Jump to content

Photo

My Suggestions for reviving the Bounty Board (And this is quite radical)


  • Please log in to reply
228 replies to this topic

#101 leefylee

leefylee

    Member

  • Members
  • PipPip
  • 426 posts
  • Badge

Posted 08 April 2014 - 19:32

hi bel,

 

just because i use blocks it dont mean im shouting, just trying to give  emphasis the point im making with out having to use that nasty green text.

 

and YES we would get new activity if the range was extended. which is what we all want...

you dont like pvp ? then buy pvp protection to save your precious xp, dont like getting hit then bank your gold



#102 Belaric

Belaric

    Veteran

  • Members
  • PipPipPip
  • 860 posts

Posted 08 April 2014 - 19:39

hi bel,

 

just because i use blocks it dont mean im shouting, just trying to give  emphasis the point im making with out having to use that nasty green text.

 

and YES we would get new activity if the range was extended. which is what we all want...

you dont like pvp ? then buy pvp protection to save your precious xp, dont like getting hit then bank your gold

Hey leefy,

 

I apologise for the green text. It works for my eyes. EDIT - I use caps and it does not mean I'm shouting, and is just for emphasis. I did not need to say you were yelling. My bad. I apologise for that also. end EDIT

 

I have never used PvP protection - not saying I never will. Bought the odd XP lock. I do keep my gold down religiously - I learned my lesson early and well. And I was once given a friendly heads up by a Pvp player when I was carrying too much. It was much appreciated. I know you guys are not the enemy. I think the current system does not help you either.

 

I think the current system allows PvP to strangle itself to death. I think we are living the proof. I respect your decision, anyone's decision not to agree either with my analysis or my proposed solution. You came up with an alternate plan. I don't think it would fundamentally alter the problems with PvP. The only issue I'd have would be abuse - it would mean someone could harass a player for as long as that player was higher level than them. A few bad apples can indeed spoil the pot, and that might be why it would not be implemented, but the idea is there, and we know the Cows are eyeballing this... or at least they were.


Edited by Belaric, 09 April 2014 - 12:11.

Good-bye and hello, as always.


#103 vastilos

vastilos

    Member

  • Members
  • PipPip
  • 476 posts
  • Canada

Posted 08 April 2014 - 19:53

My best guess is that the pvp community has shrunken because of people like you (those who don't pvp). You don't like pvp, so you want it removed from the game or you cry like babies until it is changed to suit your needs and play style. And when the changes happen for you ladies, the pvp community gets affected and they find less and less reasons to play. People like you (those who don't pvp) are what kills the pvp community. Since your power of observation is so minimal, I bet you failed to notice that every time there was a change to the pvp system because people like you (those who don't pvp) cried rivers until changes were made to suit you, then the amount of people playing the game got smaller and smaller? I bet you can't because it doesn't fit your argument to get the BB changed to the way you want it to be.

 

A good example of whiners getting what they want -- PvP protection. People like you (those who don't pvp) cried and cried and cried until there was no more tears to cry and they finally got what they wanted, PvP protection, even though Hoof himself said it will never happen, the tears finally won, protection was added and then people started to quit. Probably the most drastic drop in game population came when the old pvp system was removed because of all the tears being cried and the ladder was brought in. I think when that happened the game went from a population of 2,000 to 1,500 in a matter of months. Then to wipe away more tears came PvP protection, another population killer.

 

The only thing not touched, the bounty board, which you now want changed to the way you (a non pvp player) want's it to be. So from my observations over the years of playing, I'll stand by my statement and say people like you (those who don't pvp) are the ones really hurting the game, not the pvp'ers themselves like you claim. The bounty board is empty because people are fed up of people like you (those who don't pvp) crying enough tears to make rivers to get changes that only suit you and then they, themselves leave since they find pressing 123456789, r, and 0 boring, which you (people who don't pvp) don't find boring because you don't have to use your brain when you play (since you know, you are dependent on FSH).

