Many thanks to all players who gave feedback on the previous revision. We think this revision is a good compromise and keeps the PvP Ladder separate from normal PvP.
Additions/changes from the previous revision are colored blue.
[*:3w434epy]PvP Rating starts at 0 when the PvP Ladder resets.
[*:3w434epy]When attacking a player, you choose between attacking for XP/Gold or PvP Rating. Attacking for PvP Rating will not take any Gold/XP if the defender has 0 PvP Rating or less. (Note this removes the need for an opt-in/out.)
[*:3w434epy]If the defending player has a PvP Rating greater than 0, they also take XP/Gold loss from a PvP Rating attack.
[*:3w434epy]PvP Rating can only be gained once per ladder reset from a player who has a PvP Rating of 0 or less.
[*:3w434epy]You can only gain PvP Rating from a maximum of 5 players with 0 PvP Rating or less after each ladder reset. You cannot gain PvP Rating from players with a PvP Rating of -5. (This means that after a player with 0 PvP Rating has been defeated 5 times, it will no longer be possible to gain any PvP Rating from them unless they increase their PvP Rating.)
[*:3w434epy]If you are defeated in combat while attacking, you will lose 50% of the equivalent PvP Rating you would have gained if you won the combat. Note that your PvP Rating can never be reduced below -5. Note also you can only gain PvP Rating when initiating combat.
[*:3w434epy]If you are defeated in combat while defending, you lose 1 PvP Rating (You cannot drop below -5 PvP Rating).
[*:3w434epy]Reduce the cost of the Protect XP upgrade (XP Lock). If you initiate any PvP attack, XP Lock will not work in PvP until the next ladder reset.
[*:3w434epy]Keep the PvP Protection upgrades.
[*:3w434epy]PvP Rating can only be gained from a player who has been active in the last 48 hours. This excludes players in the top 10 of your PvP Band.
[*:3w434epy]Players can only attack other players within +/-10 of their virtual level. Players can always attack the top 10 players in their band regardless of if the target is active or within +/-10 of their virtual level.
[*:3w434epy]PvP Rating is gained with the following formula:
PvP Rating Gain = floor(Stamina Used * 0.5) + (floor(Stamina Used * 0.5) * (MAX(0, Opponent PvP Rating) / MIN(1, Your PvP Rating))The PvP Rating Gain is then capped by the amount of stamina used. Note you don't gain any PvP Rating for bounty attacks.
[*:3w434epy]You can place a bounty for both an XP/Gold and PvP Rating attack, however only XP/Gold can be taken during a bounty (no PvP Rating gain).
[*:3w434epy]Change the Gloat/Honor skill to take/protect more gold.
[*:3w434epy]Addition of new bound potions and unbound item PvP rewards.
[*:3w434epy]Change Bounty Tickets so they are purchased with gold instead of Fallen Sword Points. (If this change goes ahead, your current Bounty Tickets will be converted back into Fallen Sword Points).
An in-game poll will be available shortly for this latest revision