Jump to content

HuMoR

Member Since 16 Oct 2013
Offline Last Active Mar 03 2017 17:25

#884156 New classes

Posted by HuMoR on 07 August 2014 - 14:54

"we are not intending to make changes to classes at all for the next 50000 years!" 




#883978 [Declined] building from the ground up.

Posted by HuMoR on 06 August 2014 - 16:50

I think a lot of you aren't seeing the point of this thread. 

It is not about hating pvp or skilling or etc.

its about organizing the game the correct way,and making it more balanced and focused on what it should be focused on.

also,J when steam live happens you wont be able to gather anything at all...if you try you will die not enough spots and an over populated mass of pvpers on an island= a joke..

Also,yes fable they have been tweaked and nerfed a bit. slower respawns and insta spawns removed...only Ta has them now and double resources. so yes Ta is really the only correct viable way for excelling forward at a decent rate.

throwing skillers into a pit..to make them fight for what they have already spent hours working on is a bit pointless....you make a battleground of pvpers fighting skillers. so pvpers go in kill skillers risking nothing...and skillers have to fight for their life to save what they work for. So if this is to stay,then sometihng needs to be done that forces pvpers to have to fight skillers and risking something at some point or else you have a half assed game focusing on one prime aspect and giving the wrong incentives to do something.



resources like this shouldn't be in Ta at all....it ruins the longevity of this game.




#883821 Jolt

Posted by HuMoR on 05 August 2014 - 16:48

-facepalm- this coming from the "expert" who thinks he was the one who found it....

and no while everyone's classes was getting nerfed..assassins and warsins got the buffing. 
Now you have a class that ignores all armor and reductions that can furthermore deem you useless for 17 seconds, AND an warsin class that reaches the highest dps in the game by over 30% that can deem you useless for 8.5 seconds....and follow up with a stun. When 50 content comes out this will further be a problem. 

"but you can run or basic attack" um yeah if you're an idiot...anyone using jolt capped knows you can adr then use spires..= they try to run they will kill themself...run slower and hurt yourself trying to escape? 

"add a break" ok...cast a break when you cant cast...? you are trying to force an balance on a 2v2+ scale...um no....this game isn't focusing on 2v2+ or else pvp would have more incentives. 
"make break not be applied or reject by silence" um then you ruin builds...and completely destroy the usage for silence/stun/snares.

yo hey expert....try to make a class good at pvp based off something besides broken aspects of the game that are a 100% confirmation kill when used.

(also if you read much of the forums you would know I suggest many things of balancing out the classes ;) )

and FYI yes it does need a nerf..and adr needs an extra effect to make it more viable.


 




#883564 Combine Aquamarine and Tourmaline into a single gem

Posted by HuMoR on 03 August 2014 - 20:35

in all honesty...make the tourmaline be health and mana regen...even a perfect with those regen rates it's useless...soo its not a big deal. then take the aquamarine and make it the haste gem :)




#880947 Serious problem HCS

Posted by HuMoR on 23 July 2014 - 21:58

Also! I dont exactly think its a good idea...to not keep the community up to date with plans for the future...as you then kill of your player base by misleading them then making big game breaking changes that then kill of their entire effort of work.  What you guys could have done..was something much much more simpler,like um....this..


Marksman's Crossbow
marksmans bow 
marksmans blade
marksmans daggar

daggar+blade+cbow= ranged att power+crit+vit
daggar+blade+bow=haste+crit+vit

instead of completely devaluing en entire set previously put in the game. 
Also...the problem still remains that cbows>bows. bows need to be the weapon that deal more dmg over time I can't stress this enough...cbows needs to remain the same kiting faster paced weapons...that way you create more variety within limited means and create purpose for both sets entirely..instead of splitting 2 different sets completely.




#880811 potion bar

Posted by HuMoR on 23 July 2014 - 14:53

how about this...

New fabled belt...only obtainable from wb drops.....and very very rarely. 1 set for each class....gives +4 potion slots= 1 more bar and 5% potion effectiveness+ must have better stats then normal heroic wb belts.




#880754 Serious problem HCS

Posted by HuMoR on 23 July 2014 - 12:51

When you make giant game changers you like to help the players you hurt in the process

ex: people lose rl cash items to bugs,you reimburse them
ex: you change big talents and abilities,you give a free respec.

now yesterday you made a brand new ranger set with all items being difference between the 2 current sets. this hurt all of the rangers who ran asv to get far. I feel a ability to sell back ascended items for 90% of relic value to the ascended vendors would make up for this. I'm seeing rangers quit because of this problem,no one wants to spend 30-60 days for nothing.