 

One thing I will admit. What kept the bounty board somewhat active was bounties being posted from ladder hits, which is a contradiction itself. You join the ladder expecting not be hit and when you do get hit, you bounty that person and it ends up demoralizing that person to not want to play the ladder anymore. So again, a cry baby wins. What I wanted done with bounties being posted from ladder hits was direct involvement from HCS. Example... person A hits person B. Person B bounties person A. Person A should report that to HCS. HCS should then remove person B from the ladder right then and there (after the reading the report/ticket) and set their stamina to zero as punishment. Do it a second time, stamina set to zero with a 24 ban with an explanation. Do it a third time, stamina gets set to zero with a 48 hour ban, so on and so forth.

 

I will also admit that some people do take that situation and use the bounty board to teach them a lesson. Example, I hit you, you post me on the bounty board, but I still stay on the ladder because you have to eventually hit me and I'll post you for hitting me and you lose 5 levels right away. Or if you don't hit me while on the ladder, I ask a friend to join and he ends up getting hit. I see through the ratings that my friend was hit from the person who bountied me and ask my friend to post him (And I'll cover the costs if necessary) so I can drop him 5 levels. He does. Now person who bounties my hits is being posted by my friend for posting me, so I can drop him 5 levels until he either stops posting my hits and accepts the fact that you get hit while on the ladder or he leaves the ladder. If necessary I can give you an example of this if you chose to PM me in the game, and I will be happy to point you to that person.

 

And no, I don't want the game to die at all. But this idiotic idea will be a game killer, just like every other pvp change you (people who don't pvp) get. And yes I will rub it in your face every single day (both in the forums and in the game through PM's) until I am either banned from the game or until the game shuts down due to lack of numbers.

 

EDIT: To say gold hits don't happen regularly is a horrible assumption also. I read my guild chat and every hour there is someone showing their gold hit or hits. They're just not being posted by the people who they are hitting.

 

EDIT 2: To say I don't want what's best for the game is just wrong. What's best for the game is to leave the bounty board alone. Period. You want what's best for you and people like you (those who don't pvp). Since I have observed that meddling with PvP aspects of the game always results in player loss, I will fight to make sure no changes to the bounty board happen to keep what little population we currently have.

 

EDIT 3: The only reason you want this change is because you want the attacker guaranteed to lose levels (you say up to 3). So for a guarantee loss of levels you say 100% Master Thief activation is too high. Ok, fine. So taking the crappy RNG into consideration, would say a 50% activation rate for Master Thief activation be fair enough (since it probably will then only activate 25% of the time) and Thievery taking away say... 50% of gold on hand (if thievery is at 100) if Master Thief doesn't activate?


Edited by vastilos, 08 April 2014 - 22:30.


#104 Undjuvion

Undjuvion

    Veteran

  • Members
  • PipPipPip
  • 1,623 posts
  • Australia

Posted 08 April 2014 - 21:44

huge thread and i feel somehow strange for reading for so long, the best idea i saw for pvp although with a slight change and no im not the prettiest painter when sharing my ideas ..would be if the victim suceeds in ONE attempt WITHIN a ~24~ hour period after being attacked(victorious over their attacker WITH EXCEMPTION of themselves being bountied) they have their xp returned, they get ALL their gold back(which would stay in a loading zone till it was decided who it goes to) and a tick towards a new "honour" medal, would be in my view the best change and although this would be disagreed with heavily that if they fail in winning against the attacker THEN they can opt to post a bounty .... THIS would promote pvp to some or at least the various personalities i picture as willing to participate who probably never would :)

 

 

gotta give .... to take.



