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C4RPY

Member Since 22 May 2013
Offline Last Active Oct 10 2020 07:43

#997725 New Content. 4051 to 4200!

Posted by C4RPY on 12 July 2019 - 20:03

You're Welcome  :)




#990108 Legendary Event!

Posted by C4RPY on 14 February 2018 - 16:25

As always, grateful for the regular events, be it Global, Scavenging or LE... but come on.. feel that 2nd Crystal event within 12 months is due... seen 5 or 6 or more LE events since the last Crystal one  :)

 

Moaning and hoping aside, thanks for continued events! 




#989955 Legendary Event!

Posted by C4RPY on 07 February 2018 - 11:50

Great to see a couple New LE's as already mentioned. Thanks for the Event.

 

I was thinking we must be due a Crystal Event sometime soon though, can't remember the last one, the previous few have all been LE's unless I missed something. I can't be the only one running low on Crystal Frags ? 

 

Cheers




#816372 Reduction In Gold Gained From Creatures

Posted by C4RPY on 15 October 2013 - 11:15

I'm surprised its just the last few hunts. Its been there since the level 1600 content was added. I first noticed the drop in guild tax when one of our players (then at EOC) hit 1600. It has certainly made me work a lot harder at keeping a small guild liquid.

 

Yep it has effects all round, not just on individuals but also those that run guilds, maybe needing them to reduce structures or add to the guild bank more regular out of their own pocket.. more than normal.. I think this reduction should not have been put in place.

 

As already mentioned I can understand the reason for the market being flooded with Gold.. but a Cap on Gold gained would have sufficed rather than a reduction which is having many noticeable negative effects all round




#813639 Update v2.32

Posted by C4RPY on 27 September 2013 - 17:42

Nice update on the footprints..

 

On the composing front... aswell as being able to send tagged potions to guild members... could we also see other changes? Creating multiple potions at the same time.. maybe as an upgrade or reward for reaching certain levels? As we level, the XP gap to the next level jumps quite a bit (as expected) but we are not as yet able to level quicker really.. adding upgrades or a reward to compose multiple potions would make composing alot less pain staking..

 

Thanks




#794545 Should we limit creatures you can attack based on Actual Level?

Posted by C4RPY on 08 June 2013 - 19:05

The reason "pvpers" are for this change is because now EOC players are willing to lose a lot more levels for their guild then the "pvpers" and thus they cant control them as much ;)

 

This is very true indeed... surely PvP'ers should embrace the fact that leveler's are getting more involved in PvP and hitting them as they have hit others over the years, this should offer more enjoyment and fun to PvP'ers and their preferred part and style of gameplay.. yet it seems not so, not quite liking the fact that some players are now fighting back..




#794502 Should we limit creatures you can attack based on Actual Level?

Posted by C4RPY on 08 June 2013 - 18:10

Let the handful of players have their fun in de-leveling and re-leveling - there are no rules being broken, nor are there any players being placed in a disadvantage.

 

;-)

 

that's says it all really right there.. I agree with Dulch, I voted No.. can't see why this is a problem at all and why this has been bought up as an issue. It's isn't putting anyone or any player at a disadvantage to others... The players de-leveling for whatever reason have already hunted through the levels, if they wish to de-level and gain more GxP for the guild then that's upto them to do so in the best possible way they are able. It's part of the game they find fun and enjoyable.

 

If anything it creates business for HCS as players will buy FSP to use to re-level... and anything that keeps the funds coming into the game has to be good for the whole player base




#790719 Aim for the Top 100!

Posted by C4RPY on 23 May 2013 - 08:52

I imagine this will continue to rise through out the day... be interesting to see what it gets too..

 

For me, 100 FSP offered for 3 Ruby Tier Chests is value for FSP for me... Just an extra way to contribute to the community :)




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