The game will be offline on Monday 21st November 2016 at 10am (GMT) for approximately 4 hours.
When we come back up, please visit either Google Play or the App Store and grab the latest version (1.4.5).
Patch Notes
Features
- Added missing Localization for Missile Silo panels and text.
- Gathering tiles inside your territory now gather 25% faster.
- Players can now gather from tiles in enemy territory.
- 4 new push notifications preference
- Nuked (Deployment / Location)
- Alliance Message Updated
- Secure March Interacting
- Updated the UFO HUD prefab and the reward panels to distinguish between epic and standard UFOs.
- Buffs, Facility Overview and Item Resource panels now all display accurate information when the Nuclear Fallout debuff is active.
- Tutorial Buttons now bounce to make the action more obvious.
- The Active Silos panel now shows some more useful information in terms of whether enemy players have Nukes available.
- A new Objective has been added for visiting the World Map.
- When contacting Game Support a valid email address is now required to submit a ticket.
- Improved the performance of the world compass.
- Improved the performance of the territory generation.
- Improved the performance when receiving network messages.
- Fixed an issue where the world map would update the world view if a realm event came in for other parts of the realm.
- Fixed research extended info not showing when you pressed the bottom panel.
- Fixed research extended info panel not showing the correct icon.
- Fixed a bug where the deployment window would not show an incorrect icon if the location was not yet known.
- Fixed a bug on the client where a sector could display as captured even if the march was recalled.
- Fixed a display glitch with Silo names.
- Fixed an issue where recalling a Secure march displays incorrect notification.
- Fixed an issue where the client would receive world map events outside of the world map.
- Improved an issue where deployments might spawn battle effects if they are not in battle.
- Fixed an issue where upgrading an outpost doesn't update the outpost panel beneath the popup.
- Fixed an issue where the world map could be loaded multiple times initially.
- Resource nodes show incorrect resource type until you visit the location.