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drdoom123

Member Since 28 Jun 2013
Offline Last Active Mar 14 2024 14:19

#1010531 Realm chest update ideas

Posted by shindrak on 14 March 2024 - 13:32

Event chests:

 

Current stamina rewards 50-100 per chest

 

Loyalty tokens 50-100 per chest




#938772 Tanking guide !

Posted by drdoom123 on 13 July 2015 - 14:43

Tanking:

 

With tanking the key is to have capped defences and to hold threat with high defence it keeps you alive longer making it easy for the healer and with holding threat it keeps all the enemies to you and not at your team mates.

 

How do you hold threat?

 

-The way to hold threat is once you have grouped them use tremor so you stun them if they dont have cc immunity you can also stun them with tremor or you can despair them to silence them, this will also help group them as they tend to come closer when you silence them.

 

-After you have used tremor use impale, Impale is a good skill to use to hold threat as it generates high amount of threat so just spam that ;)

 

-With a boss all you do is spam taunt, if you keep taunt up at all times you wont lose threat but if the boss spawns enemies like the dog in asv/sv it may make things abit tricky hold threat, so for this situation the best thing to do is to keep inciting cry off cooldown and use that when they spawn this will draw them towards you and from there just spam taunt and impale this will hold threat of both the boss and the little enemies.

 

What can I do if I lose threat?

 

-The best thing to do is keep Inciting cry off cool-down at all times so just in case you lose threat you can just use that and regain control or you could stun or silence them with despair or tremor as long as they havent got cc immunity, you could also spam impale and flame rush as both of them generate threat.

 

 

How do I group them ?

 

-With the melee creatures they are pretty easy to group as they come to you so just stand still and they will run to you :)

 

-Rangers are a bit more tricky there two things you can do for this; you could group the melee creatures and then run to the rangers or something easier is to use the spell despair on the rangers this forces most the rangers to come to you or if its just one you could jolt them.

 

What should my attributes be like ?

 

As a tank you should only put points in two places, Melee and vitality.

 

Its up to you where you put the points but if you put all your points in vitality it gives you alot of hp and makes you harder to kill and makes things easier to heal.

 

If you put your points in melee it makes things harder to heal for the healer but it will give more DPS and with that you can hold threat better.

 

my tank build is half and half so when i level up i put half my points in melee and the other half in vitality but its up to you how you want to do it :D

 

Talents

 

Here an example of a tank build:

 

My OLD exact tank build:

 

http://talenttheory....1J1K1O1Q2V1Wc3/

 

My NEW exact tank build:

 

http://talenttheory....1K1O1Q2V1Wb2c3/

 

Example 2:

http://talenttheory....2I1J1K1O1V1Wc3/

 

My build does not have empathy maxed because with over 1k dps and 30% haste I don't use it because I can hold threat but if your a new tank and you take someone who has alot of dps its good to have Empathy maxed so you can cast that on them so they wont generate too much threat.

 

 

How should I arrange my spell bar ?

 

This is how i have my spell bar set up.

 

I have all my spells that generate threat together so i can easily swap between them and same with my defence spells they are together so i can change between them. I have taunt on second because i can easily keep taunting and have spiked armour up.

 

 

ibxvo1.png

 

What would be the best setup be ?

 

As a tank the best set you could use is the crafted silver set the carnelian jewellery with the infernal shield, infernal throwing star and and infernal melee 1h below is an example of the best tanking gear to use (for level 49 if you are reading this after any updates the gear may differ)

 

2r732x5.png

 

If i have missed something please comment below, your input helps !

 

 

 

Also dont forget to check out criplers amazing and detailed healing guide :

 

https://forums.hunte...showtopic=72961




#949262 Please don't make threads against other players on the forum.

Posted by l3fty on 21 September 2015 - 08:59

Just a reminder that we don't allow 'calling out' or personal attacks on the forum. It's unnecessary; if you have a problem with a player or an exploit or something please put in a support ticket.

 

Some ask why we don't allow it. These threads always descend into arguing, players get ostracised unfairly and it gives a terrible impression of the community.

 

Please in future use the support system.




#937779 Summons not attacking elite bosses

Posted by KeS on 01 July 2015 - 18:44

its the same for the defiler in CC




#926726 Disable vanity in PvP!

Posted by HolyGhost on 03 April 2015 - 02:16

dumb idea




#928608 Golden Tankard food

Posted by drdoom123 on 15 April 2015 - 00:20

so you sit down and order food just like real life and they go and come back and bring the food to you but you cant actually eat on the table ... this is what happens when you eat the food they serve 

1gpws8.png




#928086 12People in a group

Posted by drdoom123 on 11 April 2015 - 22:15

34dhlpy.png

 

:D




#921289 Quit setting us up for failure ..

Posted by UrcK on 24 February 2015 - 15:17

 How many times must we fail to meet the 17.5 million goal before it is lowered to what is possible and achievable for our current community .. as we fail to meet the goals each time the player base gets smaller and morale goes down .. I could go on and on about how stupid it is to set your player base up for failure or to blame 'us' for not reaching the goal .. but i'll let the community do that in the posts that follow this before this gets locked.

