Welcome everyone!
PvP Skill-tree, why?
- Cause the game needs more aspects / alternatives to attract more people as not everyone crave for the same kind of perspective
But we already do have lots of aspects? Super Elite Hunting, Titan Hunting, Leveling, Questing, PvP, Arena - you name it
- Or do we? as most aspects requires buffs which is only to be achieved through the Leveling aspect this leaves us with the prime aspect to overrule any other.
This leads to the point of the publication of this topic.
So how would it work?
- The PvP Skill-tree would be quiet diffrent from the leveling one as we are familiar with now. It won't require a specific level to be achieved through hunting but build on the fundament idea build on PvP points (which are temporary - will come back to this later)
- It's a dynamic system that requires activity to develop and to keep sustainable.
- You'll need to do some "leveling" to unlock the diffrent skills as you know it from the leveling one. But if you unlock it once it will stay unlocked no matter how many levels you lose.
How do I unlock these skills?
- The idea is based on PvP points earned through diffrent kind of PvP aspects and spent to achieve the ability to cast specific buffs / blessings / skills - you name it
- Skills will be linked just as you see it in present one. Offensive (Attack skills and Damage skills) and Defensive (Armor skills, Defense skills and HP skills)
Offensive linked attack-skills could be as followed: Rage > Fury > Dark Curse > Keen Edge > Coordinated Attack > Balanced Attack (each step requires PvP points sacrificed to Gurgriss to being blessed with the ability to cast these, the amount of PvP points require to unlock each step will increase slightly as you climb the links)
Defensive linked defense-skills could be as followed: Evade > Rock Skin > Auro of Protection > Constitution > Flinch > Nightmare Visage > Balanced Defense > Barricade > Coordinated Defense > Golden Shield > Dispel Curse > Shield Wall > Defensive Aura (as stated above same procedure would be used)
Specialized linked enhancement-skills: Empower > Demoralized > Undermine > Bastion > Side Step > Degrade > Sharpen > Retaliate
That's looking all good - but I've spent tons of FSPs to get acces to these skills through hunting!
- That's why these skills in the PvP Skill-tree are "temporary" caused by the dynamic mecanism to prevent it from being introduced to just die out a few weeks later.
How would that be?
- As you unlock the skills doesn't mean you can cast these yet. You've just unlocked the skill bank. If we decide it would cost 20 PvP points to unlock "Rage" as you purchase the skill you'll be handed the skill bank of '0/30 cast of Rage'
- Skills will be available in the Temple of Gurgriss whom you'll need to sacrifice PvP points to in return of blessings as skills. You sacrifice X PvP points to achieve X Skill cast of your choice these will be added to your bank
- PvP points cost per skill will depend on which kind of rank the skill is as 'Rage' would be considered as a '1st Rank skill' it will be slightly cheaper than Defensive Aura which would be considered to be a '19th Rank skill'
Wouldn't this lead to players skipping leveling to just earn skills the easy way without requiring specific level to cast any skill on the PvP related skills on the PvP Skill-tree?
- As for the fundamental idea of buffs/skills would be to have benefits for playing actively and getting better / more specialized I don't see this would be a problem. As stated above the skills at the PvP Skill-tree would require stamina usage to achieve these PvP points just as leveling takes stamina it would flatten out most advantages. If you want the skills to be yours unlimited you would still have the desire to level-up to achieve the skill permanently by reaching the required level.
- Players would keep on leveling up as items too are linked to the Leveling aspect with increasing stats to have a better shot at diffrent PvP aspects such as Bounty Board or Ladder the desire would stay healthy.
Upgrades which could be added if this idea is implemented:
- +10 Skill bank (choose skill)
- +1 Blessing per day (maybe add some kind of limit of sacrifices to Gurgriss to prevent missuse of some kind)
What did you like?
What did you dislike?
Let the community know your oppinion!