GvG meaning Guild versus Guild combat or simply a "conflict" is the term for clans or guilds taking up arms against other guilds, hitting each other for 50, 75 or 100 hits on each sides, then having the hits on both sides processed afterwards by the system once the timer of 24 hours runs out (thats the duration how long each conflict lasts) and once its processed having Reputation Points gained and Rating earned depending on wether the conflict was a Loss, Draw or Victory. This is usually determined by whoever has more succesful hits on the other guild.
Note: An unresolved combat hit will always be counted as a loss for the attacker!
Note: If both sides do not reach the needed hits for the conflicts, the conflict will be counted as a draw with no RP & Rating change.
Here is some example of a victorious GvG:
Heres an example on how a clogged up GvG feed with multiple participants usually looks like:
As you can already see, theres a limit on how many participants can partake and how many times players can hit each other in the corresponding guilds.
Note: This means we have a finite number of hits, time and participants.
Also from the picture above you noticed that there isnt any GvG that has on the initiators site only 1 participant with all the required hits. This is because the rules of GvG changed over the course of the years to avoid abuse. Theres a minimum of 2 players on the initiators guild needed for 50 conflicts and in each conflict from the initiators site every player is maximum allowed to do 25 hits each.
Here it does not matter wether you hit your target in the conflicts with 10 or 100 stam, as it does not matter how many stamina is used per hit, staying cost effective and only using the minimum stamina needed per GvG is adviced though. In the retaliators guild, the conflict may be "cleared" by 1 player doing all the hits necessary in the conflict.
Before initiating a conflict, always make sure you have the following rights in the guild:
Without this right you will not have the right to initiate any Guild Conflicts, but you will be able to participate in conflicts already started by a guildmate with this right or incoming conflicts!
Should you have both a partner in GvG and the rights to initiate a conflict, all you have to do is find suitable targets in a guild for both, you and your partner and then hit on this option in the upper part of the guild frontpage of the guild you wish to GvG.
After clicking "Initiate Conflict" you will be forwarded to this page:
Here you can decide how many maximum particpants partake in a Guild Conflict (The maximum possible participants depends on your guild upgrade in that section and first and foremost the amounts of players on the guild you want to GvG against.
Number of attacks can be picked for 50, 75 or 100.
Note: The number of attacks determines how many RP is earned per GvG. Rating is not affected by the amount of hits placed.
Note: You can only initiate conflicts against guilds that have at least 4 players above lvl 50 in the guild and have 1 player that had been last time active less than 24 hours ago.
Next up after choosing the Conflict options you will be forwarded to the next screen, where you can check up on your settings to approve Conflict and officially start it...
OR be confronted with this message if the cooldown timer to GvG the same guild again, has not run out yet:
Note: After a Conflict against a guild has commenced and has been processed, it takes 10 days until the guild can be attacked again.
This concludes the first part of my GvG chapter and I hope you had a grandal time readin it.