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#1 BigGrim

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Posted 14 October 2015 - 12:15

Hi all,

This is a major content update, we have just added the following to the game...

- New Area 'Pandarite Sea (Rocks)'.
- New Area 'Pandarite Sea (Shore)'.
- New Area 'Pandarite Sea (Salt Sands)'.
- New Area 'Pandarite Sea (Swell)'.
- New Area 'Pandarite Sea (Primitive Pools)'.
- New Area 'Hornarac Beach (Slimy Stretch)'.
- New Area 'Hornarac Beach (Blug Haunt)'.
- New Area 'Hornarac Beach (Kelp Fields)'.
- New Area 'Hornarac Beach (Wallow)'.
- New Area 'Hornarac Beach (Reef)'.
- New Area 'Hornarac Beach (Pools)'.
- New Area 'Hornarac Beach (Depths)'.
- New Area 'Hornarac Beach (Abac Abyss)'.
- New Area 'Hornarac Beach (Slime)'.
- New Area 'Hornarac Beach (Hakulaq Haunt)'.
- New Area 'Hornarac Beach (Urchinoid Pools)'.
- New Area 'Hornarac Beach (Shallows)'.
- New Area 'Hornarac Beach (Rocks)'.
- New Area 'Hornarac Beach (Lagoon)'.
- New Area 'Hornarac Beach (Bay)'.
- New Area 'Hornarac Beach (Dunes)'.
- New Area 'Hornarac Beach (Garrison)'.
- New Area 'Hornarac Beach (Tides)'.
- New Area 'Hornarac Beach (Headland)'.
- New Area 'Hornarac Beach (Tombolo)'.
- New Area 'Hornarac Beach (Island)'.

- 25 New Creatures.
- 2 New 'Champion' Creatures.
- 1 New 'Elite' Creature.

- 1 New 'Common' Item.
- 2 New 'Rare' Items.
- 2 New 'Unique' Items.
- 2 New Item Sets.

- 3 New Portals.

- 2 New Relics.

- New Quest 'Sun, Sea and Slaughter'.
- New Quest 'Demoness Destruction!'.


It is rumored that a new portal to the Pandarite Sea (Rocks) has been discovered in the Pandarite Sea (Pools).

A new Feedback thread is open for all who wish to comment!

Enjoy

~The Fallen Sword Team

#2 Egami

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Posted 14 October 2015 - 12:23

Thanks HCS. (o0



#3 vlkfenrir

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Posted 14 October 2015 - 19:18

Level 2665 creatures seem to be immune to AM. I have been running AM 575 and not a single monster of that lvl respawned.

 

 

Perhaps it is intentional?

I have to admit it could be annoying but it could also bring sort of surprise and maybe also challenge if some creature every now and then was immune to some buff.



#4 rowbeth

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Posted 14 October 2015 - 19:22

@vlkf: I had noticed a similar effect in the past - albeit many many levels ago.



#5 BigGrim

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Posted 15 October 2015 - 11:07

Level 2665 creatures seem to be immune to AM. I have been running AM 575 and not a single monster of that lvl respawned.


Hrm. It was not auto spawning. Fixed now.
 

@vlkf: I had noticed a similar effect in the past - albeit many many levels ago.


Do you happen to recall what creature that was? I've checked the last 200+ levels and everything else is spawning correctly.

#6 tharzill

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Posted 15 October 2015 - 15:07

The one at 2665 was the only one I saw BG.



#7 vlkfenrir

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Posted 15 October 2015 - 15:43

Do you happen to recall what creature that was? I've checked the last 200+ levels and everything else is spawning correctly.

 

I believe that was fixed already when that particular content was still new.

 

And thanks for the fix.



#8 BigGrim

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Posted 15 October 2015 - 15:47

Okay, grand! Glad it's already sorted!

#9 Kedyn

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Posted 15 October 2015 - 15:52

Okay, grand! Glad it's already sorted!

 

Hey Grim,

 

Awesome update, and glad to see the content still churning! 

 

I don't mean to pry off-topic, but do you think there is any way to look into the range (1600-1750ish) of monsters that don't drop any common gear? Would it be possible to add some items around those levels sometime down the road? 

