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Game Update 1.9 : Hero Armory - Feedback


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#21 FilippoS

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Posted 30 January 2018 - 18:12

What does it change after lv17. Has the same schematic rarity

If you are talking about the Hero Armory, you get a schematic at each level.



#22 CODENAME

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Posted 30 January 2018 - 18:28

 

Ok patch 1.91 is planned to release later this week and will contain the following:

  • Fixed the chain attack value not being correctly added to the damage.
  • Fixed an energy display bug on the Invader Attack Panel
  • The amount of energy removed now correctly adds the skill bonus reduction.
  • Hero Energy Restoration I and II skills have received significant buffs.
  • Fixed an issue where Rallies could not be deployed.
  • Fixed an issue with heroes not being able to deploy to invaders, despite having enough energy.
  • Fixed an issue with higher level gathering locations working incorrectly.

 

 

Has the dev team already implemented the chain boost??

I've noticed a difference.

 

For each chain you get 2,5% damage boost now.

- Chain 4 attack has a 7,5% damage boost.

- Chain 5 attack has a 10% damage boost.



#23 INDeeDO

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Posted 30 January 2018 - 19:04

also another slight issue

 

say a lvl bug has 1% health left,when you attempt to attack,it will still show your maxz chain hits,and if you choose max hits,you could end up wasting the energy that wasn't needed in the extra chains. 



#24 CODENAME

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Posted 30 January 2018 - 20:14

also another slight issue

 

say a lvl bug has 1% health left,when you attempt to attack,it will still show your maxz chain hits,and if you choose max hits,you could end up wasting the energy that wasn't needed in the extra chains. 

 

Thats why you write down how much damage each chain does :)



#25 INDeeDO

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Posted 31 January 2018 - 05:02

Thats why you write down how much damage each chain does :)

still though,it would be very helpfull =)



#26 Mcleish

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Posted 31 January 2018 - 11:59

The game now needs some way to monitor tiles.
Since killing invaders doesn't show in any logs other than if you kill it. If someone else attacks an invader the only way to see who kills an invader is to watch the map.
We have already had a few people attack invaders and someone sneakily kill the invader while that original person was trying to recover energy.
I know being able to ninja kill a invader from someone is part of the mechanics but it might cause some friction in the alliance with people pointing the finger on who stole the kill if no-one saw it happen.

Might need to add in to the game a monitoring station that the commander can select specific tiles to report back intel, for example when someone attacks a invader.

#27 SuperDaveZeta2

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Posted 31 January 2018 - 14:02

Hero energy regen rate is supposed to be a base of 4 per minute however in the past 9 hours my hero gained only 900 energy.  Is regen reduced while he is out on gather missions? 

 

His energy bar reflects the proper energy gain until I try to use him to attack a bug, then I get error messages saying he doesn't have enough energy to perform that action, or the game forces me to reload and when I reload his energy bar has dramatically less energy.  I'm not even trying to do chain attacks, just 1 attack at a time vs a lvl 1 bug.

 

Additionally when it forces me to reload, he loses significant chunks of experience as well, sometimes tens of thousands... if he had recently gained a level, the forced reload causes him to lose his level as well.

 

 



#28 CODENAME

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Posted 31 January 2018 - 14:04

The game now needs some way to monitor tiles.
Since killing invaders doesn't show in any logs other than if you kill it. If someone else attacks an invader the only way to see who kills an invader is to watch the map.
We have already had a few people attack invaders and someone sneakily kill the invader while that original person was trying to recover energy.
I know being able to ninja kill a invader from someone is part of the mechanics but it might cause some friction in the alliance with people pointing the finger on who stole the kill if no-one saw it happen.

Might need to add in to the game a monitoring station that the commander can select specific tiles to report back intel, for example when someone attacks a invader.

 

Friction is good in my opinion, to many powerful players in a single alliance... and don't get me started about the mothership inbalance..

I agree on the fact that it needs to be tweaked a little more to give a more even reward distribution.

From a attack you can also get Armory supplies, for example a chain 9 attack can result in 9 Armory supplies. (even 18 if you're lucky..)

However the percentage of getting the armory supply boxes from a chain attack appears to be very low...

 

 

-----------------------------------

 

Here's a example of a very lucky attack...

