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Vladimir00
Member Since 06 Jun 2013Offline Last Active Aug 19 2017 17:19
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#858322 Titan Update and Bounty Board Feedback
Posted by Vladimir00 on 28 March 2014 - 03:25
#858317 Titan Update and Bounty Board Feedback
Posted by Vladimir00 on 28 March 2014 - 03:00
Okay, I'm a bit late to the party, but I thought I'd throw in my two cents.
The titan update seems like a good one. I hardly ever titan hunt myself, but anything that would make it harder to cheat gets a thumbs-up from me.
PvP ladder hits being un-bountyable? Okay. I don't think it would really make a huge difference, since few people do this anyway, and the ones who do are typically laughed at and used as hourly chew toys... but it makes sense since the ladder is opt-in, and I suppose there's an off chance that it would encourage more people to participate, which is always a plus. The ladder is dead right now.
Bounties no longer being able to expire? Meh... don't really care either way. It was never something that made any sort of difference for me. I suppose it would prevent high level players who want their bounties to expire from taking clears personally (like some have mentioned). I've never had any problems with this, but if others have, I guess it could use tweaking.
Then there's this...
Furthermore, we are thinking that anyone who takes a bounty cannot be bountied for taking it. This would mean being a Bounty Hunter would no longer be more damaging to the Hunter, making it a viable part of the game again. However, we would like constructive feedback regarding this.
#829451 Hellforging Improvements
Posted by Vladimir00 on 11 December 2013 - 23:50
Isn't that the whole point of those items anyway ? - they were "designed" to be heavily skewed so the hell-forging should reflect that too ?
I thought about that, honestly, since it would make sense for a weapon "designed" for damage to become stronger in that area as it is improved... but for me, I'd prefer the consistency of increasing and distributing the overall stats.
Since Hoof plans on keeping the +5, +10... etc. system for lower level stuff, I don't think it would be ideal to use two systems that distribute their stats in completely different ways, as that could lead to some odd results.
Besides, improving other aspects of a piece of equipment to compensate for some of its weaknesses makes just as much sense as focusing on its strengths.
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#829264 Hellforging Improvements
Posted by Vladimir00 on 11 December 2013 - 16:06
Im seriously confused about hell forging, Ive just looked at the current system, and cannot for the life of me work out how it is worked out.
I used FS Calculator to work out what the stats should be for fully forged Pounamu Warriors Retribution, and its different to what it actually shows in my BP.
Did Hell Forging already get changed once?
The explanation on the actual forging page doesn't make sense either, it says +50 stat points, plus +1 stat point for each 50 levels.
That works out at +82 for a 1600 item, but the actual increase is 105 (which appears to be a total of each level gain)
Can anyone explain it for me?
It should come out to +210 for a lvl 1600 item. The bonus is +1 per HF level for every 50 levels, so if you forge everything 5 times, you're getting +5 additional stat points for every 50 levels. 1600/50 = 32 x 5 = 160 + 50 =210.
Given the total stats of those items, that's an increase of a little less than 6%.
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