#105 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,129 posts
  • Australia

Posted 08 April 2014 - 22:59

huge thread and i feel somehow strange for reading for so long, the best idea i saw for pvp although with a slight change and no im not the prettiest painter when sharing my ideas ..would be if the victim suceeds in ONE attempt WITHIN a ~24~ hour period after being attacked(victorious over their attacker WITH EXCEMPTION of themselves being bountied) they have their xp returned, they get ALL their gold back(which would stay in a loading zone till it was decided who it goes to) and a tick towards a new "honour" medal, would be in my view the best change and although this would be disagreed with heavily that if they fail in winning against the attacker THEN they can opt to post a bounty .... THIS would promote pvp to some or at least the various personalities i picture as willing to participate who probably never would :)

 

 

gotta give .... to take.

 

The yellow highlights, I agree with, the cyan (that's the light blue for those that don't know what cyan is LOL), I don't.

 

A player should have the option of EITHER ...

 

1. Hitting back against the person that hit him/her with, as Undjuvion says, all gold and XP returned (not the amount that the attacker gained, the amount that the player lost)

 

OR

 

2. Being able to place a (revamped however it is) bounty

 

I don't agree that if they try option 1 and fail, then they should then have access to option 2. That's like having your cake AND eating it. If you don't think you can succeed with option 1, then just use option 2.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#106 Undjuvion

Undjuvion

    Veteran

  • Members
  • PipPipPip
  • 1,623 posts
  • Australia

Posted 08 April 2014 - 23:19

The yellow highlights, I agree with, the cyan (that's the light blue for those that don't know what cyan is LOL), I don't.

 

A player should have the option of EITHER ...

 

1. Hitting back against the person that hit him/her with, as Undjuvion says, all gold and XP returned (not the amount that the attacker gained, the amount that the player lost)

 

OR

 

2. Being able to place a (revamped however it is) bounty

 

I don't agree that if they try option 1 and fail, then they should then have access to option 2. That's like having your cake AND eating it. If you don't think you can succeed with option 1, then just use option 2.

 

thats why i thought it would be highly disagreed with, the cake etc but felt it would really improve the mindset of "im outgunned with no options" :)



#107 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,450 posts

Posted 08 April 2014 - 23:26

A player should have the option of EITHER ...

 

1. Hitting back against the person that hit him/her with, as Undjuvion says, all gold and XP returned (not the amount that the attacker gained, the amount that the player lost)

 

OR

 

2. Being able to place a (revamped however it is) bounty

 

I don't agree that if they try option 1 and fail, then they should then have access to option 2. That's like having your cake AND eating it. If you don't think you can succeed with option 1, then just use option 2.

 

Revenge should be encouraged.. Even it's to gain XP/Gold back or just to be able to swing back without a fear of a bounty..  


 


#108 BraveKath

BraveKath

    Veteran

  • Members
  • PipPipPip
  • 642 posts
  • United States of America

Posted 09 April 2014 - 01:03

huge thread and i feel somehow strange for reading for so long, the best idea i saw for pvp although with a slight change and no im not the prettiest painter when sharing my ideas ..would be if the victim suceeds in ONE attempt WITHIN a ~24~ hour period after being attacked(victorious over their attacker WITH EXCEMPTION of themselves being bountied) they have their xp returned, they get ALL their gold back(which would stay in a loading zone till it was decided who it goes to) and a tick towards a new "honour" medal, would be in my view the best change and although this would be disagreed with heavily that if they fail in winning against the attacker THEN they can opt to post a bounty .... THIS would promote pvp to some or at least the various personalities i picture as willing to participate who probably never would :)

 

 

gotta give .... to take.

Has merit and potentially could assist typically non-PvPers to at least try it, which is a common thread running through here and other forum posts and a good desire .... anything that actually encourages activity is good.

I disagree with retaining both options to hit and bounty and agree with Pardoux that it should be either or, and not both.

If the perception is true that fewer players hit in PvP post bounties or retaliate in any way now, not sure this would motivate action on their part, but if feasible an interesting idea.



#109 Undjuvion

Undjuvion

    Veteran

  • Members
  • PipPipPip
  • 1,623 posts
  • Australia

Posted 09 April 2014 - 01:26

Has merit and potentially could assist typically non-PvPers to at least try it, which is a common thread running through here and other forum posts and a good desire .... anything that actually encourages activity is good.