 

 




#917346 Game Update v2.64

Posted by Zorg on 29 January 2015 - 10:56

Below is a list of the changes that have just been put live. Please let us know if you have any issues, we'll be working on some more updates soon!

  • Players of level 1 to 100 will now get accelerated experience gain from creature kills.
  • Stairways will now show a blocked icon if you don't meet their quest / level requirements.
  • Auction house will no longer appear to cancel an auction, when it did not.
  • Once items are 'Perfect' they can no longer be crafted and will not be displayed on the Crafting page.
  • The 'View Creature' dialog now shows a quick link to the relevant Fallen Sword Guide page.
  • Added new buttons below world map to Wiki and Guide for quick access.
  • FSP Marketplace gold limit raised to 1,000,000,000 from 100,000,000.
  • Log entries for winning bidders on auctions will now include the price / currency paid.
  • Players will now only see one buff package from each player when searching to avoid single players flooding others off the market.
  • All top 250 highest lists for guilds and players will now exclude those inactive for 30+ days.
  • Auction listings will once again show the comparison tooltip if you have them enabled.

** EDITS **

 

Bug Fixes (January 29th)

  • Fixed bug where doors would show unblocked when you were on the stage of the quest required to enter it but had not yet completed it.
  • Increased the gold limit on the FSP Marketplace from 100,000 to 1,000,000 gold, reverted the previous change to the incorrect limiter.

Bug Fixes (January 30th)

  • Fixed bug where some buff package prices were displaying incorrectly, please contact support if you believe you were incorrect charged for a buff package.
  • Fixed issue where Extras in the Buff Market were not displaying / inaccurate.



#899080 some sort of idea kinda gotta work it out however

Posted by Removed18058 on 08 November 2014 - 20:42

hi everybody i've come up with possibly a good addition to the game please try to give constructive feedback negative positive no problemo as long as it contributes i really don't want to see any flaming or biggrim removing posts.

 

 

well then let's begin with the idea !:D

 

 

 

guild warfare

 

 

 

my idea to was to have a huge squared map where every guild get's to place a HQ and build stuff around it to have their own piece of land in the majestic world that is erildath.

 

 

let's break it down ! :D

 

30uth1w.jpg

 

this is an example piece for the map where guild get to place down their HQ wich can be placed down upon getting a new gvg structure

 

 

depending on the level of the guilds gvg structure they can have more buildings 

 

 

 

this is an example of the map with one guild HQ and a small city with a gvg structure of higher level

 

 

123bq6a.jpg

 

 

legenda:

 

red : guild HQ

blue: built structures

green area = buildable for the current guild gvg structure

 

 

 

 

other stuff to be on the map

 

 

there will be various resource nodes/mines on the map on  wich you can build an extractor building with some npc defenses

 

 

these npc defenses can differ in strenght depending on multiple things

 

- distance from the guild hq

- level of the guild ( in most cases the higher the guild level the stronger the guild so they won't be needing  as strong npc defenders as the lower level guilds)

- extra defenses from players defending it

- structures built around the hq that might give boosts

 

these buildings are not bound to the maximal buildable area determined by your maximal city range

 

 

each guild can have up to a maximum of 6 extractors running

 

two by default and the other 4 can be added by building certain structures.

 

 

there will be 3 different resources around the world of erildath

 

- crystal shards

- magic stone

 

 

now then the third one is a rather special one

 

basically the crystals shard and the magic stone have infinite amounts in it's nodes/mines

 

 

the third one sacred milk ^^

 

every hour  5 sacred wells filled with hoof milk will appear with about 100 distributions this can only be collected by players and can't have a structure over it

 

 

now let's go further into detail with the crystal shards and magic stone

 

these resources are needed for building structures and that's basically it.

 

the sacred milk is used to upgrade the gvg structure and upgrade your structures

 

( when i say structures it's structures/buildings in the warfare map not guild structures)

 

 

 

collecting resources

 

 

now how does the resource collecting work?

 

the magic stone and crystal shards will be collected via a structure built there will be a vast amount of these mines the structure collects 1 piece of crystal or magic rock every 15 minutes

 

however this can be boasted by players working in the mines :D

every allied guildmember on a structure will get a roll between 1 and 3 every minute and depending on that roll your guild will either gain 1,2 or 3 pieces of the resource.

 

onwards towards the gvg structure 

 

the structure itself will have to be made by using gold

 

further levels will also require sacred milk which can be collected during warfare.

 

 

the gvg structure will do multiple things:

-list completed conflicts

-determine the amount of structures and the distance that these structures can cover

-minor gold sink

 

 

 

 

next up warfare structures!

 

 

there will be multiple different structures to be built

 

building these structures will cost magic rock and crystal shards.

 

for building types i'd suggest the following

 

- defence boosting structures

- gathering boosting structures

- overworld boosting structures

- offense boosting structures

 

( yes offense it's called warfare the fighting will be coming soon don't you worry :P )

 

 

Let's get into the fight!

