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WowRefugee

Member Since 13 Apr 2013
Offline Last Active Jun 16 2015 15:16

#871438 "Yes, and I already have it." button for skill dailies.

Posted by WowRefugee on 03 June 2014 - 00:36

 just not do the the ones you dont want to do and leve them on your quest log

Only after HCS adds the long-awaited ability to drop quests, IMO.  Personally, I find unwanted quests on my log highly irritating. I go out of my way to avoid that sort of clutter.



#869922 "Yes, and I already have it." button for skill dailies.

Posted by WowRefugee on 23 May 2014 - 16:11

Yet another small UI suggestion.

 

Often, I pre-make the items I need for dailies before I even take the quest.  (In the case of potions, and other small-inventory items, I may pre-make many of them in a single crafting session.) Also, gathering dailies simply serve items up from your inventory.

 

So when I talk to the trainer, I likely already have the turn-in.  But I have to go through a lot of dialog boxes to complete the transaction.   First one or more to get to the "accept quest" page, and then another set to get to the turn-in screen.   I am suggesting another button on the "accept quest" page saying "Yes, and I already have it." or something similar.  (Text altered to fit the particular quest dialog narrative, I suppose.) Select that button, and the turn-in page pops up right away, skipping everything in-between.

 

 




#858567 Bad default standing locations when interacting with NPC's.

Posted by WowRefugee on 29 March 2014 - 15:12

When you interact with a NPC from a distance, you run up and go to a default location.  Some of these default locations are really inconvenient.  I am thinking especially about the 2 leather NPCs in the LW shop in EC - if you talk to the Skinning trainer, your toon will occupy the same location as the LW trainer,  and vice-versa with talking to the LW trainer making you take the same location as the Skinning trainer.

 

This is incredibly annoying because when you try to interact with the trainer when someone is standing there (through no fault of their own), the default selection is the player. Double-click selects the player, if you aren't watching closely and open a trade window, it will be with the player (I find random people opening trade windows on me a little disturbing), not the vendor.  Having to click the arrow buttons on the pop-up is an extra step which requires paying attention and alertness - not something I am always up to when I am doing my dailies (I often do dailies at times when I am too tired to actually play content).

 

Solution: Change the default interaction position for the NPC's in question.

 

I am sure there are other places where this happens, I will update this thread when I come across them.   Other players might chime in also with places they find where this happens.

 




#856592 Split stack panel quick-buttons.

Posted by WowRefugee on 20 March 2014 - 13:56

Just a small UI suggestion.   On the pop-up window that comes up when you do the operation "Split Stack"  (either right-click menu or shift-click), in addition to the numeric entry field and the "Split" button, add 2 more buttons:  "Split 5" and "Split 10" - because these are the among most common actions, especially when doing daily turn-ins.

 

(The other most common action is just splitting off one item, which you get naturally because the number field defaults to 1.)

 

I would guess that the above three choices - splitting 10, 5, and 1 item from the stack, makes up >95% of all split actions taken, and making available the above 2 buttons will save people tons of time, because they mostly don't have to futz around with the numeric entry field.

 




#853099 Option to hide helmets/hats

Posted by WowRefugee on 04 March 2014 - 15:41

There is a special feature for hoods (only).   Open up the character display, right click on hood, select "Toggle Hood".  It's almost an emote - because there is an action associated with it.   (And for some reason, it also closes all your windows...  strange that.)

 

But other headgear you are stuck with, unless you put on some vanity headgear, like the paper hat.




#853077 Account level professions

Posted by WowRefugee on 04 March 2014 - 13:48

I made a single stack of 10 Sorcery Potions, and haven't used one yet.   If you are in a weak group, why waste it?  (Since you will just wipe and the group will dissolve.) And if you are in a strong group, you don't need it.

 

These expensive potions only make sense in the context of Guilds/Raiding - i.e. well-established teams taking on hard content.  Not random groups on leveling instances.  So they are really useless now.

 

Also, these potions would be more interesting/usable if the effect persisted through death.




#848433 Critique of new features.

Posted by WowRefugee on 12 February 2014 - 17:22

A lot of stuff I like, but a few issues:

 

WASD movement does not combine well with mouse panning.  When moving normally (click-to-move), hold-right-button panning of the POV is smooth and workably slow.   But if you are moving forward with the "W" key, then any attempt to pan causes the world to spin around you, which is useless.  The pan speed should be the same in all cases.

 

You can't exit full-screen mode after you have logged out.   You have to log back in, enter the game, go into options, and turn it off.   In general, the game needs an exit button on the login and/or character selection screen(s).  The exit button should pop-down full-screen (if set) and close the browser window.

 

The new craft-all and mine-to-completion features need polish.  They both trigger error messages when they finish.  These messages should be suppressed for this special case.

 

Otherwise, it's looking good.




#847717 Some suggestions

Posted by WowRefugee on 10 February 2014 - 15:09

"Pay to Win" means paid players get better gear or other combat enhancements, including access to exclusive content containing the same.  There is none of that in this game.

 

We pay for convenience and for vanity.  Vanity is irrelevant by definition and convenience factors can be overcome by careful planning and determined grinding.   If you care enough, you can avoid paying a penny and still do all the content.  It's more work, you will spend more time to get to the same place, but "Pay" refers to money, not time.

 

So check your definitions, please.




#847653 Rest area in personal rooms.

Posted by WowRefugee on 10 February 2014 - 06:12

For RP purposes, at least.  You personal rooms in the Arcane Sanctum and the Barracks should give rest bonus if/when you go and log out there.

 

It only makes sense.  Bed == rest.

 




#847075 Eating from Sacks.

Posted by WowRefugee on 07 February 2014 - 06:03

The suggestion is in the title, basically.

 

There comes a point where all 4 consumable item slots will have combat potions in them (Health, Mana, Stamina and Rejuvenation). While buff food does not go in sacks, the plain food (i.e. 3 of the 4 foraging mats in every tier) does, and is needed to top off health and/or mana when out of combat.

 

Because of the action of the stack button, if you try to keep a separate stack outside of the bag for eating, it will disappear back into the bag the next time you use the stack button (which I use all the time).

 

So, if a sack contains an edible food, the right-click context menu should contain an "Eat" option, and it would be better if it's at the top of the list at the safe end.  (Or, if it's easier, the context menu could always has the "Eat" option, but it is disabled when the sack does not contain food.)

 




#835060 A meta-suggestion for the suggestion forum.

Posted by WowRefugee on 27 December 2013 - 12:54

I was about to post a suggestion about ways to mitigate the crafting grind, while still making special items harder to get, when I realized that I might be wasting my time. Not because suggestions here are ignored by HCS (they aren't), but because I didn't have a clear idea why HCS increased the crafting grinds so much for release, and therefore if any particular suggestion I made would fit into the overall vision that HCS has of how the game should be (and therefore have a chance to be implemented in some fashion by HCS).  I realized that this lack of understanding drives a lot of the discussion (and confusion) on this forum, especially when newer people come on, play a little, and then start making suggestions based on other similar games they have played and liked.  Often, the beta founding players will then respond in various dismissive ways because they have been around and seen (or read in beta forum posts now hidden) what kind of changes HCS will, are planning, or won't ever do.  But the beta players don't know everything (as if!), there are still many gray areas.
 
So what I am suggesting is an effort by someone on the HCS team to make this more transparent.  To describe their design goals for various aspects of the game, the constraints and and the pitfalls they are trying to avoid.  Other games that various members of the team have played and the various aspects in those games that they like or dislike.  Lessons learned from the other games that they developed, and how that affects their design ideas.
 
This would include posting responses to suggestions, giving informative feedback on ones that are interesting and on those that are clear misses.  This is to assist the community in making better suggestions.
 



#833665 Paid potions off switch

Posted by WowRefugee on 22 December 2013 - 00:13

Have the potion effect switch on and off automatically.   It's only active/running/using up the buff when you are actually performing the gathering/crafting action.   Even better, allow more than one kind of bought potion to be stacked on you at once, and it persists through logout and death.  Then, when you go gathering, the gathering potion is active, take the mats to the crafting bench, and  the crafting potion is active.  Back and forth. You are not limited by your bag/sack sizes, as long as you are willing to do more running around.  When one runs out, take another without worry.  If you get tired of all that and want to level your toon for a bit, or do some pvp, no worries either.  The potion(s) effect is waiting for you to go back and put it to use.

 

Because of the current limitations on these potions, I almost never use them.  Maybe gathering, never crafting.  If the above change was implemented, I would probably use them whenever possible.

 

Which means I would be spending more EP.  Are you hearing me HCS?

 

Update:  I want to note that I made similar points about the problems with crafting potions during beta.  But I like the above idea better.




#830957 Some farming suggestions.

Posted by WowRefugee on 15 December 2013 - 04:12

Some may have been mentioned before.

 

Autofill drop-in boxes for compost, crop dust, scarecrows and seeds.  I know that this has not been implemented up until now because there can be more than one kind of seed, and it is planned that there be more then one kind of the other plot additives (so, there is going to be bolder scarecrows?)

 

Still, it makes sense that if there is only one kind of these items in your bags, the UI should autofill with it.

 

Also, the top item in a menu is the one that is performed with a double-click.   In most cases, this is the next logical action: rake when the plot is unclaimed, seed when the plot needs it, prune during the growth phase, and harvest when the plot is ready for that.  But there is one place where the default does not make sense: after seeding.   At this point, the plot needs water, and pruning (which is currently what is on top) does not make sense.  So shuffle the menu for the correct double-click default during that time.

 




#827645 In Game Marriage

Posted by WowRefugee on 09 December 2013 - 16:44

The superficial effects like title changes, hearts and and gold-sharing is cute, but no, no net buff or benefit.  And it should cost you some gold to get married, for accuracy.

 

(In fact, if you wanted to be really accurate, there would be an income debuff after marriage - but that's a little too realistic, IMO.   :( )




#827115 Do NOT make the game easier.

Posted by WowRefugee on 08 December 2013 - 17:48

I mainly agree with the OP.  After all, if you want a game that does all  the work for you, you should be playing Progress Quest.   :P






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