Upcoming Event and Scavenging Changes.
#1
Posted 03 September 2012 - 14:19
We have the following coming to the game within the next week.
Global Event.
We have a Global Event lined up to go live tomorrow, Tuesday the 4th of September at 12:00 server time!
New Potions will be available to aim for and three Avatars are up for grabs, drawn by our artist Chikara!
Scavenging Caves.
We have been reviewing feedback regarding gold sinks within the game and possible changes that could be made to the Scavenging Caves. To this end, we shall be looking at the creatures and the drops within the caves, possibly removing creatures that serve little purpose as well as adding a few new potions.
This should roll out within the next few days. As ever, we would be grateful for any feedback regarding these upcoming changes.
~ The Fallen Sword Team
#2
Posted 03 September 2012 - 14:20
#3
Posted 03 September 2012 - 14:21
#4
Posted 03 September 2012 - 14:21
#5
Posted 03 September 2012 - 14:24
2. i think its a bit quick after last global event to be doing another one
#6
Posted 03 September 2012 - 14:25
#7
Posted 03 September 2012 - 14:25
Screenshot everything!
#8
Posted 03 September 2012 - 14:28
#9
Posted 03 September 2012 - 14:30
so.. how many days willbe on ths global event 8)
The first & second are online 24/24 :
#10
Posted 03 September 2012 - 14:33
but hey, i am happy tho, so lets start tomorrow!!! :twisted:
Keep up the good work HCS!!
#11
Posted 03 September 2012 - 14:34
is it not better to do global event during a week end ?
so.. how many days willbe on ths global event 8)
Not everyone canget on during weekends, so we figure we'll shake it up a bit, see how it goes.
We will be looking at a four day duration again.
#12
Posted 03 September 2012 - 14:34
is this what you are referring to? if so thenHOOF or someone in HCS, please clarify:
1 - War Shrine cost 1,500,000 to build with x upkeep for minimum level 100. Does it mean that by just building the structure all guild members will get 1% more damage?
2 - If yes, that 1% is based on what damage?
a) Base player damage
Total damage player has including gear being used with skills
c) Total damage player has including gear being used without skills
Thank You
1 - no. that min level is what your guild needs to be for you to build the structure
2 - the damage would go on after skills like normal relics do
3 - you never asked about this but I'll tell you anyways. Your math is wrong. If the structure was level 100 you would get a 10% boost. not a 1% boost.
#13
Posted 03 September 2012 - 14:35
There would be at least two types of ingredients. First, for a container, it needs to require a non-specific legendary item; by this, I mean don't assign a specific legendary item to the recipe, but instead make it so that any legendary item will work. This will cut into the surplus of legendary items, which will in turn make it necessary to have legendary events more often, preferably in the caves to sink gold.
The second type of ingredient would be what makes up the actual consumable part. For that, create new plants that are only available in stores or in the special section of the AH. This will also sink a fair amount of gold, esp if the plants have to be extracted.
Thoughts?
#14
Posted 03 September 2012 - 14:37
#15
Posted 03 September 2012 - 14:41
While I can get behind removing useless creatures from the caves and adding new potions there, I want to throw another idea out there for a gold sink. Create a new inventable potion or potions with multiple skills attached. For example, one could have AL200 and Lib200. This potion would likely be used every time a player hunts unless they have a global pot or donation pot he/she wants to use. I'm sure there are plenty of other combinations that would be useful for hunting, as well as for other types of gameplay.
There would be at least two types of ingredients. First, for a container, it needs to require a non-specific legendary item; by this, I mean don't assign a specific legendary item to the recipe, but instead make it so that any legendary item will work. This will cut into the surplus of legendary items, which will in turn make it necessary to have legendary events more often, preferably in the caves to sink gold.
The second type of ingredient would be what makes up the actual consumable part. For that, create new plants that are only available in stores or in the special section of the AH. This will also sink a fair amount of gold, esp if the plants have to be extracted.
Thoughts?
All good except for the LE event in the caves, LE events are better in the realms IMO
#16
Posted 03 September 2012 - 14:48
Seriously.
A caves adjustment will be helpful for all players. Expect some crying and complaining if EW1500 costs adjust too much one way or the other (or if other "regular" potions are impacted), but give the change some time.
#17
Posted 03 September 2012 - 14:49
There is already a lib 200 potion Potion of the Wise from ah specials plus there is Potion of the Bookworm lib 225 from inventingAL200 and Lib200. This potion would likely be used every time a player hunts unless they have a global pot or donation pot he/she wants to use. I'm sure there are plenty of other combinations that would be useful for hunting, as well as for other types of gameplay.
#18
Posted 03 September 2012 - 14:54
Thanks for the work HCS, cant wait to see enormous amount of gold wanishing from the game
#19
Posted 03 September 2012 - 14:55
Iut044: Yes, there are lib200+ potions in the game. I suggested those levels in order to not kill the value of the bookworm, while at the same time making the potion worth buying for the al200; the AL level could be raised to 225 if needed. Or other skills could be used; I'm offering up a basic framework for the idea.
#20
Posted 03 September 2012 - 15:01
Keep up the good work HCS!!
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