I disagree with retaining both options to hit and bounty and agree with Pardoux that it should be either or, and not both.

If the perception is true that fewer players hit in PvP post bounties or retaliate in any way now, not sure this would motivate action on their part, but if feasible an interesting idea.

 

thats it really, any number of the countless ideas may be the best solution but whether any would have a desirable effect is the debateable point, i agree with chazz in one respect and that is the more we talk the more its fleshed out as new people comment and things "appear" :)



#110 Necra

Necra

    Veteran

  • Members
  • PipPipPip
  • 718 posts

Posted 09 April 2014 - 08:39

 NO NO NO  and maybe.    ill explain why after i retype every thing forums logged me out i took to long  grrr  



#111 Necra

Necra

    Veteran

  • Members
  • PipPipPip
  • 718 posts

Posted 09 April 2014 - 08:54

.......................

 

1) The victim of an attack sets the punishment required.   -  ehhh   may be have this work with the avaibality of mutliple bounties if a player has 3 or more bounties on a person then the punishment system would be effective - other than that it will get abused by ppl who have hatred for another

 

2) The bounty hunter (BH) cannot in any circumstance be bountied. Don’t freak out before reading on – I think this can turn into a good thing.   NO NO NO NO    i have 10 stammed a bounty with the sole reason to remove the playes buffs. and with this system i can do this and not get punished for this. some players spend $$  buying the buffs spell breaker and spell leach take. and yes a 10stam hit can remove then do no punishment for trolling a bounty...... not gunna fly well - pvp is hated and slandered as it is, thus why the BB is dead.

 

3) Guildmates can clear each other’s bounties. been asking for this since they removed it - pvp ladder BH and its just fun!!  HCS has not put it back in game for there own reasons.

 

4) Two new Top 250's for PvP are created: An Outlaw Top 250 is created to track those players who have lost the most levels on the bounty board, and a Lawless Top 250 to track those who evaded the posse of Bounty Hunters and survived on the board for a set period of time, initial suggestion being one week. Additionally Outlaw and Lawless medals could be created in addition to the top 250s.   only one i think would be needed since smasher medal is not effective from BB  - "Most Wanted"  there is a medal for Bounty hunters already. not for the bountied.

 

..................
 

Edited by Necra, 09 April 2014 - 08:55.


#112 Necra

Necra

    Veteran

  • Members
  • PipPipPip
  • 718 posts

Posted 09 April 2014 - 09:16



 

PvP players get two top 250's (and possibly medals too) – one to show their battle scars and see who has taken the most risks and received the most punishment in their cause, the other to show PvP skill in evading punishment and being untouchable. Hence Outlaw vs Lawless. Guildmates and allies cannot post each other to the BB. This will reduce but not eliminate abuse. The fact that you have to lose levels on the Outlaw ladder should also limit abuse – even PvP players have limits to the ranges they want to drop from. 

as it has been since pvp was continusly edited any pvp action has always been a risk. the biggest risk as it is not is gold hitting - if a player goes offine with alot of gold or angered some one the hourly hits will stack the bounties and once again a player can loose a substantial amount of lvl's.  * cough*  remember 50 lvls 1 bounty *cough *

 

 

I think these ideas make the BB system clear and consistent. If you take the risk of stealing from another player then you can and will be bountied and made to pay for it. There are no unwritten rules or customs to follow – the person hit says how much retribution they want, and the bounty hunter who administers the punishment is free from counter bounty to encourage more participation on the board.  as for risk again the ( we will call it the hourly pvp hitting system )  imo and experiance that is the most riskiest. not the BB . you cant stack bounties from th BB only off the BB and off the ladder , as for increasing thievery takes. have asked for buffs to enhance how much is taken but it all come down to percentages and chance. and whit MT were already at max. HCS could increase the activation rate of thievery or MT. but as for an increase of the %  i doubt that .

