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Member Since 16 Apr 2013
Offline Last Active May 19 2023 22:46

#919964 What DON'T you like about PvP?

Posted by vastilos on 16 February 2015 - 20:31

What I don't like about PvP is how easy it has become due to insane buffs, crazy potions and over powered gear. That took the challange away from PvP.

#919954 please extend pvp attack range

Posted by vastilos on 16 February 2015 - 19:56

Uh, they really do because the non PvPer's are the ones who will be firmly in the cross hairs here.


And what makes you say that? Just say I have some friends who are 50 levels higher than me who I would like to have some pvp fun with, but I can't because he's 50 levels higher than me. Knowing you, your answer is going to be "catch up to their level". But now said player or players have 2-3x the stamina I have and I have no chance to catch up. Increasing ranges would allow us to have a little fun with each other.

Your answer is one-sided since you've made it perfectly clear many times in the past that you dislike pvp.

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#918707 PvP is DEAD???

Posted by vastilos on 09 February 2015 - 10:10

Last I checked PvP attacks have risks. If you want risk free PvP, there's this thing called GvG. Oh, and in GvG, you get 25 free PvP hits that cannot be bountied. Otherwise don't cry when you get bountied for your PvP hit.

#917618 When where you guys going to tell us this

Posted by vastilos on 30 January 2015 - 23:06

So, when were you guys at HCS going to inform us consumers about your new VAT tax? In case you guys don't know what I mean, you now have to pay ad additional 20% tax for purchacing fsp on top of the taxes you're already paying.

Here is my example of what I mean. When I buy 110 fsp I used pay $20 plus my tax which totaled $22.60. Now when I buy 110 fsp I pay $20 plus my tax plus this additional tax which means I now pay $26 for 110 fsp. So in short, thank you very much.



#915551 An idea to help improve the PVP Ladder

Posted by vastilos on 15 January 2015 - 21:24

removing XP Loss just makes it another version of the Arena, we don't need more of that...


And it also makes it another version of GvG.

#915376 Titan Spotted!

Posted by vastilos on 15 January 2015 - 03:26

TKP taken away ?


it's just another gold sink people going after her they spent time and stamina in it you can't take away people their rewards after a mistake has happened ...


Umm... yes you can lol. Anyone that hunts it knows it shouldn't be there. And the fact it's there after it was announced it was gone for another year, means it's a bug. So, do the math.

#915271 Guest Players

Posted by vastilos on 14 January 2015 - 18:40

Not to be rude or negative but what was the point of this update? Delaying someone on choosing their name while they decide if they want to stay or not? The only reason why new players don't stay in the game is because there is no fasable way to make fsp to upgrade your character (unless you buy fsp) and that is the real problem. Who is going to spend money on a game they just started knowing that they might not stick around? Plus as I have pointed out in many other threads (which admins refuse to even look at or acknowledge) the "bang of your buck" on this game isn't worth it anymore. All other MMO's allow you to buy game currency for a cheap price, here it's roughly 10-20x more expensive for game currency than any other MMO, which is why I personally only donate once every few years. The other MMO's I play for $60 ($75 after I have to convert my Canadian currency to what ever it's converted to) I can get 100,000x the rewards and more items/stuff/gear/upgrades and most importantly, game currency. Heck in every other MMO I've played you get rewards just for logging in. Here you get nothing.

If you're aiming to keep players, change what you give to players who donate. Heck, even make it easier for the newer players to get fsp so they stick around. It's not that hard and you won't lose anything. Infact, you might actually KEEP new players.

Also remember, when running a business (I don't know if a single person at HCS is educated in business or anything business related) you have to spend money to make money.

Add more fsp rewards (and I'm not talking about those garbage shard offers). Make in game activities that give fsp rewards, or upgrade rewards (allowing someone to upgrade max stamina 5 or 6 times, giving someone 3-4 bp slots) and that type of enticement might actually KEEP players from leaving, and might actually entice players to spend some money on you guys.

The way to do things is pretty easy, but you admins make it seem so impossible and I fail to understand why (and I know a LOT of other players who don't understand why either).

#914450 Development Update 8th January 2015

Posted by vastilos on 09 January 2015 - 17:29

Thanks for the updates!        ............meanwhile in the United States!



Sorry, but it was colder up here in Canada the last few days than it was on Mars. Minus 40 and minus 45 celcius because of the windchill...


On a side one... does anyone live anywhere tropical (where the temperature doesn't go below 24 degrees celcius) that would rent me a room/house/condo/appartment so I can excape this insane Canadian cold? My currency is this Canadian maple bacon :P

#909117 Making Titan Hunting more Popular

Posted by vastilos on 13 December 2014 - 01:07

Folk have been saying that for over 2 yrs now (I saw a thread on the forum from 2012 about incorporating the FSH into core-game code) but nothing (well, very little) seems to have moved forward.


At this point, cheating is so prevalent, I'd rather lose the FSH functionality and ALL scripts be banned that have the (diminishing) ease of game play from using it ...


I dunno how much the cows are doing BEHIND the scenes about cheating, but this thread is proof of the depth of feeling about it and they remain silent. I know Hoof has said something akin to "just 'cos we're not commenting doesn't mean we're not reading" but, let's be honest, that's not really enough.


The "silence" from the cows IMPLIES one of three things...


1. They know about the cheating and don't care


2. They know about the cheating and can't prevent it


3. They don't believe that cheating is happening


I believe all the FSH has done is made the game too easy. I've never used it, never looked at it, and never tried it. And I can play just fine and figure out things myself. If I can't then I have a super awesome guild that can answer my questions. Either way, I don't need to use the FSH.

#909087 Making Titan Hunting more Popular

Posted by vastilos on 12 December 2014 - 22:56

What everyone is failing to realize is that as long as players are allowed to use FSH, then there will always be cheating. And since HCS cannot detect if you modify anything in FSH, then you can cheat all you want and you will not get caught. If you want to remove cheating (or hinder it a bit), remove FSH.

On another note, all someone has to do is go to a book store and pick up a C++ for dummies, Java for dummies (ect..) and you will learn to manipulate what you want on the internet. So essentially, as long as you are allowed to play a game on the internet, you can always cheat. Getting caught depends on how good the admins are at catching them. And no offense, I've suggested a lot of easy things that HCS coders cannot do, and that is why cheaters here will never get caught.

#906861 Quadruple Allegiance Tokens

Posted by vastilos on 03 December 2014 - 23:14

You should also consider adding BP spaces, Composing spaces, Max stamina.

#906858 Improve Loyalty Reward

Posted by vastilos on 03 December 2014 - 23:08

To be honest, and I've already mentioned this to Hoof, but the donation system does need a change and the prices of what's in the Alligence Section needs to be lowered.

What I suggessted to Hoof was that you need to give more than fsp and alligence tokens when people donate. What I suggessted to Hoof was to give players stuff like max stamina, bp spaces, composing spaces when donating. 400 fsp and alligence tokens (no offense) are not worth the $60 anymore. Here's a comparison between donation systems of this game and the other MMO I play.

For $60 (FS adds tax and currency conversion) I get 400 fsp and some Alligence tokens. Now the other MMO I play, for $60 (no tax or currency conversion) I get 6,000 game currency (like fsp) and bonuses for donating that $60. So that right there is an eye catcher for some people. Here in FS, BP spaces cost you 15 fsp each, so 400 fsp would get you 26 BP spaces. The MMO I play you unlock rows of BP spaces, which I get 6 BP spaces (one row) for 175 game currency (which would cost $1.75). And there is 6 rows per page, and 10 pages total (So 6 rows with 6 spaces, which is 36 spaces per page). And there is additional storage you can purchace outside of your BP which you inlock 10 spaces (one row) for 275 game currency (which would cost $2.75). And the additional storage has 10 rows per page, and there's 5 pages there (So 10 rows and 10 spaces per row, which is 100 spaces per page). On top of that, I am also given bonuses for spending the game currency, here you are not. That MMO also gives you bonuses for doing daily activities for yourself and your guild so incase you can't afford to spend real money, you can earn the for free. And that's just a few things.


I believe that in order to keep newer players (and to get more donations), you have to change what you give players for what they spend. I'm pretty sure when new players roll around and they get the hang of things, the donation system is what peeks their interest. Now looking at how much game currency you are given with no bonuses for what you donate, it makes the game seem like you have to invest too much time to get on your feet and to some what advance your character, when games like that give more.


I posted this idea to Hoof via tickets, if you don't believe me, and I'm not trying to offend anyone, but changing the donation system and the prices of the stuff in the alligence section I believe would bring in more revenue, and keep a few newer players.

#906546 New Seasonal Titan for Christmas?

Posted by vastilos on 03 December 2014 - 03:30

Maybe February can get a gigantic bleeding heart monster.......



Or Cupid's bow. Make Cupid the titan lol

#861239 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by vastilos on 08 April 2014 - 19:53

My best guess is that the pvp community has shrunken because of people like you (those who don't pvp). You don't like pvp, so you want it removed from the game or you cry like babies until it is changed to suit your needs and play style. And when the changes happen for you ladies, the pvp community gets affected and they find less and less reasons to play. People like you (those who don't pvp) are what kills the pvp community. Since your power of observation is so minimal, I bet you failed to notice that every time there was a change to the pvp system because people like you (those who don't pvp) cried rivers until changes were made to suit you, then the amount of people playing the game got smaller and smaller? I bet you can't because it doesn't fit your argument to get the BB changed to the way you want it to be.


A good example of whiners getting what they want -- PvP protection. People like you (those who don't pvp) cried and cried and cried until there was no more tears to cry and they finally got what they wanted, PvP protection, even though Hoof himself said it will never happen, the tears finally won, protection was added and then people started to quit. Probably the most drastic drop in game population came when the old pvp system was removed because of all the tears being cried and the ladder was brought in. I think when that happened the game went from a population of 2,000 to 1,500 in a matter of months. Then to wipe away more tears came PvP protection, another population killer.


The only thing not touched, the bounty board, which you now want changed to the way you (a non pvp player) want's it to be. So from my observations over the years of playing, I'll stand by my statement and say people like you (those who don't pvp) are the ones really hurting the game, not the pvp'ers themselves like you claim. The bounty board is empty because people are fed up of people like you (those who don't pvp) crying enough tears to make rivers to get changes that only suit you and then they, themselves leave since they find pressing 123456789, r, and 0 boring, which you (people who don't pvp) don't find boring because you don't have to use your brain when you play (since you know, you are dependent on FSH).


One thing I will admit. What kept the bounty board somewhat active was bounties being posted from ladder hits, which is a contradiction itself. You join the ladder expecting not be hit and when you do get hit, you bounty that person and it ends up demoralizing that person to not want to play the ladder anymore. So again, a cry baby wins. What I wanted done with bounties being posted from ladder hits was direct involvement from HCS. Example... person A hits person B. Person B bounties person A. Person A should report that to HCS. HCS should then remove person B from the ladder right then and there (after the reading the report/ticket) and set their stamina to zero as punishment. Do it a second time, stamina set to zero with a 24 ban with an explanation. Do it a third time, stamina gets set to zero with a 48 hour ban, so on and so forth.


I will also admit that some people do take that situation and use the bounty board to teach them a lesson. Example, I hit you, you post me on the bounty board, but I still stay on the ladder because you have to eventually hit me and I'll post you for hitting me and you lose 5 levels right away. Or if you don't hit me while on the ladder, I ask a friend to join and he ends up getting hit. I see through the ratings that my friend was hit from the person who bountied me and ask my friend to post him (And I'll cover the costs if necessary) so I can drop him 5 levels. He does. Now person who bounties my hits is being posted by my friend for posting me, so I can drop him 5 levels until he either stops posting my hits and accepts the fact that you get hit while on the ladder or he leaves the ladder. If necessary I can give you an example of this if you chose to PM me in the game, and I will be happy to point you to that person.


And no, I don't want the game to die at all. But this idiotic idea will be a game killer, just like every other pvp change you (people who don't pvp) get. And yes I will rub it in your face every single day (both in the forums and in the game through PM's) until I am either banned from the game or until the game shuts down due to lack of numbers.


EDIT: To say gold hits don't happen regularly is a horrible assumption also. I read my guild chat and every hour there is someone showing their gold hit or hits. They're just not being posted by the people who they are hitting.


EDIT 2: To say I don't want what's best for the game is just wrong. What's best for the game is to leave the bounty board alone. Period. You want what's best for you and people like you (those who don't pvp). Since I have observed that meddling with PvP aspects of the game always results in player loss, I will fight to make sure no changes to the bounty board happen to keep what little population we currently have.


EDIT 3: The only reason you want this change is because you want the attacker guaranteed to lose levels (you say up to 3). So for a guarantee loss of levels you say 100% Master Thief activation is too high. Ok, fine. So taking the crappy RNG into consideration, would say a 50% activation rate for Master Thief activation be fair enough (since it probably will then only activate 25% of the time) and Thievery taking away say... 50% of gold on hand (if thievery is at 100) if Master Thief doesn't activate?

#861183 PvP Tutorial

Posted by vastilos on 08 April 2014 - 16:02

Pinned. Should this not be in Game Help though?


To be honest Grim, it should really be in the game. Game help. Tutorials. Even create this in the pvp section in the action menu.

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