away to make both pvpers and peve'rs happy maybe

Posted by hussey on 16 June 2014 - 03:57

I dont take others resources, its of no use to me . I only go for the valor / pking . i usually take the drop and return the mats . 

 

But there should be risk in 'TA'




#872298 Goals to achieve in game

Posted by hussey on 08 June 2014 - 15:57

My goal - 

1> PvP ( not for the vanity ! ) 

 

Am hoping that they would add some worthwhile rewards to it .

 

As for fabled sets , am not going for the fabled set because am mostly on shield + essence . And fabled sets are not made for hybrids ( it should be that way to give advantage for pure builds ) . I do it for fun , challenge and maybe the essence .




#868216 Ascended loot

Posted by hussey on 12 May 2014 - 12:23

Lol My concern is different , as i said there is not 4 defined gems , one of them may be just a rare item that drops currently in rg/bt with NO GEM slot / NO roll / Crappy rolls . 

 

I didnt say that it is for the repairs :P What i feel is that u should be punished for any mistake  u do and there are repairs for that . It WAS 1 defined gem per run but am reapeating it again :P u get EITHER a gem or a " Not worthy item " .

 

Once a tank / healer runs Ascended dungeons They dont have an incentive to run it again . 

 

Also yes ASV can be run with guys with tr set , but bosses enrage too fast . We did a run yesterday with no one being fully geared except the healer , bosses enraged at 70 % health . We still managed to run through with some great healing ,tanking and teamwork .

 

Ascended dungeons should be able to be done by people with good strategy ,teamwork and gameplay rather than it being a gear check as it is now . 

 

And Ascended dungeons are not only done for the fabled weopens ( as for healers there is no need for essence / staff unless there is a haste gem ) 




#868199 Ascended loot

Posted by hussey on 12 May 2014 - 09:43

The thing i wanted to say is defined gems are good, i was shocked to find a essence as a item loot in place of the gem with no gem slot / random socket and that was too heart braking :P

 

Ascended dungeons are dungeons with difficulty and i want it to have good rewards :) The random sockets on normal rg/bt correspond to tier 8 + gems which if u collect gems takes a lot of effort/time/ep . So i thought the best random rolls should be coming from ascended dungeons .

 

Edit :- There should be a incentive to do more than one run per day , rather than to do dailies




#868139 Ascended loot

Posted by hussey on 12 May 2014 - 04:42

Earlier Ascended dungeons had a drop of defined gems . Now they drop either a defined gem or a item drop ( same item as in rg/bt ) .

 

The defined gems are good .But the items are crappy with no gem slot / Crappy random sockets .

 

SUGGESTION :-

 

Make it this way -

 

Each boss drops one defined gem + an item loot .

 

The item loot should have the maximum or close to maximum possible random socket .

 

For eg :- maximum block rating in bt shield is i think 256 . Make it drop mainly / only in ascended dungeons . U can reduce the chance for it to drop in regular dungeons .

 

Same with attack power . ATM max attack power is 538 , make it drop mainly in ascended dungeons and reduce the chance its obtainable in normal rg/bt .

 

This would be an incentive to do Ascended dungeons more than once given the fact that relics are obtainable only by the daily quests .

 
If its a 2 hand weopen make it have 2 random sockets or 1 random + 1 gem slot compared to a chance in 2 sockets on normal dungeons .
 
There can be all combinations of attack power(increase chance of double atk power)/crit / haste ( increase chance of double haste ) /weopen dmg (this is being common on mage staffs but its useless atm ) /accuracy ( the so called  unfavourable stat but its useful in ascended dungeons and in wbs ) .
 
At the end i wanna say that the item drops should be worth the effort .
 
Edit :- One more suggestion - Make heroics obtainable in dungeons like heroic xbow or heroic knife obtainable only in ascended dungeons . And devs why not a heroic essence / one hand / 2 hand at lvl 45 obtainable in dungeons :P 



#865212 Introduce cows in game - future dairy food recipes

Posted by hussey on 25 April 2014 - 17:15

earlier gillows used to give milk :) i read that in introduction to farming quest in beta i think .




#862516 bochaden creeps slow bug

Posted by hussey on 13 April 2014 - 15:05

Am doing that only right now , Gets boring if u server hop a lot :P Music is the good way to break that boredom of monotonicity .

 

43-44 they give less xp :P




#862338 Playable Races

Posted by hussey on 12 April 2014 - 16:13

I would like to play midgie :D




#859350 A list of suggestions i have. (some new some old)

Posted by hussey on 02 April 2014 - 06:39

I like many things that has been posted here :D

 

Especially the pvp ones :) PvP is the key to make game interesting at EOC which would make players to stay here . It needs more changes as awol has mentioned :)




#858716 Prophet Talent.

Posted by hussey on 30 March 2014 - 11:33

Reduction of res time by 2 secs is not worth 2 pts :) Instant res would be powerful but even 4 secs would help 




#857122 Hardcore Pvp ( The Real Ups & Downs)

Posted by hussey on 24 March 2014 - 01:48

I accept grey's ideas . 




#854098 Reroll

Posted by hussey on 08 March 2014 - 10:09

This should a gold sink so i suggest inreasing cost of gold needed and its a good feature :D






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