 

but first why should we fight? XD

 

well basically to get to a resource node you will have to expand your territory like in the good old days you would have a castle and around that a village with farms etc etc in this case the city ( guild HQ + structures) resembles the castle and the region around that is the village but before getting the village you will have to conquer land ^^ 

 

in the beginning the land will be defended by strong monsters or infested with vile creatures once cleansed it will then be occupied by a random person from your guild with his full stats this person is the landlord

 

they say cats have 9 lifes? 

 

well a landlord had 5 :P

 

the landlord of a square gains strenght after defeat his or her rage will grow giving more adrenaline and empowers him to fight even harder back.

 

the second fight the person get's 110% of his stats

3rd fight 125%

4th fight 150%

and last fight 200%

 

now then how do we beat an eoc player?

 

it's simple duh you just gotta go and take him/her on with some buddies create a group and swing at him :D

 

 

but wait wait uncle crip didn't you say that defenses got weaker the further away they were from the HQ?

 

well good job! :D that is indeed true ! :D

 

every square that you are removed from the HQ you lose 5% of your stats after having moved away out of a 3 square radius example picture down below after that every circle around it loses you 5% of your stats 

 

 

picture incoming!:D

 

 

2mfka3a.jpg

 

 

red = guild HQ

blue line = indicator of the weakening radius move past it and you start losing 5% of your stats per square

 

 

now then for defending it would be kinda stupid to have the strongest defenders on the frontlines where they would have the lowest stats that's why guild with the correct permissions change the landlords

 

 

to become a landlord on a square you must have logged in during the last 7 days upon capturing a square for your guild by defeating the opposing landlord 5 times or something else if still controlled by a npc a random player from your guild wich meets the 7 days requirement will be placed as landlord the landlords will be evenly divided so that atleast every guildmember who meets the 7 day requirement will be a landlord before another person becomes landlord on a second square.

 

landlords in play must stay in play so say players 1 to 20 are in the guild

 

the guild has captured 8 squares and players 1,5,9,11,15,16,18,20 are landlords the guild can then swap the land ownership between those players this means that player 2 will not be able to become landlord unless he get's automatically added upon capturing a new square.

now what can we earn and how do we earn it?

 

yup that's right i left the good stuff for the end ^^

 

 

i was thinking that this could actually bring some sort of new school gvg action

 

i was figuring 0.25 RP per square controlled at the end of each week?

 

this would encourage people to fight everybody around him/her and even further!:D

 

 

 

 

i think that his is about it

 

got any ideas suggestions critics you name it just post it down here and keep it civil and on topic

 




#819149 Freebies (I need Practice)

Posted by GFXGUYHALO on 09 November 2013 - 19:44

Here

 

V1

Freebie3_zps7ac53600.png

 

V2

Freebie6_zps75849cbe.png




#819121 Freebies (I need Practice)

Posted by GFXGUYHALO on 09 November 2013 - 12:10

Must Provide a render or theme (No Stocks Thank You) and Text (Subtext if needed).

 

 




#814235 Debonair Facial Hair: About the Game

Posted by Hoofmaster on 01 October 2013 - 23:06

444x250_logo.png

 
Mr Montgomery’s Debonair Facial Hair is a BAFTA-winning fast paced 2D action arcade game. You take the role of an apprentice barber training under the supervision of the legendary stylist Mr Montgomery in his barber shop Debonair Facial Hair. You are tasked with styling the moustaches of the rather eccentric residents of Stashton Upon Sea in your quest to gain the elusive title of Moustache Maestro!
 
But don’t be so confident! As the local residents are no push overs and to make matters worse a whole host of devious ruffians are out to destroy your moustache master piece! With 6 truly unique characters, 186 crazy moustache styles,11 extremely wacky ruffians, 40 challenging achievements to obtain and an innovative combing mechanic. Mr Montgomery’s Debonair Facial Hair certainly has plenty of fun filled moustache grooming to offer!
 
Now we moustache you, are you up for the challenge?
 

Trailer

 

 

 

Screenshots

 

600x222_cover.png

 
600x338_ss1.png
 
600x338_ss2.png
 

600x338_ss3.png

 

Due for release November 2013 on iPhone, iPad, iPod and Android.

 
Like the Debonair Facial Hair page on Facebook to stay up-to-date!
 

 




#810222 Composing!

Posted by Hoofmaster on 06 September 2013 - 00:30

The long awaited Composing feature is now live! You can start designing and making your own potions now by clicking here...
 
Enjoy!
 
~ The Fallen Sword Team



#809049 Ancient Battle: Rome Release Date Confirmed

Posted by Hoofmaster on 30 August 2013 - 10:14

170x170_ancientbattlerome.png

 

Good news! We can now confirm the release date for our next iPhone, iPod and iPad strategy game Ancient Battle: Rome will be on Thursday, 5th September!

 

You can find out more info about the game on the official game page and also check out a preview of the game on Pocket Tactics!






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