Sadly, new instances keep becoming longer and more dreary instead of fun and challenging.
For example, the only fun/challenging fight in Rumble's Grotto is the second boss - the entire team actually has to pay attention to when he spawns adds, be ready to stun, heal, and resurrect dead party members.
But the third boss? I think most people are secretly afking or watching tv/reading a book until it ends. There's just no challenge involved, you just plunk down right in the center of the room and shoot/whack at the boss until its dead... 2 million hp later.
A high level instance needs different strategies to finish aside from the current "tank keep aggro, healer heal, and all dps afk with auto attacks until big bad boss is dead 5-10 minutes later". I thought this was what testing ASV before releasing level 45 cap was supposed to address.
It doesn't need to be long, if doing the dungeon comes with a high risk of dying, then it is more fun to do. It will also provide a gold sink for some of the wealthiest portion of the population.
And strategy doesn't need to be complicated. For example, let the boss have a charge attack everyone can see, and needs to be silenced/stunned to stop or party dies. Or let boss randomly aggro the highest dps character for 15 seconds. Keeps everyone on their toes.
This way, can also shorten time for runs down from 1 hour for 4 relics.
Edited by Alteration, 07 April 2014 - 16:46.