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Dowster

Member Since 24 May 2013
Offline Last Active Oct 01 2016 13:27

Posts I've Made

In Topic: PvP Seasons Rewards. Thoughts and desires please.

29 July 2015 - 18:35

Not a specific reward but a related suggestion. Would there be any possibility of having two different leagues. One with xp loss per defeat and one without (as it currently is) with different rewards for each?

 

So people have the option of no PvP - opt out, soft PvP - normal league, or full PvP. With better rewards for higher risk


In Topic: What's really important in Fallen Sword

04 November 2014 - 18:20

I would like to mention one of the things FS has always had right is the PM and Guild chat system. The current global chat is a nice addition, but compared to most online games, the FS global is still more than the sum total of the communication methods that the game has - 5-10 lines of floating chat that flash up over the HUD and disappear forever within minutes, and not much more in guild coms or private messages.

There have been many occasions when I've been all out of stam and thing to do in FS but have kept it open and tabbed back and forth to it while playing another game in order to converse with a fellow fallen sworder who is also playing the other. So I suppose for me, what's most important is the communication, because that's what this game supports better than any other.

As I don't really see any reason to chose an online game over an offline one unless you actually want to interact with other people. This would be the part where I say that competitive pvp is the best way of interacting and making new friends aside from the act of messaging itself. As long as all is done in the interests and manner of good sport :)

As for most people playing the first 10-15 minutes and the never coming back. It's something that happens in any and all games online - especially as time moves on and the choice gets ever greater. If you were to stand in a starting realm on any of the big open world/sandbox games. In any given hour you would probably see over 100 people appear, run around for 10 minutes, then vanish never to be seen again. Likely they spent more time selecting hairstyles and eye make up, than actually playing the game..

Grab people, talk to them and try to keep their attention long enough to scratch the surface of the depth that FS has - efficient use of buff combos alone is a multifaceted affair. Even then probably more than half will leave after a short while spent trying to find which guild will make it easiest for them to breeze through the game without any challenge. But the good ones should stay. I hope ^_^

In Topic: Event Thoughts

04 November 2014 - 17:55

It would be nice to make Ruby next year with a more balanced distribution of the workload, especially as 25k was the original personal requirement for this event, there was no need for it to have been lowered in the first place.

25k kills is possible from about 7-8k stam, and has been so for the past 3 years. Especially for those who have previously completed the quest arc. Those who have not can put more stam into kills on the next year.

The top reward chests are more useful for people with high max stam. Someone with a 3k max levelling 3 times a week will probably see little difference between using a crystal chest or a ruby chest on their 5 minute hunts. It doesn't need to be easy for everyone to get top rewards right away, especially with crystal still so attainable.

In Topic: Event Thoughts

03 November 2014 - 18:38

I think 20 or 25k kills is fine for the personal target. I got about 80k from 20k stamina, and it is possible to kill only Fellows and Revs without wasting too much stam walking. Doing laps of Sphinx layer will get you 1-2 fellows per square and  2-6 revenants.

 

There's no reason a player with 5k or even 3k max stam shouldn't be able to hit the target in 1-2 hunts, and for those who have a bit more stam, they can still rack up a decent tally of kills and save some stam for the other events.

 

I still think it would be nice to have a little extra incentive bonus for those who are able to shoulder more of the burden though. Perhaps - keeping it simple, 1 extra chest for reaching 100k kills, or the 2 extra for ranking in the top 100 as we had this time (so it's not possible for anyone to get both)

 

Theres no reason why people who have been playing the game for years and have poured time and resources into upgrading their characters, should not be able to reap better rewards from those upgrades. I'm certainly not trying to advocate pushing new players away, but we should not be encouraging an attitude where they expect to have everything handed to them on a plate and someone who started yesterday will expect the same rewards as an 8 year veteran

 

It was only 4-5 years ago that a "full buff" package consisting of about 20 level 500 skills would be sold for 20-30 fsp, and im sure most of us can remember the monopoly that a very small number of guilds held over all the Titans in the first couple of years (back when the drops sold for thousands) The gap between those at the top and those just starting out was far wider back in the day than it is now.


In Topic: Halloween Event Not Plausible

02 November 2014 - 11:22

The biggest push this time has come at the end. With many of the previous globals, there was an initial surge (until the regulars hit their personal target) then a big slow down in the middle and slight pick up at the end. This time around the last 10 hours have been a huge improvement on the middle section.

 

We are currently 1hr from the end, with 5 mil kills left to go, in the previous hour just over 3 million was added to the total. Even if we end just short of the line, the efforts that have been made in the final furlong are commendable and heartening to see. I can actually say that I am happy to have been pushed off the bottom of the top 100 list this morning ^_^


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