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PvP - Days of Glory


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#1 Chazz224

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Posted 12 April 2014 - 00:11

Having spoken with Hoofmaster, we're seriously reconsidering the PvP Ladder system. We're looking to review it, possibly removing it and replacing it with the original PvP system. We think that might help. I personally think the ladder watered PvP down.

 

I support this idea 100%

 

I believe our Devs are on the right track with this idea - The Opt in System has proven to be a failure for the community and game as a whole.. Restoring the original PvP ladder seems more positive in the sense that it will encourage more players to take part in the aspect of PvP - encourage others to purchase gear so that they don't appear to be " Bunnies" or easy targets as well, and in return flourish the bounty board with people.

 

In addition to this idea - I purpose expanding the current attack range as I feel it will help increase the amount of PvP activity in game, especially in the higher level ranges. Presently we are allowed to attack anyone that is plus ( + ) or minus ( - ) 10 levels of our V.L. This new expansion aside from being long over due would increase players options in terms of targets.

 

I purpose that we slowly increase the attack range of players starting at level 500 through 2000 by ( 5 ).  We gradually increase the players attack range little by little expanding their options. We begin increasing everyone's attack range by 5 starting at level 500 (which would provide players between 500 and 599 a    + or -  ( 15 ) level attack range, presently this is set at 10 through out all levels.) 

 

Given this formula of increased attack range it would appear as follows:

@ Level 500 to 599 any player would be able to attack anyone within + or -  15 levels of their VL
@ Level 600 to 699 any player would be able to attack anyone within + or -  20 levels of their VL
@ Level 700 to 799 any player would be able to attack anyone within + or -  25 levels of their VL
@ Level 800 to 899 any player would be able to attack anyone within + or -  30 levels of their VL
@ Level 900 to 999 any player would be able to attack anyone within + or -  35 levels of their VL
@ Level 1000 to 1099 any player would be able to attack anyone within + or - 40 levels of their VL
@ Level 1100 to 1199 any player would be able to attack anyone within + or - 45 levels of their VL
@ Level 1200 to 1299 any player would be able to attack anyone within + or - 50 levels of their VL
@ Level 1300 to 1399 any player would be able to attack anyone within + or - 55 levels of their VL
@ Level 1400 to 1499 any player would be able to attack anyone within + or - 60 levels of their VL
@ Level 1500 to 1599 any player would be able to attack anyone within + or - 65 levels of their VL
@ Level 1600 to 1699 any player would be able to attack anyone within + or - 70 levels of their VL
@ Level 1700 to 1799 any player would be able to attack anyone within + or - 75 levels of their VL
@ Level 1800 to 1899 any player would be able to attack anyone within + or - 80 levels of their VL
@ Level 1900 to 1999 any player would be able to attack anyone within + or - 85 levels of their VL
@ Level 2000 to 2099 any player would be able to attack anyone within + or - 100 levels of their VL

 

By expanding the attack range this way it will help higher level players find targets (where as few exist) and encourage other players as well ( by gaining a few more) , but at the same time this gradual increase wouldn't be too much for the community as a whole nor would this lead to " abuse of the bunnies or weaker geared players" given the variety of options.

 

In addition - I recommend using the Bounty Board for punishment only and to prevent farming of PvP rating (as this was the original problem with this system) and since players couldn't farm the BB for rating this would entice players into attacking other players within their own ranges and in turn of course leading to a very flourished bounty board system.

 

I would appreciate any feed back - PLEASE PLEASE NO FLAMING THE TOPIC as I know many are very sensitive to such topics. Feel free to agree or disagree and if possible share a logical reasoning for why you agree or disagree, thank you.

 

- Chazz



#2 Ryebred

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Posted 12 April 2014 - 00:16

I like the idea - would add this - from 50-199 +/- 5 level range + from 200-499 +/- 10 lvl range - the increase in level ranges scaling upward in levels offers fairness to population limitations in those ranges - given BB will not allow rating transfer - promoting farming.  Player trading is going to come up - but in this day in FS there are plenty of people in all ranges who simply would not allow this exploit.....Oh no's PvPers acting like good cops ;) what's the world coming to  -  oh they really do care to have medals associated with their choice venue be more meaningful - what a revelation



#3 Kedyn

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Posted 12 April 2014 - 00:23

Hey Chazz,

 

I love the idea of expanding the ranges, but I think there may be a little too many changes in the ranges (ie there are just lots of buckets, which lead to many more errors in coding). I say bucketing them a little more - ie increasing in certain ranges (+/- 25, +/- 50, +/- 75 and maxing at +/- 100 for now). I'm not exactly sure where the level breaks would expand, but it would be great to expand the ranges.

 

I have no problem with the rating on the Bounty Board as long as it's within certain ranges in which you can gain PVP rating from. A player should not be able to gain rating if they are XX levels above/below you. Now I know anyone above you could be fair game, but let's face it, it was always easier to get rating at lower levels - there should be no reason to reduce rating gained by higher level players. Hopefully you can continue to bounty the bounty hunter as that would cause the system to crash completely if rating transfer was allowed on the BB.

 

However, I'm all for removing the PVP ladder and bringing back rating - as long as it doesn't go to the original system that encouraged trading 3+ years ago. I'd also like to think of the other side of the fence of players who want nothing to do with PVP. Trying to find a way to somewhat limit their involvement would be a good compromise to returning to this system.



#4 Chazz224

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Posted 12 April 2014 - 00:38

Hey Chazz,

 

I love the idea of expanding the ranges, but I think there may be a little too many changes in the ranges (ie there are just lots of buckets, which lead to many more errors in coding). I say bucketing them a little more - ie increasing in certain ranges (+/- 25, +/- 50, +/- 75 and maxing at +/- 100 for now). I'm not exactly sure where the level breaks would expand, but it would be great to expand the ranges.

 

I have no problem with the rating on the Bounty Board as long as it's within certain ranges in which you can gain PVP rating from. A player should not be able to gain rating if they are XX levels above/below you. Now I know anyone above you could be fair game, but let's face it, it was always easier to get rating at lower levels - there should be no reason to reduce rating gained by higher level players. Hopefully you can continue to bounty the bounty hunter as that would cause the system to crash completely if rating transfer was allowed on the BB.

 

However, I'm all for removing the PVP ladder and bringing back rating - as long as it doesn't go to the original system that encouraged trading 3+ years ago. I'd also like to think of the other side of the fence of players who want nothing to do with PVP. Trying to find a way to somewhat limit their involvement would be a good compromise to returning to this system.

I personally don't feel this would be a coding problem - however if is - I'd like HCS to express that in which I'd consider going with something simpler. However for now I think it's fair for all - Given the amount of targets allotted in the lower levels I agree with Rye's idea.

 

As to farming PvP rating from the Bounty Board - I would rather just keep things simple and say no - in the higher interest of any possible errors, plus opens a bigger window for exploits as well - I feel it's better to just to leave rating gain to open PvP rather than allowing it on the bounty board, but that's my thought on it. Overall I think this would be very good for the game. Top 5 players could be awarded tokens for their ladder placement which would keep things fairly competitive - New tokens would have to be created for this if we are to keep and maintain the Ladder Rewards Program we currently have in game. Older tokens would maintain their value as well - making the older gear or buying the bound pots - Newer tokens would offer the same old gear - new gear - or bound potions. 

 

- Chazz



#5 Stoneman

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Posted 12 April 2014 - 00:44

Nice!  I like it.



#6 Kbyte

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Posted 12 April 2014 - 00:55

Chazz224, I also like the idea of increasing V.L. range but  think it would be good +5 V.L. about every 200 levels just like we generally get new buffs.

 

Below Level 400, 10 V.L range

Level 400 to 599, 15 V.L range

Level 600 to 799, 20 V.L range

Level 800 to 999, 25 V.L range

Level 1000 to 1199, 30 V.L range

Level 1200 to 1399, 35 V.L range

Level 1400 to 1599, 40 V.L range

Level 1600 to 1799, 45 V.L range

Level 1800 to 1999, 50 V.L range

Level 2000 to 2199, 55 V.L range



#7 Chazz224

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Posted 12 April 2014 - 00:59

Chazz224, I also like the idea of increasing V.L. range but  think it would be good +5 V.L. about every 200 levels just like we generally get new buffs.

 

Below Level 400, 10 V.L range

Level 400 to 599, 15 V.L range

Level 600 to 799, 20 V.L range

Level 800 to 999, 25 V.L range

Level 1000 to 1199, 30 V.L range

Level 1200 to 1399, 35 V.L range

Level 1400 to 1599, 40 V.L range

Level 1600 to 1799, 45 V.L range

Level 1800 to 1999, 50 V.L range

Level 2000 to 2199, 55 V.L range

Yes Rye above mentioned this as well and in the end it's up to HCS - but it's certainly a strong and very possible consideration =)

 

- Chazz



#8 Shylark57

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Posted 12 April 2014 - 01:08

Well they have level splits for the Ladder Now.. So I really don't see it as much of a Coding issue at all... Really I think this may make the game better well Rounded... For PvP as well as levelers and I think would help revive the Bounty system....



#9 Kedyn

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Posted 12 April 2014 - 01:31

I personally don't feel this would be a coding problem - however if is - I'd like HCS to express that in which I'd consider going with something simpler. However for now I think it's fair for all - Given the amount of targets allotted in the lower levels I agree with Rye's idea.

 

As to farming PvP rating from the Bounty Board - I would rather just keep things simple and say no - in the higher interest of any possible errors, plus opens a bigger window for exploits as well - I feel it's better to just to leave rating gain to open PvP rather than allowing it on the bounty board, but that's my thought on it. Overall I think this would be very good for the game. Top 5 players could be awarded tokens for their ladder placement which would keep things fairly competitive - New tokens would have to be created for this if we are to keep and maintain the Ladder Rewards Program we currently have in game. Older tokens would maintain their value as well - making the older gear or buying the bound pots - Newer tokens would offer the same old gear - new gear - or bound potions. 

 

- Chazz

 

 I see your point, and I think my qualm with it might have been geared more around having too many ranges.

 

As for the bounty board, I like to keep things simple as well, but allowing transfer within the bounty board will both liven the board and bring in more people that might interest themselves in bounty hunting (to gain a few rating points, if they are within range of gaining rating). I think something like +/- a multiple of 5 or 10 or somewhere in between for rating would be a decent range.

 

I just see a problem in the idea that people will not really lose PVP rating outside of being within range of another PVP player. For example, if I'm the only person in my range, and I hit enough people to gain the lead in the ladder, who else can hit me outside of another player within my range? Maybe I'm missing a main point, but I would foresee a lot of higher PVP rating players using semi-inactives to gain large amounts of PVP rating, for only one or two other players to really be able to hit them in a given range, and no ability to lose that rating outside of people who can reach them.



#10 Mzzery

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Posted 12 April 2014 - 01:47

I like it... but I think it should be 200 levels at lvl 2000... lol... ;)



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#11 Necra

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Posted 12 April 2014 - 02:20

*troll moment sry *    let me just hit every one, cept the new player ofc - new player protection -  the rampage potion - lets you hit any one at any level and VL mean nothing !!!      MUAHAHAHAHA



#12 Mzzery

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Posted 12 April 2014 - 02:53

*troll moment sry *    let me just hit every one, cept the new player ofc - new player protection -  the rampage potion - lets you hit any one at any level and VL mean nothing !!!      MUAHAHAHAHA

 

You can hit me anytime <3 ;)



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#13 Necra

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Posted 12 April 2014 - 03:00

=D   ok done trolling ... :P      i like this topic i hope it goes places



#14 DomCorvis

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Posted 12 April 2014 - 03:41

 I see your point, and I think my qualm with it might have been geared more around having too many ranges.

 

As for the bounty board, I like to keep things simple as well, but allowing transfer within the bounty board will both liven the board and bring in more people that might interest themselves in bounty hunting (to gain a few rating points, if they are within range of gaining rating). I think something like +/- a multiple of 5 or 10 or somewhere in between for rating would be a decent range.

 

I just see a problem in the idea that people will not really lose PVP rating outside of being within range of another PVP player. For example, if I'm the only person in my range, and I hit enough people to gain the lead in the ladder, who else can hit me outside of another player within my range? Maybe I'm missing a main point, but I would foresee a lot of higher PVP rating players using semi-inactives to gain large amounts of PVP rating, for only one or two other players to really be able to hit them in a given range, and no ability to lose that rating outside of people who can reach them.

I like where this thread is going!!!! and +1 to this string of ideas!!


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#15 sweetlou

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Posted 12 April 2014 - 03:59

The biggest problem with the old system was trading of points on the ladder. Remember back then you could put up a bounty for one win clear and take 44 points with it. As long as we keep that in check, sure, I have no problem with the old ways...


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#16 Shylark57

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Posted 12 April 2014 - 04:47

I think it should stay 10 kills for a bounty... That would solve the medal Buying stuff for getting the 1 kill bounty....



#17 Undjuvion

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Posted 12 April 2014 - 05:45

i actually prefer the VERY original pvp system, i never was much into pvp but it was cool when your rating went up a bit, i think i was 1400+ at one stage, i think that system would appeal more to most people too, why was it ever actually changed? in favor of rewards? i forget.



#18 Ryebred

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Posted 12 April 2014 - 05:56

I think it was people at the top trading points & essentially trading dominance medal back, and forth.. That seems like such a far past today - dominance medals grow on trees now.  Limiting rating transfer on BB to effective attack range or close will solve a lot of dominance through bounty farming - and increasing the hit range moving up will keep things on level ground.  With all the abuse going on back then - there didn't seem to be half the complaints today with 1/8th the people..crazy huh?



#19 Undjuvion

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Posted 12 April 2014 - 06:07

I think it was people at the top trading points & essentially trading dominance medal back, and forth.. That seems like such a far past today - dominance medals grow on trees now.  Limiting rating transfer on BB to effective attack range or close will solve a lot of dominance through bounty farming - and increasing the hit range moving up will keep things on level ground.  With all the abuse going on back then - there didn't seem to be half the complaints today with 1/8th the people..crazy huh?

 

 

lol, definitely seems like a far past :)



#20 MSCruz

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Posted 12 April 2014 - 06:32

Just my opinion, so do not take it personally, please.

 

Seems very clear to me that if someone do not engage in PvP and/or BB, that is because he/she disagrees with this kind of things. Period.

 

If I decide to bounty someone, I just need that person to be punished in the bigger extent, because he/she stole from me something. I hate thieves. For me they are the worst kind of human beings, virtual or not. So, by principle I cannot steal even if I need. That is why I disagree with the PvP.

 

I disagree with the BB, because after being assaulted by someone I am not 100% sure he/she will be punished accordingly to my loss.

 

I do not understand why PvP is so important to the game. If I want to fight someone and see if I am able to beat him/her, I rather play some kind of P2P fighting game (Tekken, Street Fighter, and so on).

 

Why people who loves PvP does not PvP each other? Both parties like it, so they can have a good time. Why involve people who do not like it? Hoping to be bountied, to be deleveled? Why not just asking politely: do you want to PvP? I think this should not be a big deal as many people here advocate in favor of PvP.

 

Even in real life, when people do not want to fight, they do not. Needs two people wanting to fight to have a fight. But always exist the cowards that attack even if the other person does not want it. So, what is the difference between a virtual behaviour and a real life behaviour?

 

I think the worst way to improve something is to force people to join/participate/enjoy something they do not want to. Just like many aspects of the game. I do not participate in global events because is not worthy. I almost never compose because the buffmarket and AH are better sources. I do not bounty or PvP because I do not agree with this in the real-life and I my character is an extension of myself. I do not care about medals because I do not need to show anybody my accomplishments. Why I am in this game, because I still have fun.

 

PS: Sorry if my english is not good enough, hope you can understand my point.


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