 

Thanks, 



#10 BigGrim

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Posted 15 October 2015 - 16:45

Do you think there is any way to look into the range (1600-1750ish) of monsters that don't drop any common gear? Would it be possible to add some items around those levels sometime down the road?


Yeah, that's totally something I can do. Just need to remember the entire area where we removed common items prior to Composing. I think it was bigger than 1600 to 1750 but I cannot remember off the top of my head.

#11 rowbeth

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Posted 15 October 2015 - 20:28

Do you happen to recall what creature that was? I've checked the last 200+ levels and everything else is spawning correctly.

 

When I said "many levels ago", I actually meant "**MANY** levels ago". (Certainly longer ago than my memory can hold details for.)

 

I hadn't expected you to go hunting for them - sorry.


Edited by rowbeth, 15 October 2015 - 20:30.


#12 yghorbeviahn

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Posted 16 October 2015 - 07:21

Yeah, that's totally something I can do. Just need to remember the entire area where we removed common items prior to Composing. I think it was bigger than 1600 to 1750 but I cannot remember off the top of my head.

I believe they starts to drop again at 1846, but I can't remember where they'd stopped.



#13 BigGrim

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Posted 16 October 2015 - 10:16

When I said "many levels ago", I actually meant "**MANY** levels ago". (Certainly longer ago than my memory can hold details for.)
 
I hadn't expected you to go hunting for them - sorry.


Ah. Heh heh, no worries. :)

I believe they starts to drop again at 1846, but I can't remember where they'd stopped.


Okay, that gives me a rough idea of where to look. I'll make a note of it. I'll look to sort it when I can but it will be a lower priority fix, rather than the updates I have plotted out at the mo. Especially with Halloween coming up!

#14 rowbeth

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Posted 16 October 2015 - 11:18

Yeah, that's totally something I can do. Just need to remember the entire area where we removed common items prior to Composing. I think it was bigger than 1600 to 1750 but I cannot remember off the top of my head.

 

BG: there is this really nifty thing call the "Ultimate Fallen Sword Guide", that lets you search for items by rarity and level range, and shows wearable common items are dropped up to level 1600, then start again at 1878.

 

Maybe there should be a link to this guide somewhere, because its *really* helpful. ;)



#15 BigGrim

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Posted 16 October 2015 - 11:33

Oh hardy har har! Ain't you just the comedian! :D

#16 rowbeth

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Posted 16 October 2015 - 17:28

(It was really Yghor's post that made me think to mention it - but quoting that didn't seem to be quite the same)



#17 Windbattle

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Posted 21 October 2015 - 06:52

Has anyone else run into issues with the "Sun, Sea and Slaughter" Quest? I did the first 2 parts and there is no more quest to do ... is it suppose to be a continuation on the next block of content?

 

Started the quest and killed the required amount of "Hornarac Blug Fish". read over the quest prompts several times and not sure its doable.


Edited by Windbattle, 21 October 2015 - 06:53.


#18 BigGrim

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Posted 22 October 2015 - 12:37

Has anyone else run into issues with the "Sun, Sea and Slaughter" Quest? I did the first 2 parts and there is no more quest to do ... is it suppose to be a continuation on the next block of content?


Hey Windbattle.

I had no problem when I tested it and cleared it with Hooftest. What issue are you having specifically?

~ Grim

#19 Pardoux

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Posted 24 November 2015 - 23:13

There's a mistake in the realms ;)

 

Go to "Hornarac Beach (Hakulag Haunt)" and check the mouseover for the doorway to the next level.

 

It says "Hornarac Beach (Shallows)" - as does the actual doorway when on the square - but it goes to "Hornarac Beach (Urchinoid Pools)" as it should be ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#20 SirAdmiral

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Posted 25 November 2015 - 01:12

Yeah, that's totally something I can do. Just need to remember the entire area where we removed common items prior to Composing. I think it was bigger than 1600 to 1750 but I cannot remember off the top of my head.

 

Pretty much nothing drops common items from like level 100 to 130. Not really a big range, but impossible to compose without events down here. Just turn 50% of rare drops into commons and you're good.




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