#880457 Well...I'll go the extra mile.

Posted by HuMoR on 22 July 2014 - 17:32

find myself posting too many amazing suggestions for you guys.

due to the fact I can see what has happened and where the game is heading.
there should be an exchange sale to ascended vendors for ascended items,where you can sell back a ascended weapon for 90% or 80% of its relic value. Why is this needed? Because 1, a new set has been made that screwed majority of the population over (rangers). also..in the future I see more blends of fabled sets coming out,for the entire month or two required being spent running the longest boring dungeon imaginable this seems like a small requirement and reward to those who have done the work.

ex: bow require 100 relics can sell back for 90 relics. or even 80% for 80 relics back.

why would this be good? can let people decide which is best for their classes,also can help with needing more runs for prime chars due to switching. Further is can carry over the effectiveness for saving up ascended relics.




#880021 Hybered Weapon's Revamp - redo

Posted by HuMoR on 20 July 2014 - 11:31

i like the new wepons and new rolls :)

Its great to see ranger with 2h sword with 800 ranged attack power roll on it.
  Take that sword and take 2x rangers knife and do the math, its not so OP + Do ranger have some 2h wep ability in build, NO...
but he can use sin dual wield skills.

Leave it the way it is....

Now lets look at the fact that a person can easily hit perfect ranger crit+ perfect ranged attack power on a rare weapon from 2 rolls..on 1 weapon..these rolls alone are making them better than fabled weapons. This completely devalues real life money and time spent building up gems in this game. 

Even HCS has to agree with me that they are broken and OP.
Nerf heroic cb for having 1% more dps then a crafted essence, and then throw in rare weapons...that 1 alone can give you the stats of an entire fabled set. Legit rare shield lvl 45 same base stats as a star shield...+ 550+ mage attack power,ranged attack power,melee attack power...>_> and its rare and star shield is heroic. This is far from fine...its a smack in the face to those who pump hundreds-thousands of dollars into the game for ep to pump gems up. 

The people who havent spent a dime on ep for gems seem to be fine with this..how could you not be,you just got your perfect gem in 1 day whent the rest of us just spent 7 months to get 1/3 the way there.




#879276 Problems

Posted by HuMoR on 16 July 2014 - 14:01

This is not an Attack on HCS!
This is not a disrespectful rant post,this is a post pointing out clear points I see in the game and balancing that I Think might or might not be good calls with reasoning behind it.

1)A giant problem in the community,people are saying why are mounts coming out before AH and Guilds,well here is the thing it's a small team of divided job titles, so certain people have certain jobs and those jobs may be longer or shorter then the other titles job. Meaning the artists may have free time to doodle up some mounts and go onto textures etc,while programmers are pounding away at hardware rendering and technical balance issues.
---------------------------------------------------------------------------------------------------------------------------------------
2) I've read news that new hybrid weapons are to be released,and possibly even a brand new weapon to the game in the process,reducing the bow anim Increasing speed. In my honest opinion this is where things seem to break away from focus on balancing.

Hybrid weapons released today= giant gap further between pure classes and hybrids= truly game breaking how big the gap currently is,so game breaking that it literally kills off at least 3 of your current classes in the game.

New weapon focused= a new weapon to be made when there isn't a cause behind the different types

of weapons yet.