 

XMzcwW5.png

 

-----------------------------------

 

I think increasing the chance of getting Armory supply boxes from chain attacks would be a good thing.

I estimate its around a 5% drop chance right now..

Also removing the useless rewards from invadors like 30k resource items and alien components


Edited by CODENAME, 31 January 2018 - 14:07.


#29 SuperDaveZeta2

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Posted 31 January 2018 - 20:09

I believe that visually the hero shows energy regen at 4 points per minute however the game only seems to recognize energy gained while the Hero is idle.  If he is traveling or gathering, that energy gain cannot be used towards an attack and if you reload the game that energy disappears.

 

I still have no theories about why the game crashes if i spend my hero skill points right after the hero levels up and when reloads he no longer has the recent level gain or is missing significant amounts of exp... This glitch still happens EVERY time I reach a new hero level for the first time.

 

Given all the glitches and the changes to some invader skills that are already coming, can you gift us some stimpacks and allow a few day period to reset invader skill points for free?



#30 CODENAME

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Posted 31 January 2018 - 22:48

If you are going to buff the regenerate rate, don't do it by increasing the skills only.

Increase the base value of 4/minute too.

 

And also increase the energy cost reduction a little while you're at it.



#31 INDeeDO

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Posted 01 February 2018 - 05:56

it appears the Chain attacks was hotfixed,they are working as intended now



#32 Mojawk

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Posted 01 February 2018 - 09:50

Thanks for the feedback and we're still hoping to get the first hot-fix released this week, we'll dig into the XP issue and see if we can replicate it internally.


John Stewart
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#33 Mojawk

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Posted 05 February 2018 - 13:14

The game servers are offline for 2 hours while we updated to version 1.91.


John Stewart
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#34 LeighBibbings

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Posted 05 February 2018 - 15:24

1000 shards equals as generous.... I think your developers made "another" mistake and missed out more numbers, maybe an 100,000 would keep some players. You only have to go into global lately to see how unhappy players are.

#35 Santa Claws

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Posted 05 February 2018 - 16:37

I think it is insulting. Bearing in mind that’s what a lot of people had to pay to make the game playable with Sunday’s fiasco. But not surprising knowing hcs.

#36 Mojawk

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Posted 05 February 2018 - 18:13

The 1.91 game hot-fix, is now live, all players will find the following bonus items in their inventory:

  • 1000 Shards
  • 5 x Stim-Pack 1000
  • 5 x Armory Supplies
  • 1 x Hero Invader Skill Reset

We're also planning to continue to monitor and improve the Invader update, we'd like to thank all players for their feedback on this.


John Stewart
Chief Operations Officer


#37 quelnom

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Posted 07 February 2018 - 05:30

l energie de heros ne se retaure pas la nuit et elle decroit un peu a chaque fois que je me deconnecte

suis je le seul a rencontrer ces problemes ?



#38 Zue

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Posted 07 February 2018 - 13:32

l energie de heros ne se retaure pas la nuit et elle decroit un peu a chaque fois que je me deconnecte

suis je le seul a rencontrer ces problemes ?

Hi quelnom,

 

We are aware of this issue, and it will be fixed with our next game update 1.92! We apologise for the inconvenience caused to any players affected, and appreciate your patience.

 

--- 

 

Nous sommes conscients de ce problème, et il sera résolu avec notre prochaine mise à jour du jeu 1.92! Nous nous excusons pour les désagréments causés aux joueurs concernés et apprécions votre patience.



#39 INDeeDO

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Posted 08 February 2018 - 11:52

 

Hey admin.... if you can do this for the new item,why not do it for all items.... comn copy and paste

 

 

IMG_1414.PNG

 


Edited by INDeeDO, 08 February 2018 - 11:52.


#40 Mojawk

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Posted 16 February 2018 - 14:59

Game Update v1.92 is now live!
  • Added a new Cache which is a reward for defeating Invaders, this new Cache grants your whole Alliance crafting components.
  • Fixed an issue where players aren't always given multiples of their Invader attack reward for chained attacks.
  • Fixed an issue where the additional rewards for defeating Invaders from the skills ‘Spoils of War’ wasn’t rewarding players as often as it should have.
  • Fixed an issue where dynamically generated buffs may not display their name correctly.

  • Zue likes this

John Stewart
Chief Operations Officer



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