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#121 Macsen Dagda

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Posted 08 January 2020 - 23:31

While I understand that the bundles etc is the way the game developer makes money, there should be an in game way of cutting upgrade time without dropping a couple hundred bucks on bundles.

 

63 days for upgrading HQ to level 20 is a bit much.



#122 General Zod

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Posted 12 February 2020 - 20:17

So here is a thought for you to consider

 

Player's who shield can attack Invaders but not much else. So how about making it so we can contest holes while we are shielded. What ya think?? :)



#123 Macsen Dagda

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Posted 29 February 2020 - 21:42

How about an ignore feature for global chat so that abusive and insulting players can be ignored, since reporting them results in no satisfactory results, even when the violate the TOS.



#124 DPITT

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Posted 09 April 2020 - 00:15

Hi there, Commanders!

 

We noticed that you guys have quite a lot of feedback and suggestions for what you'd like to see added to the game!  

 

Please share any constructive feedback here, as the development team often check the forums and may take your suggestions into consideration for future updates.  ^_^  Please note that anything off-topic will be removed.



#125 DPITT

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Posted 09 April 2020 - 00:17

How about increasing alliance cache levels to equal the hq level increase



#126 Macsen Dagda

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Posted 21 May 2020 - 01:05

How about a way to eliminate inactive members instead of just teleporting them around the region, and also if the leader of an alliance is inactive, how about some way to remove the alliance from the list?

 

Another suggestion, inter region war challenges.

Prior to the challenge beginning, each player is automatically given between 6 and 12 inter region teleports and 12 standard teleports.

 

The highest scoring alliance receives a large bundle for winning, players are rewarded per score as in the destroy installations or defeat units challenges, and the winning region receives a five day shard drop with the lowest shard deposit being a level five, and the highest a level ten.



#127 jingone

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Posted 23 May 2020 - 21:50

I'd like to see inactive accounts turn into alien facilities or alien tech scavengers instead of just going away.   it makes more sense in a gaming sense... 

 



#128 BadPenny

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Posted 06 June 2020 - 09:21

I'd like to see inactive accounts turn into alien facilities or alien tech scavengers instead of just going away.   it makes more sense in a gaming sense... 

Being as I'm currently one of those inactive people, I don't think I would like it too much if I'm an alien something or another when I'm ready to return....  After all, I have invested in what I have, it would  be a travesty to waste what I've put into things.


Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#129 phuong2020

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Posted 23 June 2020 - 09:47

Also, for the player's safety against those players who can't be defeated, let aliens don't break the territory, players don't fight aliens much, because that makes them vulnerable to attack.

 

 

Friv 9  |  Friv 1000 |  Friv1000 |  Friv 10



#130 XerXesX

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Posted 31 March 2021 - 23:10

Play imbalance is still destroying the game, 

when one side CANT win, even a minor engagement, why play?

 

-------------------------Please consider 2 trial modes-----------------------

 

KINGDOM - one Paid player(who creates the alliance)

49 assigned free players, Servers divided by KIng's pay level 

this will scratch the Power-Spending itch.

while keeping the kingdoms competitively balanced 

 

OR

Pay tiers everywhere

Pay vs pay, free vs free

-------------------------------------------------------------------------------------------

if I won a free "Tournament" vs other free players

and WON and entry prize into a pay tier...

 

I'd PAY to keep that going, !!!

KNOWING that with my strategic skill

wont be tr*mped by UNEQUAL RESOURCES.

 

However I'm on day SEVENTEEN of Superclans who stalk me (See attached)

they just now Bought THREE outposts and INSTANTLY

poured out 100k tanks 2 sectors away, within THREE minutes,

taking out my HQ and my outpost

(on the other side of the map so I can

farm between daily annihilations/relocations)

and NOTHING I can EVER do.

  

I could play every day til 2030 ( I did the math) ]

and never compete with that

DONT MAKE ME LEAVE, (I'm at 84 days straight) 

give me a TOOL to fight back, 

Id pay to stay under a tier structure. 

but any money I spend now,

I EXPECT to be WASTED INSTANTANEOUSLY.

this is why everyone leaves DESPITE LOVING the game.

 

This game (and your work)  is better than to have to depend on

smoke and mirrors financing . Monopoly is a classic board game

because ALL the players GET money. 

Imagine playing where some players start with money and some 

have to collect cans. In 2 turns One team owns all the property

VOILA, look at ANY map in your server. That's the problem. 

 

The rest of the suggestions here are good but useless

if  the WILD WILD WEST setup remains,

You are costing yourself money. 

I've seen studies on the other finance tactic.

 

P2W  vs Competitive

 

Just do ONE trial and watch what happens, 

the research is FREE for you, but its worth 

a fortune. 

attached is a downside of the wild west

wherein Superclan members plan to

"BEAT ME UP TIL I JOIN THEM",

and literally WONT LET ME PLAY UNTIL THEN,

and its working, and you KEEP that possible.

 

or just post a disclaimer telling free players that

they have ZERO chance of even winning a fight. 

Correction- I Can beat all the cities of the people who QUIT

thats it. Your pay structure turns this great game into farmville :(

whether is Lions vs Christians or Cowboys vs Steelers

Competition is the draw, people BORE watching slaughter.




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