I've been pointing this out for a while,that more variety needs to be brought into the game for weapons aspects. I've been told this is happening,I am glad that this is happening and i know that what i'm about to say can NOT happen over night,but something like this basically needs to happen.
*) Each weapon type,should have its own uniqueness about it that makes it more desired then an opposing weapon of the same class. Ex: large axe no matter if it has 2 sockets or has 2 rolls or 1 roll 1 socket,has an extra little effect like increased crit chnce,large sword chance to ignore armor,large mace chance to lower armor for set seconds,large polearm higher haste % yield...
*)why does this need to happen? This allows for much more freedom and applying to builds,yet doesn't FORCE hybriding but more or less can even help pure builds with a bit lower in certain aspects,WITHOUT causing the overpowered effect.
*)for fabled sets This should also apply to a much higher scaled % and have much more then 1 set per class,to allow for not only more variety but ALSO more reward for your efforts for leveling. HOW? Because there are challenges that require 5k kills of each weapon and at current game and even future game of where things are slightly heading into this will remain the same and people will just kill enjoyment and grow bored of doing these challenges. If you have a larger variety that are unique and have their own special effects you make for a more enjoyable experience,which i believe is certainly what HCS wants. 
Example of a fabled set...
Ranger fabled set:
Marksman's Bow+ Marksman's daggar+Marksman's blade= 50 crit 25 vit
new styled fabled set bonus:
Ranger fabled set vs: Marksman's crossbow+marksman's blade+ marksman's daggar= 25 vit + % wpn speed.
Ranger fabled set: Marksman's guard+marksmans blade+marksmans bow= 25 vit+ 2% defense+200 ranged attack power.
just examples numbers could be anything...just make it unique and something desired.
---------------------------------------------------------------------------------------------------------------------------------------
3)Class balancing, Again this is a giant aspect of the game that needs to be fixed.
I will go into this without the intention of pointing out things that are known and some probably unknown by many.
*)The Ranger class......This class people say is overpowered,This is NOT the truth,here is the thing this is probably in my opinion the most balanced class of the game,its tree was nicely designed and thought out,with this class you can never have enough points for everything you would love to have. This is how a tree should be desirable and fun! just because its fun and balanced doesn't make it overpowered.
*)The assassin class:Strongest single target DPS in the game,completely ignores armor resistance ANd grants more survivability then it should due to HA builds. Again this class isn't OP in PVE infact its quite the opposite and not really needed for PVE but in PVP this class will dominate any and all with its HA style,same survivability as a warrior with much higher dps and will ignore anything negative you throw at it. Problem is known it needs a rework to the medium armor this class ignores its description,the silence is way too long = death to any and all caught in it,8.5 seconds is a long time to sit there watching yourself be hit not being able to do anything Don't nerf it! just make other classes like a prophet for example able to remove an effect like this with sooth saying ability only! bring usage to other classes from one classes strengths,that's how balancing works not by nerfing but assissting the sub class or prime class in lessening its effectiveness.
*)warsin...don't have to go indepth on this one as everyone knows the dps scale for this class is off the charts..makes warrior builds obsolete. 
*)mages- Again I know HCS plans to rework this class a bit, I have posted numerous amounts of ideas for this given class,if they aren't chosen that is fine,but take into consideration the possibility of just changing this class completely. Slow high dps for this game,just doesn't add in because the more points given out for content updates the more hybrids become viable leaving those slow gain classes with high dmg that's actually quite low in the dirt. Example is 40-45 content at 40 content the mage class was great,45 came out this classes effectiveness dropped by over half from those 5 additive points alone...the same will most likely happen when 50 comes out. This class needs uniqueness at a very large level because its current status description is far from the truth and many spaces between. This class should be a buff/debuff class or even a crash class such as reanimating and dark magic basing or such. It needs a lot of changes,will this happen over night? no way...but it does need to happen.
Ex:
91dda0cb19.png
Even a Similar styled debuff field base like snowfall...Channel time 10 seconds summoning up a giant darkened bubble over a 12 yard radius with general effectiveness like +30% dmg to all enemies inside this area(excluding bosses they get a 15% effectiveness from this so 15% extra dmg to the bosses). Why would this be good? it can not only make up for the dps lost from the mage,it can further make the bosses and their mobs take less time in a time grindy dungeon based game,also not only making mage a needed class for dungeons,but make them benefit to other dps classes as well,but it is needed.

*)prophets- very strong dominant healing and dps class,needs more effectiveness from certain abilities in its tree,am I saying to increase healing power or haste? no,im saying soothsaying needs more effect then just removing 1-2 bleeds that are pointless to attempt removing. As stated above,This needs a effective removal and needs to be put near the end of the tree,because this talent makes prophanks very very strong also,and can be abused in a manner. This needs a bit of a rework,because builds that are basing their build of reductions and removals..get the shaft at this point and yes it stinks but that's the price that's paid for trying to be or make something unique.There are many other prophet skills in that tree that need a rework to but I wont mention them,other prophets may do so in this thread.

*)templars...this class Is on its way to a nice renewal,fairly balanced right now and good fixes in the future planned

*)Warriors-very good AOe class left a bit behind due to warsins,I have given an idea for this also. If not chosen that is fine,but does need a bit of a change to make it cool I'm sure people would actually love this class more if it had some good graphical punishment ;) meaning looks bad ass! Give undeaths Ground shatter effect to Bane..Bane needs some love right now and it wants to be a master ground shatter when speced into..people want to see bane being beastly..just saying...and give its 50 skill some love like the rest also.

---------------------------------------------------------------------------------------------------------------------------------------
4)Content- This again is a big one,when you reach your lvl cap all you have to do every day is either get skills to 45 or run lower lvls through dungeons if it doesn't feel like a lazy I don't wanna help day. This team is very very small,and still pushing out updates on a great lvl with giant AAA's just saying....and they can't push out enough because we are all...very needy. But with that being said we do need reworks to already existent content,if done these could make your game last a very very long time,such as TOC,Arena,World bosses and pvp.

I gave an idea to what could help the pvp Aspect and even Guild aspect when its released.

Remove the option to enter the arena for player vs player dueling!
Remove the option to visit TA  from the harbors of eld city!

Instead!
Make a giant portal directly across from the Ascended dungeon portal in Eldevin city square!
1) this is a better location in every aspect
2) more likely for players to find it and what the point of it is!

(the fun part wink.png)

This portal will take you to a giant player battleground! While in this area itself there is no pvp but there is organizing,vendors,traders,quest starters etc. But within the battleground there are more portals.

1) 2 different portals on each side of the battleground to tele those who choose to trappers atoll! 
2)sign up boards for organized pvp of players 1v1-4v4 or guild vs guild
3)portals to the hall of valor! In this Hall of Valor will be plaques and/or trophies with names under them for each type of challenge corresponding!
So a trophy for Captures,domination captures,flag defend,points defends,assists,kills,killing spree....obviously these can be changed and updated weekly or real time.
4) yes you can normal pvp queue still from anywhere and be returned to where you queue from.
5) this creates a nice custom hangout for those of the pvp community,and appreciation and incentive.
6)there will be a little check up board where you can click and scroll through current active games or a quick search option and this will allow you to gain the ability to spectate a already started or etc game.
6) vendors will be here with new and old items! remove the pvp vanity and potions etc from the eld shop and move them here to vendors here in the area,these vendors will have the crusader vanity,new pvp vanity for much higher valor cost (also require a pvp rank to wear,or a new one requiring x games players,x captures,x defends, x killing spree. New pvp mount,pvp pets,pvp weapon vanity,pvp weapons and armors that require not only valor but bonus stats or rolls for its usage to the corresponding purpose.
Example: defender tunic= +5% absorb +10% defense = 4k valor 500 point defends and 100 wins of domination.
7) a bank here also! (you may think well there's one right there in eld city...but this is just more friendly and will require less load outs and less time consumption)
8) roster boards showing daily rankings
9)pvp guild based rosters and joining area.

My ideas for world bosses and such will no longer be updated by myself,as I feel HCS wants to move in a different direction with those,as it is there game I will respect that.


--------------------------------------------------------------------------------------------------------------------------------------

Continue later!

I Want feedback from everyone!




#878425 balance soon please.(before steam live)

Posted by HuMoR on 11 July 2014 - 16:15

unfortunately that just wouldn't work...mages aren't meant to be templar prophets...in any game,can name a few games that tried it and those classes are extinct in those games..mages are the fan favorite styled class that people like to deal damage in unique ways. resurrecting dead to fight along side,summoning a bunch of things to fight with you (that are worth having) or high very slow dmg.

Also the class you are seeking to be made already exists,its a prophank. IMO its a bit over powered...making a class further that process would just throw the entire game off...wouldn't even need other classes. so by making a class such as this they would have to completely defeat the ability for a prophet tank hybrid or else the mage(prophank) would be useless and not played.

Mage needs new mechanics that are unique,and I pointed this out above...mages don't need slows and stuns on all their moves...they need uniqueness to damage. keep despair how it is...add something to blizzard and overload, hell even remove one or both if you have to to make something different. but to diffuse an entire set of class trees..just to make something replicate something already existent I don't feel is the way to go. 

The scenario you stated above is already able to be done by current prophanks also.


Other then that..liking the post,at least you're posting ideas for such things.

Edit for grammar


 




#877928 balance soon please.(before steam live)

Posted by HuMoR on 09 July 2014 - 00:41

i have to agree with Guthix here.... 

 

however i wouldn't just start completly changing things. it may end up creating more problems after all..

 

what i would suggest is 

 

1st add 1 hand spell dmg wands

2nd deepen the talent tree's 

 

then review the classes as pure and hybrid and make adjustments then. imo HCS could make these 2 changes then set a month or 2 aside to monitor each class and hybrids and then make small tweaks as needed throughout that time.

agreed,but they also need to actually make the points spent in mage tree worth it...blizzard and overloads effect is useless as all hell...and frostbite will get you killed in 50 content+ all of their dps's blow.




#877914 balance soon please.(before steam live)

Posted by HuMoR on 08 July 2014 - 22:54

So its old news how garbage the mage class is...the problem is individuals are defining the entire classes effectiveness by 1 individual.
current scale in the game for AOE and single dps below
Single dps by highest to lowest-Assassin,rangers,warriors,templar,mage,prophet
AOe dps highest to lowest=warriors(soon be rangers at 50),rangers,assassins,prophets,mages,templars
why are support classes higher in dps then a dps class supposed to be based on high slow dmg's?
Why does a mage class that is supposed to be ranged distance require half of its moves to be within melee distance? why does it have lower overall dps then all of its fellow dps classes in every single aspect?
why are mobs and dungeons built reducing the dmg of the already lowest dps class in the game?


people are saying...but they can heal? but they have ovl and blizzard to slow/stun/snare
1) half the mobs in this game cast slows on you from a ranged distance anyways...so your slow = useless you will continue to be hit trying to kite.
2) mages snares/slows require melee distance= you can die in the time of casting them...(even limiting to the amount of mobs hit by these!)
3) 1 single heal...in every 30 seconds..isn't a "good source" of healing...hell in pvp its barely even worth using at this point.
4)mages are lowest dps in aoe and single target..and only have what move to make them even seem a competition? PLASMA SHIELD! without this move...mages are useless in pvp too..
5) even if you reduced the cd on db by 50% AND increased Blizzard by 30% its effectiveness would still be below the list above...due to the fact they have to stop attacking to try and flee to live...why? because not only do they have the lowest dmg ever..they also have the lowest armor and defense in the game.
6) its aoe damage moves..have much lower range based attacking then other classes as well....
Why does a class that is a mage ranged class with the lowest armor require its most effective moves to be in melee distance?
7) again...fulmination...im not sure what is going on with this,a move for lvl 50,requires 1k gold and required 3 pnts from tree...and with all that its less them 1/3 as useful as a lvl 24 ish move that requires only 1 pnt from your talent tree...and requires you to be in the dead center of a mob to cast it for effectiveness.


point being made...not only is its dps bad,its armor bad and such..its entire tree is bad...more then 70% of it isn't effective for its class.

Vote for Overhaul on this least balanced class.

Effective moves for classes
Rangers-creeping vines,monsoon,detonate,black fang,blood fang,blazing arrow,envenom,hemorrhage,storm,spectral barrage,celestial recall
Warriors-ruin,bloodbath,bane,rupture,sear,sever,hailstorm,maelstrom,meteorite,frenzy
mages-incinerate,ignite,erupt,dragons breath,plasma shield...boiling blood cant be mentioned..cauterize..is meh


looking forward to feedback or opposing ideas...as anything being said otherwise can easily be countered.

i suggest any mages in the game to just spec hyb into proph or tank or fully respec to a prophet..as prophets can out dps you,have 3x your reductions and heal for 3x-4x.




#877755 Bugs and tickets

Posted by HuMoR on 07 July 2014 - 20:55

In any ticket if you submit a normal bug report it will not allow you to type anything,but will direct you back to bug forums. I think this is intentional,as any normal non exploitable bug should be in forums anyways. If you have found a bug that is exploitable and you submit a exploitable bug report it will allow you to type it out,as it is needed in exploit to prevent people from seeing how to exploit it on forums. I had posted about this months ago and told anakiro of this problem,she then got in touch with zorg to make the addition of "expoitable bugs" section for ticket usage.

TL:DR 
non exploitable bugs= post to forums
exploitable bugs= report in tickets,so people cant find out how to exploit it.


Also,do you have revered reputation with illanon? If not,that is the answer to your problem.
you not only need the prestige to buy the items they also require revered in that faction to wear.

If this isn't the problem then I hope your boots get fixed very soon,as i'd like to see people running around with reputation vanity now :)




#877328 Kills Exploit In pvp

Posted by HuMoR on 04 July 2014 - 14:32

I still stick the the original comment from me regarding this
PVE-Legendary kills: 
Raid Bosses:
World Bosses:

PVP:
1v1
Wilderness kills
Pvp kills

Easiest way.As this can't be fixed to be retroactive...so its best to move forward with something that applies to all the messed up leaderboards and prevents the problem in the future.






Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: