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#1 Removed4427

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Posted 12 September 2020 - 19:26

I just started, what do i do?

 

 

**you have unlimited energy till level 5. your energy counter will stay 500/500 till then. Also, the "death penalty" doesn't start till level 5 (loss of xp and credits)

 

 

 

# 1  ...  "I don't need no tutorial, i'm here to kill stuff."

 

the level 1 creature drops pants and a helmet add-on. you need to wear a helmet to use the add-on. Starting with level 1 and each new level you go to, make your way to the store473.gif for gear upgrades (like a helmet). the store on most levels sell gear. Creatures level 2 - 9 don't drop gear.

 

 

the R button for repair only works if you are at a repair center 3634.gif

you don't get skill points for leveling, only by doing missions, so if you just go power leveling, you will never have any buffs or be able to choose a class

 

 

or

# 2

 

 

in the tutorial, follow the directions of the "my eyes are up here" cyber goth girl

3270.gif81927.jpg?w=328&h=218&mode=crop&scale=bo

 

to refresh your memory, click your mission log and click on the mission

1905.gif?1239725209

 

if you get lost, click the overview map

1904.gif?1239724984

the overview only shows a dot where you are (and behemoth monsters, but that's much later), it  doesn't show regular creatures, like the sprites

 

 

this video: mute ... also go to settings , use a slower playback speed ... disregard the part showing ways to get free crystals for doing offers

 

 

 

a link to a layout of the first 5 levels (thx to EdTheHead) 

 

there are 2 paths to level 5: one from the tutorial and one from "not the tutorial" (memory core):

 

http://ed-the-head.a...VRtraining.html

 

 

 

a link to a walkthrough of the first 49 missions (thx to player Syl):

 

https://sylenheaven....n-liv-1-49.html

 

 

- the only way to get skill points is by completing missions (quests). you don't get skill points by leveling (not all missions reward skill points)

 

- each world map has a chat feature on it. only the people on that map will see it

 

 

-----------------------------------------------------------------------------------

 

 

i'm supposed to kill sprites, where are they?

 

 

the overview map only shows your location, not creatures (like the sprites)

 

 there are lots of sprites in that area, but they may not be right next to the combat instructor. EXPAND YOUR SEARCH AREA. I went there and found this group

6f73ilQ.jpg

when sprites (or a creature on any level) are killed, they respawn on a random spot somewhere on that map. Since the sprites nearest the combat instructor are always killed first, they're respawning somewhere else. walk around, you'll find some!

 

----------------------------------------------------------------------------

 

i have a blueprint to invent an item (to complete a mission, or a piece of gear). how do i invent it?

 

 

in your backpack, click on the blueprint to "learn" it.

 

it then it disappears from your backpack ohmy.png  unsure.png  huh.png 

 

 

 

actions ---> view blueprints, to now see the blueprint. 

 

1923.gif?1239802596

 

 

click on the name of the blueprint to see what's needed

1922.gif?1239800965

 

 

brings up the view blueprint screen

 

 

hover your mouse over an item needed, and note the yellow text:

 

 

"mission items" are usually creature drops

 

"parts" are usually sold in the store on that level

 

"resources" are creature drops

 

 

 

components are extracted from "resource" items

 

(resource items are creature drops)

 

when you get a resource item in your backpack, click on it to (hopefully) get the component you need

 

extracted components have their own section on your profile page,  under the backpack section

 

1924.gif?1239804586 

 

 

 

"I have way too many of one component, and not enough of one i need"

 

 

***you can "transmute" 2 unwanted components for 1 wanted component for some credits:

 

 

 

Transmuting:

 

actions ---> transmute ... brings up the transmute screen, showing "available components"

 

1  " Select a component below to see what it can be converted into" ... click on the component you have too many of

 

2  brings up a new section "target component" ... click on the one you want

 

3  brings up the cost...to transmute 2 unwanted components into 1 that you want

 

4  hit the [transmute] button

 

 

 

once you have everything you need, go to any assembly building 482.gif and enter it

 

1921.gif?1239801481

 

 

entering the building takes you to the "view blueprints" screen

 

 

click on the blueprint

 

the option is there to "invent".....not all inventions are successful  sad.png 

 

invented items show up in your mailbox (pink text on the left side bar) click on the text to collect

 

1925.gif?1239805916

 

your mailbox will "hold" the item for 60 minutes, after which it's gone

 

 

 

***on your "view blueprints" screen, you can "add new folder" to store learnt blueprints

 

create one for "old missions" and "move blueprints" there...you'll probably never need them again

 

you can create more folders for other stuff

 

--------------------------------------------------------------------------------

 

i need a hertz matrix / pulse line / surge vector ... where do i get these?

 

hertz matrix is a creature drop:

 

2412cf1bd6.gif
0.gifHertz Matrix (Unique)   Statistics Type: Resource Level: 1   Dropped By Energy Spike: 25%  (chance)   Failed Cyborg Unit: 9% (chance)

 

the surge vector 234b072f51.gif

 

and

 

pulse line 355d3924fb.gif

 

are extracted from the hertz matrix. in your backpack, click on it to (hopefully) extract.

 

1924.gif?1239804586

extracted items show up in the "components" section of your profile page, under the backpack section

 

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I was killing creatures just fine for a while, why did i suddenly start dying all the time?

 

most likely you need to repair your gear, as it gets damaged in battle. go to the round building with the wrench on top to repair, for a credit cost (use your overview map to find the nearest one)

 

1918.gif?1239792598

 

on your data sheet (character page) hover your mouse over a piece of gear to see its' current condition (durability):

1917.gif?1239791589

in this case, even though a stat may be listed as 100 when you hover your mouse, it's actually only 89

 

starting on level 5, there are repair kits you can buy - to repair without going to a repair center

 

starting on level 5 , there is a "death penalty" if you are killed. you lose some xp and some credits.

 

when killed, you wake up at the pyramid building 480.gif, where you go to heal, for a credit cost

 

the pyramid building only heals health...does not repair gear

 

-------------------------------------------------------------------------------------

 

i finished level 7 ... where is level 8?

 

the maps don't always follow a straight line. sometimes the maps are something like this:

 

                             4

                              I

1-----------2------------3----------------------6

                              I

                                5

 

 

Sigmastorm2%20maps%205-20.jpg

 

 

LINK TO MAPS 5 - 140 thanks to EdTheHead

 

http://www.angelfire...conquerer7.html

 

 

-----------------------------------------------------------------------------------------

 

 

how do i choose a class?

 

 

you don't need to choose right now, though you DO have to complete the crawling corruption mission to choose

 

you can stay a clone until you decide later, and you don't have to go back to the skill instructor to choose - thank him and move on. the first class-specific gear is level 9 and 10. Some stay a clone for dozens of levels deciding

 

 

when you DO decide:

 

go to skills

1919.gif?1239794226

 

 

click on the class of your choice (cyborg, for example)

3.jpg

which brings up the skill tree for that class

 

to the right of the skill tree, a side bar says "[select a skill on the left panel]"

 

select the one at the top - the primary skill

 

the side bar changes, to show that skill description. underneath is the option to "add (skill) points"

 

add 5 skill points, then click "add points"

 

you get a dramatic log message saying "you are now a (whatever)!"

 

you get a new "skill power" bar

1928.gif?1239807807

you get 1 skill power per kill, modified by the intensifier buff/stim (x2 or x3, etc). 

 

skill power is needed to cast the class-specific buffs on that page ... on yourself, or others of the same class (you can't cast a soldier buff on a mutant, for example).

 

when you get more skill points, i recommend putting 1 point (only), into whatever that class has as a healing skill (for cyborgs, it's patch)...you can only heal (patch) yourself on that page....click on the healing skill and "activate on self" ... saves backpack space from carrying med kits

 

skill power "decays" by 5 each hour

 

 

***go to upgrades --> use crystals. an option to reset and change your class is there...first one is free

 

 

------------------------------------------------------------------------------------------------------

 

which class should i choose?

 

all classes are equally amazing and awesome in their own way. the question we most often hear is "which one is easiest?", so....

 

 

tl;dr ... soldier or mutant (easiest, least hassle, least frustrating ,,,, mutant weapons need no ammo! your radioactivity is your ammo)

 

 

cyborg gear has the highest offensive stats, but - it uses up the most skill points of any class to use all the items available to get those killer stats (less points for core buffs)

 

 

purists are awesome! but - ammo for purists is a hassle (veteran purists reading this will say "no, it's not"). if you choose purist, it may be frustrating to use purist weapons till you reach maybe level 40:

 

on the level 9 map, the first purist weapon is the psi thorn. you have to build it (unless you're in a faction that has one), blueprint is for sale in the store.

 

purist ammo is mind shards 8456f3c8b8.gif which are sold in the store...only they're empty....you have to "charge" them using your psi skill power....58.gif.....

 

 

......to charge empty mind shards, you need to sink the skill points you've been saving into a new skill: Mind Shard (look at your purist skill tree):

 

----------------------------------------------------------------------------------------------------------

 

58.gifMind Shard 0 / 100  (skill points) 

 

" +0.5% per point chance to charge a full stack of empty Mind Shards, allowing them to be used as ammo. "

 

a level 9 purist has maybe 40 available skill points. if you sink all of those into this skill, 40 x .5% = 20%...

 

...you would only have a 20% chance to charge your shards

 

-----------------------------------------------------------------------------------------------------------

 

after building your psi thorn weapon (or getting one from your factions' store), buy a stack (25) of mind shards

 

to charge mind shards:

 

-go to the purist skill tree (character --> skills)

 

-for example let's say you've put 20 points into mind shard skill

 

-click on the mind shard skill, and "activate on self". each attempt to charge a stack costs you 10 psi. if you have no psi skill power, you gotta go kill some creatures to build up your psi (you get 1 psi per kill, modified by the intensifier buff/stim... x2, x3, etc. )

 

with 20 points in "mind shard" , you have a 10% chance to charge the shards....even with the skill maxed 100/100, a 50% chance

 

an option here is to stay with regular weapons for now, save your skill points till you have enough to feel comfortable with the mind shard skill

 

if you have no ammo, your psi weapon is useless, you may not be able to kill creatures on your level, so you might have to travel to a lower level to build up your psi

 

you can buy extra stacks of shards and charge them as you hunt, but this takes up extra backpack space.

 

***this is the point: other classes simply buy their ammo (mutant weapons need no ammo) at the store with one click

 

-----------------------------------------------------------------

 

 

where should i put my evolution points?

 

 

each new level you get 2 evolution points - to add to your stats. the left side bar will pop up a message when you level "you have 2 evolution points available". click on it, or go to "Evolve"

1919.gif?1239794226

 

my opinion:

 

put 1 in damage and 1 in attack for now

 

a rough suggestion of what your points should look like over time

 

40% damage

30% attack

10% health

10% armor

10% defense

 

if you just "put all points into damage" you'll regret it later on

 

***go to upgrades --> use crystals. an option is there to reset your points. first one is free. The game is easy enough in the beginning, you shouldn't feel a need (if any) to reset till you're maybe level 1 or 2 hundred

 

 

---------------------------------------------------------------------

 

I leveled up and got a "bound crystal" pp_button_2.gif what should i do with it?

 

you get 1 pp_button_2.gif bound crystal for each level you gain

 

upgrade ---> use crystals ... takes you to the character upgrade page ... this is the only page where you can use these crystals

 

Best value is to increase things that are permanent, like your maximum energy or skill power = it's a permanent upgrade that will benefit you forever

 

-------------------------------------------------------------------------------------

 

 

how do i get more skill points? / how many total points are in the game?

 

 

*only way to get skill points is to complete missions

 

*you do not get skill points for leveling, only for completing missions

 

 

**there is a total of 2,200 skill points in the game. there are a total of 440 levels. 2,200 divided by 440 levels = 5. so, on average, you'll gain 5 skill points per level

 

**there is a total of 203 missions. not all missions reward skill points

 

-----------------------------------------------------------------------------------------------

 

character ---> skills ---> view skill guide

 

to see an alphabetical list of all buffs and stims


Edited by duktayp, 11 April 2022 - 00:37.


#2 Removed4427

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Posted 13 September 2020 - 15:36

help links, guides, information https://forums.hunte...showtopic=74240

 

 

 

link to maps level 5 - 140 (thx to EdTheHead)

 

http://www.angelfire...conquerer7.html

 

 

-------------------------------------------------------------------------------------------

 

buildings....not all buildings are on all maps, and they might look a bit different on each map:

 

 

forgelevel.gif = needs real-life money to use

 

480.gif pyramid: heals health. if you are killed, you wake up here

 

482.gif assembly building, entering brings up your "view blueprints" screen

 

172.gifstore .... buy stuff here

 

703.gifengineering - increases stats listed in the "bonus" section of your gear forgelevel.gif

 

481.gif repair center - repair your gear here

 

520.gif   augmentation building forgelevel.gif increase the craft of an item (poor, good, excellent...)

 

 

519.gif  bank your credits here (can only bank 20% at a time)

 

43.gif portal to other locations in the game...(some entrances to nearby levels also look like this)


Edited by duktayp, 21 October 2020 - 13:31.


#3 Removed4427

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Posted 16 September 2020 - 15:58

core skills

 

go to skills

1919.gif?1239794226 

 

brings up your skill tree

1920.gif?1239794849

 

 

core skills are available to learn by anyone. you learn a skill there by adding skill points (earned by completing missions) to a skill.

 

you can buff yourself by clicking the head icon (not the glowing map icon shown)

1904.gif?1239724984

 

also, on players' profile page, there is a link to "cast skills" on them

 

core skills use energy â€‹which replenishes each hour (gain per hour) 

1914.gif?1239789512

 

 

 

 

skill power

 

 

after choosing a class, you get a skill power bar

1928.gif?1239807807

 

you get 1 point (of power) per kill, modified by an intensifier buff/stim (x2, x3, etc)

 

skill power is used to cast skills from your class' skill tree

 

***skill power "decays" by 5 each hour

 

 

 

class skills

 

 

 

go to skills and click on your class

1920.gif?1239794849

 

brings up your class skill tree

 

you learn these skills by adding skill points to them

 

class skills use class skill power

1928.gif?1239807807


Edited by duktayp, 16 September 2020 - 20:22.


#4 Irradiated

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Posted 18 September 2020 - 19:40

It's a great guide you're putting together.  But I have to ask, who is it for?  Does the game still get new players?  It's not even listed on the Cow's main page.

 

I still believe this game has great potential, with two fairly large upgrades.  Most important, import the key features of the old Sigmastorm Helper.  And to expand the potential audience, the ability to play as an app as well as in the browser.  But I don't see the Cows doing either.

 

Of course, if you wrote this just because you wanted to, that's the best of reasons.


Meleager, ranger

Tuor, templar (Inactive)

Deimos, mage

Thangbrand, warsin (Mostly on vacation)

Bart, ??? (bene trades)


#5 Removed4427

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Posted 18 September 2020 - 20:06

how does combat work? 

 

(these are all rough numbers):

 

if your attack is 90% of their defense, you have....maybe a 50/50 chance to hit

 

ideally, you want your attack to be at least 105% of their defense, for about a 95% chance to hit...

 

...and your damage to be greater than their combined armor and health. Creatures have damage resistance, as seen on "view entity"

 

if the creature survives your attack, it uses the same formula to attack you

 

 

 

 

my armor is higher than the creatures' damage! how did it hit me for more than 1 damage?

 

 

even if your armor is higher than their damage, the creature will still hit you for about 25% of their total damage...

 

...minus your resistance to their particular damage type, as listed on your profile page

 

 

example:

 

your armor is 100...or 1000, their damage is 80

 

they are hitting with solid 0.jpgdamage

 

they get by your defense and score a hit - they'll hit you for (about) 20 damage

 

if your resistance to solid damage is 20%, they'll only hit you for (about) 16 damage

 

 

**critical hit ignores armor and resistance, and does double damage


Edited by duktayp, 02 January 2022 - 23:26.


#6 Removed4427

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Posted 19 September 2020 - 19:13

i hate having to run back to the repair center all the time

 

 

once you get to level 5 there are repair kits available to repair your gear, in the shops

 

446732a3fbb3.gif

 

the kits repair 25% of the damage, so if a piece of gear says 68/100, it will "repair" it up to 93/100 (do not let your gear get that damaged)

 

you have a choice to buy 1, or 25 at a time - each "stack" of 25 takes up 1 backpack space, which counts down as you use them....ammo works the same way

 

*if you have 2 stacks, one says 16/25 and one says 3/25 (taking up 2 backpack spaces) there is a "combine" option on your profile page to make 1 stack of 19/25...ammo works the same way

 

click on the repair kit on your profile page to use one, or use the wrench on the map (the red cross uses medical kits the same way)

1904.gif?1239724984

 

 

------------------------------------------------------------------------------------------------------------------

 

 

PvP levels

 

 

some levels have a red bar instead of a green bar ...................here.......v

6f73ilQ.jpg

 

on these levels players within 10 levels of each other, up or down, can attack each other. you'll get a warning before entering a PvP level. 

 

the shops and pyramids are safe spots

 

the first PvP area is level 7(?)

 

----------------------------------------------------------------

 

slaughterfest .... click actions --->  Slaughterfest! for more info


Edited by duktayp, 06 February 2021 - 13:23.


#7 Removed4427

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Posted 19 September 2020 - 19:29

weapons / ammo

 

 

when you buy a weapon from the store, or "loot" one from a creature, it comes fully loaded

 

hover your mouse over the weapon and read where it says "ammo"

 

n/a means it uses no ammo

 

"damage type" shows the type of damage it inflicts...also what kind of ammo you need to buy to reload it. 

 

buying ammo, your choices are 1/25 (one full clip) or 25/25 (25 clips) ... each takes up 1 backpack space

 

if you have 2 "ammos" taking up 2 backpack spaces ...1 says 3/25 and 1 says 12/25, use the "combine selected" button in your backpack to make one 15/25

 

***reload your weapon when the clip runs low! your weapon will reload automatically during battle (if you have a fresh clip in your inventory), but you "lose a turn" reloading...giving the creature a free chance to hit

 

*** if you run completely out of ammo, any future combat rounds are as if you're not carrying a weapon (you lose the stats from the weapon)

 

 

one ammo type is slashing ... which uses rotorkins 259d719d1ce.gif ... this ammo is not available in stores - must be invented, using level 9 creature drops and  258ea8225df.gif edged discs , that you can buy in a store. since you must run back to level 9 to replenish your ammo, weapons using slashing ammo are not recommended (back when the game was active, it was a way for low levels to make some cash)

 

***some weapons cause slashing damage, but don't need ammo (some whips, for example). hover your mouse over the weapon.  ammo will say n/a

 

to farm slashing ammo: character ---> config ---> transport back to Rad Lands ---> world (map) ---> desert mouth

 

 

 

starting on level 280 there is venom ammo 54342e1f360d.gif you must also invent (blueprint is for sale on level 280 map...the elite map?). less hassle to invent, since you're farming a drop 54352ff793bb.gif fairly common above 280....radioactive creatures. that drop is listed as a mission item, so use mission finder to increase the drop rate

 

 

"damage caused" is affected by enhancements and resistance as shown on your profile page

 

creatures also have enhancements and resistance...shown by clicking the "view entity" link icon_action_view.gif


Edited by duktayp, 12 November 2020 - 16:08.


#8 Removed4427

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Posted 20 September 2020 - 16:05

what is a micro-generator? 

 

starting on map 201, the stores sell these - minimum level to use is 201

 

4591ce357e57.gif level 25

 

460569ad3a9e.gif level 50

 

 

the loyalty section, under upgrades, sells these - minimum level to use is 1

 

4641cb2a066a.giflevel 75

 

4642529d963a.giflevel 100

 

 

for every 25 points of the skill level ...

 

you gain +1 to all of the stats in the "bonus" section of your equipped gear...

 

for every level you are above that piece of equipment

 

*the highest level generator is 100, so +4 is max increase


Edited by duktayp, 02 January 2022 - 23:29.


#9 Removed4427

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Posted 20 September 2020 - 20:46

I'm trying to get a drop from a creature:

 

mission item = use mission finder; the buff, or the (minimum level 16) stim 7141f4472d9c.gif

 

resource item = use scavenger stim

 

find item = helps with both (increases the overall drop rate for everything, including any other crap the creature drops)

 

mission finder and scavenger stim, used at the same time, will cancel each other out (not totally but, you'll have better luck using one at a time)

 

**Actions ---> trade hub : at the bottom is "special" , a section that sells different stims (some have minimum level requirements), including a level 400 scavenger stim 4488af4863e3.gif minimum level to use is 25


Edited by duktayp, 21 January 2021 - 06:39.


#10 Removed4427

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Posted 21 September 2020 - 04:46

level 16 - Taulin city - Taulin City is a hubbub of activity with different peoples going about on their daily business.

 

mq5Nr5J.jpg

 

a spaceship @ 1,4 takes you to an asteroid orbiting the planet. a (level 16) mission there rewards 1658 xp and a piece of body armor you'll probably throw away no skill points

 

ZEDs' merch shop @ 8,1 sells blueprints to legendary gear

 

a Taulin city guard @ 6,2 needs your help

 

Kuo Shens' treasures @ 4,8 sells blueprints for level 100 and 150 stims

 

Kiliks' boutique @ 3,4 sells  wacky useless gear with zero stats, only good for wearing while offline...and taking up backpack space when not worn

 

the market @ 3,7 sells stims you won't find anywhere else, including a level 100 intensifier

 

7,5 sells ammo

 

Taulin city doesn't have an assembly plant ----- closest one is in the desert path (use the door @ 1,8)

 

 

 

 

to easily get there, whatever your current location (you have to be above level 16, and completed the "bit builder" mission):

 

 

***click character ---> config

1930.gif?1239808708

 

at the bottom, there is an option to "instant teleport back to Taulin rad lands" for 25 energy. click that

 

1931.gif?1239808769

 

you get 

INFORMATION ALERT You use the Instant Portal - you are now in the Taulin Rad Lands.

 

 

click ---> "world" <---

 

brings up the "master realm map" for the Taulin Rad lands

 

the option to enter Taulin city is there, along with surrounding realms

 

1.jpg

 

 

when you've finished your business there, a portal is @ 5,7 to take you back to your area


Edited by duktayp, 06 February 2021 - 13:32.


#11 Removed4427

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Posted 22 September 2020 - 18:12

allegiance tokens

 

you get 5 every 24 hours...IF you log on every day. if you're gone for 10 days, you don't get 50 tokens, you'll get 5

 

upgrade ---> loyalty

 

brings up the loyalty rewards page

 

 

 

best value:

 

micro generators: for every 25 points of the "skill" of the generator, you'll gain 1 point of each stat in the "bonus" section of equipped gear, for every level you are above the gears' level 

 

also, the limit of the gain is +for every 25 points

 

the loyalty section has a level 75, and a level 100 .... so a gain of or points in each stat, if you are in fact at least 3 or 4 levels above that gear

 

if you use a level 100, and you are only 1 level above one piece of gear, you only get 1 stat gain...for that piece (when you get 4 levels above that piece, you'll get 4)

 

starting at level 200...might be 201? there is a level 25 and 50 for sale in the shops

 

 

 

repair drones: repairs your gear by 50 points (repair kits sold in stores only repair 25 points) 

 

an expensive option to the repair kits sold in stores....you'd probably be dying every battle if you're letting your gears' durability fall by 50 points

 

 

 

descriptions of the last 2 are in characters ---> skills ---> view skill guide


Edited by duktayp, 02 January 2022 - 23:31.


#12 Removed4427

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Posted 29 September 2020 - 22:08

pp_button_2.gifpp_button_2.gifpp_button_2.gifpp_button_2.gifpp_button_2.gif earning more crystals

 

upgrade ---> enlist

 

if you get a friend to join the game...using the referral link...you will earn bound crystals as they level, starting with level 25

 

(you might have to send in a support ticket asking for the reward)

 

they must use your referral link

 

these crystals can ONLY be used on the character upgrade page


Edited by duktayp, 02 January 2022 - 23:33.


#13 Removed4427

Removed4427

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Posted 30 September 2020 - 15:33

Sigmastorm2%20maps%205-20.jpg

 

Sigma%20maps%2021-39.jpg

 

 

 

http://www.angelfire...conquerer7.html   for the larger version

2728817.png?600x400

 

 

 

level 140 to 400 (starts at bottom of page)

 

http://ed-the-head.a...e.com/maps.html


Edited by duktayp, 25 March 2021 - 20:55.


#14 Removed4427

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Posted 22 August 2023 - 04:09

Bumping for visibility, post any questions here




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