 

This system gives you more bounties, more players playing PvP, initially perhaps as BH’s but later they may become poachers rather than gamekeepers, and more rewards in the system via bounties. Hopefully Thievery and Master Thief enhancements can be upped to make the increased risk of retribution worth it for the PvP player. If more people play on the BB then more may become interested in the ladder. And by making the victims part of the process by having them set the punishment you remove the lingering sense of disenfranchisement that exists in those players who do not want to PvP and who feel helpless when attacked. This way they control what happens to their attacker. If the attacker can stay free for a week you have to hold your hand up and say well done. Removing ambiguity and unwritten codes of behaviour from the BB also demystifies the board – what we understand we need not fear. The whole community could become more comfortable with PvP. I’m a dreamer.    we all ant to see the BB alive again. untill pvp is accepted as apart of the game it will never happen. to many ppl consider PVP's abusers of the game like pvp'rs have no business being here playing it . it has been slandered and looked down on for too long.

 

  thank you for all your efforts to help improve the pvp aspect of the game. your thinking in the right direction. just so much to factor in. that has been changed or removed or just hated or abused by both the lvl'rs and the pvp'rs some pvp'rs and lvl'rs  still have no consideration or know how to talk to others with out raging


Edited by Necra, 09 April 2014 - 09:26.


#113 Necra

Necra

    Veteran

  • Members
  • PipPipPip
  • 718 posts

Posted 09 April 2014 - 09:21

and trying to get a fair feed back from both sides will be impossible - players who have experience in this and well versed to explain and get in to detail have been banned from forums due to the " war " between lvl'rs and pvp'rs.  these are ppl with good knowlage of the system and some have been playing since day 1.

 

 

 

 

sry hcs but u know its true :(  


Edited by Necra, 09 April 2014 - 09:22.


#114 Mzzery

Mzzery

    Veteran

  • Members
  • PipPipPip
  • 606 posts

Posted 09 April 2014 - 09:37

I've not read the whole thread, just the initial post. 

 

I will read the whole thread later when I have time, but I just wanted to "tag" this topic for now, so I find it easier again later. 

 

My initial reaction to what I have read so far is just "nooooooo!" since I am convinced that it will kill off pvp once and for all (no offence to Belaric for his ideas... throwing ideas out there is always a good thing, even if I don't agree with the points made).... I'll read the rest of the thread later though. I'll be baaackk...


Edited by Mzzery, 09 April 2014 - 09:40.


og3DxyP.gif


#115 paingwin

paingwin

    Veteran

  • Members
  • PipPipPip
  • 1,075 posts

Posted 09 April 2014 - 09:45

oh boy oh boy. Belaric, you once surrendered your crown for thought out, long winded posts to me. I remember that as one of my crowning achievements in this forum. if you don't recall the time I'll be glad to post the link lol. But just beware, I am preparing a response, or counter if you prefer, to this. Hopefully you appreciate it as much as you did my last. TO BE CONTINUED....... 

 

and i have been thinking a lot about this post just so you know..........


Edited by paingwin, 09 April 2014 - 09:48.


#116 Stoneman

Stoneman

    New Member

  • Members
  • Pip
  • 16 posts

Posted 09 April 2014 - 09:47

Please leave the BB alone.  If anything, move pvp back to what it was long before when the game was more active.  Pick your choice of 'when.'  Maybe you had it right, HCS, and just followed bad advice?  No bounties on the bounty hunter will just kill the BB.



#117 cleardawn

cleardawn

    Member

  • Members
  • PipPip
  • 113 posts
  • United Kingdom

Posted 09 April 2014 - 09:56

I do see why you think this is a good idea I really do and don’t want to pick holes at anyone’s effort to improve the game but id like to say this. The reason people attack for gold is because a player forgot to protect it. Gold Hunters are advantage takers...the system works fine. If you post a bounty or not the best way not to be a victim is surely just learn not to be a target. I believe that players who are hit for gold should take some responsibility, reason, its part of the game that works because you know that hunters are around and there’s always chance that we could take your gold! it keeps you on your toes! I think the problem maybe people just forgetting that it’s a game and sometimes the enemy can show and a good player would be ready! i really honestly feel that its not about gold hunters like myself at all here, i think a different kind of experience has influenced your ideas maybe? this is consistent throughout your post, i very much appreciate your consideration and the time you have taken to consider our feelings in this matter, but although the logic sounds all good and well, the foundation on which it is based does not contain a fundamental understanding of the wider picture and the various types of pvp encounters ~ if this was to be considered..alot of back ground work would need to be done in order to prevent our extinction or just make things worse.  Also you say you think this system will encourage more players to be active in pvp but this is also  proven untrue, the ladder was put into place for this reason and as with all of HSC introductions i participated in the hope, yet at the time i knew it wouldn’t work. Why I think this is so ~ you see pvpers are a breed..we dont all have it in us, we play the game very differently then players like yourself. we have many sets that have many stats and are usually mathematical in approach, we enjoy the change of reaching players who are buffed to the nines hunting and still winning the combat, the enjoyment we get from this is why we spend our stam and xp so vigorously and more punishment wont really make things any better just worse for us I guess as you say as it stands the bounty board is not a deterrent and it does not work, yet i believe you just came across a good pvper who was willing to loose his xp so he could enjoy playing the game the way he wishes. As I said, you cant make players play this way the ones who do just do. I know you mention that the pvper would get better enhancements for gold taking, this also will not increase the pvp population.  HSC gave us gloat  and pvp prestige to compensate already and this had no desired effect on the pvp community increasing at all, it was just nice for those of us who play this way ~ is this system really broken? does the BB have anything to do with lack of activity? Again sorry to pick holes! <3 thanks CD :)



#118 BigGrim

BigGrim

    Content Designer

  • Administrators
  • PipPipPip
  • 9,805 posts
  • Badge

Posted 09 April 2014 - 09:58

Now under your idiotic BB rules, why would someone want to even attack anyone else in the first place? No attacks means no bounties, which means the bounty board go dead.

 

Remain civil please. 

 

Why would there be no PvP hits? Nothing in PvP will have changed. People can still hit for gold and under this proposed idea, the Bountied PvPer would lose less levels, something you've all claimed you don't care about. There's actually the potential for LESS punishment here. Everyone seems to be bent out of shape because of no counter bounties, which is ridiculous. The removal of that would allow new players a chance to learn PvP, giving them a taste of it. They wouldn't be very good initially but they'd learn. Then, they might well step into PvP proper.



#119 paingwin

paingwin

    Veteran

  • Members
  • PipPipPip
  • 1,075 posts

Posted 09 April 2014 - 10:04

ClearDawn's so pretty!!!!! lol


ClearDawn's so pretty!!!!! lol



#120 Necra

Necra

    Veteran

  • Members
  • PipPipPip
  • 718 posts

Posted 09 April 2014 - 10:05

Remain civil please. 

 

Why would there be no PvP hits? Nothing in PvP will have changed. People can still hit for gold and under this proposed idea, the Bountied PvPer would lose less levels, something you've all claimed you don't care about. There's actually the potential for LESS punishment here. Everyone seems to be bent out of shape because of no counter bounties, which is ridiculous. The removal of that would allow new players a chance to learn PvP, giving them a taste of it. They wouldn't be very good initially but they'd learn. Then, they might well step into PvP proper.

because of players who are hit on the BB by the hunter 10 stamming just to remove and defencve buffs or chance they have of fending off the ones 100 stamming them. it will end up enraging them more not being able to bounty those 10 stamming just to strip buffs. other than that with some editing and tweaking other ideas can be worked with.   i do believe i made valid points in my responces


Edited by Necra, 09 April 2014 - 10:06.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: