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Tartarus1

Member Since 19 Apr 2019
Offline Last Active Today, 19:24

Topics I've Started

Attribute Revamp

15 February 2020 - 20:25

Every time we level up we only add points into dmg since all other stats are useless which seems like a waste of potential to upgrade the page.
 
Here's how I like to envision the new change of the "Attribute" page :
 
Every level-up = 2 points
Every Lv. 1000 = 2,000 points
Cap-Limit Every Lv. 1000 = 1,500 points (once all stats are capped cap limit increases by +250)
 
Now this part is where the new changes begins :
 
We have 10 "Buff Slots" to begin with (1st 2 unlocked at level 1). These buff slots acts as a passive buff meaning we don't waste stamina to activate nor does it have duration timer.
 
Every 1000 you gain 2 extra "Buff Slots" (capped at level 4000). The starter 2 slot buffs level will be equal to the buff level you put points in. Once reaching level 1000 equipped buffs will always be at lv. 200. Passive buffs will block other players buff but it does not block/override buffs from "Guild RP" and "Potions" (Meaning you can get 2x Adept Learner buff and stacks together).
 
Each point add 1 point to our stats, in this suggestion it would work differently by introducing multiplier effect based on players level :
 
Lv. 1-499
1- Starter Buff Slot = 2
2- Attribute multiplier = x1
3- Buff Level = Based on players buff level
 
Lv. 500-999
1- Buff Slot = 2
2- Attribute multiplier = x2
3- Buff Level = Based on players buff level
 
Lv. 1000-1999
1- Buff Slot = 4
2- Attribute multiplier = x2.5
3- Buff Level = Lv. 200

 

Lv. 2000-2999
1- Buff Slot = 6
2- Attribute multiplier = x3
3- Buff Level = Lv. 200
 
Lv. 3000-3999
1- Buff Slot = 8
2- Attribute multiplier = x3.5
3- Buff Level = Lv. 200
 
Lv. +4000
1- Buff Slot = 10
2- Attribute multiplier = x4
3- Buff Level = Lv. 200

 


Guild RP Revamp

05 February 2020 - 19:23

Ok another revamp on one of FS features "Guild Conflict RP Buffs". What do you think of these buffs and ones are good/bad ones you want me to modify.

 

https://imgur.com/a/TbH6rSn

 

 

In this part (different from the one above) is where a new resource material can be bought called "Radiant Crystal". These resources are used to create "Ancient" class set (1 rank higher then epic items) of hunting gears and defense gears.

 

The gears are always a 2-set pieces and recipes are obtained in events. Lastly crafting the item is ALWAYS "Very Low" success rate.

 

Here's some guideline on how this works :

 

SHAPES :

There are 5 shapes and their appearance bears no importance : 

1- Circle

2- Square

3- Triangle

4- Hexagon

5- Star

 

Structure : Scribe

The introduction of this structure will allow you to buy RP Crystal Bag to buy materials for crafting "Ancient" sets and reduces the cooldown of "Guild Conflict" by a set of % to initiate even more GvG wars. There are 5 levels to this structure and each level allows you to purchase crystals of said level.

 

Level 1 = Purchase cost 20,000,000g + 500 RP. Upkeep cost 2,000g. CD reduction by 5%

Level 2 = Purchase cost 40,000,000g + 900 RP. Upkeep cost 4,000g. CD reduction by 10%

Level 3 = Purchase cost 80,000,000g + 1300 RP. Upkeep cost 6,000g. CD reduction by 15%

Level 4 = Purchase cost 160,000,000g + 2000 RP. Upkeep cost 8,000g. CD reduction by 20%

Level 5 = Purchase cost 200,000,000g + 3000 RP. Upkeep cost 10,000g. CD reduction by 25%

 

Purchasing all 5 levels will reward you with the "Battlefield Warlords" achievement which will grant you 3 free building structure slots and 1 relic capture slot.

 

LEVEL :
There are 5 levels and to get them you need to buy recipe and learn them in order to craft them :
 
Level 1 = Recipe cost 1000g & requires 1x "Radiant Crystal" to craft. Success Rate = Very High
Level 2 = Recipe cost 10,000g & requires 2x "Radiant Crystal" to craft. Success Rate =  High
Level 3 = Recipe cost 100,000g & requires 2x "Radiant Crystal" to craft. Success Rate = Low
Level 4 = Recipe cost 1,000,000g & requires 3x "Radiant Crystal" to craft. Success Rate = Very Low
Level 5 = Recipe cost 10,000,000g & requires 3x "Radiant Crystal" to craft. Success Rate = Very Low
 
 
COST :
Depending on which "Radiant Crystal" RP pack you buy, those crystals will determine the level of the gears you can craft :
 
5 RP = Level 1-1000 gears
10 RP = Level 1001-2000 gears
15 RP = Level 2001-3000 gears
20 RP = Level 3001-4000 gears
25 RP = Level 4001-5000 gears
?? RP = With each 1000 level milestone the cows add, more crystals (+5 RP for each subsequent increase) will be added to the game.
 
When purchasing RP pack you have a 50% chance to gain 1 free crystal.
 
Here an examples of how this idea looks like :
 
1- Lv. 50 Hunting Gear (Weapon + Armor). Requires to purchase 5 RP Radiant Crystal pack.
2- Weapon + Armor recipe both requires : 3x Lv. 1, 2x Lv. 2 radiant crystal (leaving out the shape as the requirement will require different crystals). Buy level 1 & 2 crafting recipe from shop.
3- If it failed then keep trying again (hence why the RP cost is soo low).

Guild Achievements Revamp

31 January 2020 - 10:12

Along side the negligence of the update on Loyalty token page, I'm also sad this "Guild Achievements" got tossed aside as well.

 

This need some serious changes and I need your guys opinion and input on these suggestion.

 

Legend :

 

==================

Name : 

Achievement : 

Condition : 

Tier 1 Reward : 

Tier 2 Reward : 

Tier 3 Reward : 

Tier Omega Reward : 

Comment : 

==================

 

 

 

 

==================

Name : Eye of True Sight

Achievement : Defeat "Invisible" creatures

Condition : Kill 1mill/100mill/50bill/250bill "Invisible" creatures.

Tier 1 Reward : +200 Max Stam

Tier 2 Reward : +300 Max Stam

Tier 3 Reward : +400 Max Stam

Tier Omega Reward : +1000 Max Stam & +10 Stam Gain & +750 XP Gain

Comment : This achievement replaces "Eagle Eye" & "Abrakadabra"

==================

 

==================

Name : Dimensional Storage

Achievement : Get a combine "Guild Kill Streak (GKS)"

Condition : Total GKS 100k/175k/250k/500k

Tier 1 Reward : +5 Guild Store

Tier 2 Reward : +10 Guild Store

Tier 3 Reward :  +15 Guild Store

Tier Omega Reward : +50 Guild Store

Comment : This achievement replaces "Unstoppable" & "Exterminators"

==================

 

==================

Name : Unity = Power

Achievement : Defeat creatures using "Group Attack"

Condition : Defeat 100k/200k/300k/1mill

Tier 1 Reward : +1 Max Member Per Group

Tier 2 Reward : +2 Max Member Per Group 

Tier 3 Reward : +3 Max Member Per Group

Tier Omega Reward : +6 Max Member Per Group

Comment : This achievement replaces "Stronger Together"

==================

 

==================

Name : ??? Slayer

Achievement : Defeat "???" creatures

Condition : Kill 1mill/5mill/20mill/1bill

Tier 1 Reward : +1% Stats & +1% XP

Tier 2 Reward : +2% Stats & +3% XP

Tier 3 Reward : +3% Stats & +5% XP

Tier Omega Reward : +20% Stats & +50% XP & 10% Item Drop Rate

Comment : The "???" represent creature type so this is not a single but multiple achievements

Comment : Scavenging creatures do not count for this achievement

==================

 

==================

Name : Master of Cave Exploration

Achievement : Defeat "Cave" creatures

Condition : Spend 10bill/100bill/1trill/5 trillion golds

Tier 1 Reward : +10% Item Drop Rate

Tier 2 Reward : +15% Item Drop Rate

Tier 3 Reward : +20% Item Drop Rate

Tier Omega Reward : +80% Item Drop Rate

Comment : I know you guys gonna say the rewards is too much but the point of this achievement is to drain golds out of the game and help players get the items they want. 

==================


Buff Market Mini-Revamp

20 August 2019 - 12:10

There's nothing wrong with how the current "Buff Market" works atm but I feel that there still room for improvement to make it even better then what it is.

 

Here is how I like to envision how the new "Buff Market" layout would look like :

 

3 separate links for "Featured Buff" "Basic Buff" "Hi-Buff" in the Buff Market page.

 

Featured Buff

This page is self explanatory and work the same way as the current featured buff on the left side of the buff market works.

 

The only different here is that the cap limit for how much featured buffs can be displayed is increased so other people can get featured

 

Basic Buff

This page works the same way as current buff market page with exception of few minor changes :

 

1- Only buff level 175 & below shows up on this page.

2- FSP Buff on left side (where the featured is in our current buff market) while gold buff on the right side.

3- Increase the cap limit of displayable buffs

4- Multiple search result based on buff desired and not what players can offer.

 

NOTES : On point #4 whenever we search for more then one buff we almost 98% of the times don't get the result of the search we want because players do not offer the result we are searching for. For example :

I'm searching for buff A/B/C/D/E/F together, but the search result give me zero result cause no players has all these buffs on single offer they give. So rather then going for player offer the search result should go based on how many people has these buff and display the result (similar to how we search for single buff).

 

Hi Buff

This page is the same as "Basic Buff" except it's for Level +175 buffs (a.k.a level +190 buffs)


Loyalty Token Shop

02 August 2019 - 10:56

It been +10 years since I last played this game and yet the token shop (which the tokens in my opinion is much rarer since you can only get it by loging in daily for 5 tokens and buy FSP to get bunch of them) didn't receive any form of update.

 

I remember seeing the keys (which is now total garbage and waste of space) being added to the game when chest was added for the 1st time to the game.

 

Out of ALL the tokens item we have UB/LF/DB/GE DB are the only thing people goes for.

 

 

The token shop needs a major over-haul and add potions exclusive to the shop which cannot be bought/made/earned (a.k.a Sales Shop/GE/Invent/Composing).

 

I have 21k tokens and there's nothing to buy.

 

Can any1 help convince the cows to restructure the token shop by coming up with suggestion ?

 

=============================================================================

 

Legend :

 

Potion Name

Skill | Level | Duration

 

Beginners Loyalty Token

*Items in this page can only be bought by players under level 50 & it's bound to the player.

 

Explorers Potion

Adept Learner | 200 | 120m

Librarian | 200 | 120m

Animal Magnetism | 200 | 120m

Conserve | 200 | 120m

Light Foot | 200 | 120m

Doubler | 400 | 120m

 

Warriors Elixir

Fury | 200 | 120m

Berserk | 200 | 120m

Dark Curse | 200 | 120m

Enchanted Weapon | 200 | 120m

Wither | 200 | 120m

Shatter Armor | 200 | 120m

 

Potion of Supreme Luck

Find Item | 400 | 120m

Quest Finder | 400 | 120m

Quest Hunter | 400 | 120m

 

Dimensional Storage Potion

Pocket Void | 50 | 21600m (~15 days)

 

Pocket Void : For every level player gains an additional item slot.

[NOTE : This potion can only be bought once. After timer expires if players has more items then what he originally had, players will still retain the items in backpack but will not gain any new items until they free-up more space]

 

Loyalty Token

*Items in this page (and onward) can be bought by all players. Items in this page are a bit higher level and pricier then the original cost. Items in this page are bound.

 

Auspice of Ancient

Conserve | 450 | 120m

 

Scholar Draft

Adept Learner | 400 | 120m

Librarian |  400 | 120m

 

Potion of Intensity

Doubler | 1500 | 120m

 

Everlasting Potion

Unbreakable | 200 | 300m

 

Fleeting Potion

Light Foot | 1250 | 120m

 

Limit Breaker Potion

Coordinated Attack | 400 | 90m

Coordinated Defence | 400 | 90m

Keen Edge | 400 | 90m

Smashing Hammer | 500 | 90m

 

Guardian Defender Potion

Shield Wall | 400 | 90m

Sanctuary | 400 | 90m

Armor Boost | 400 | 90m

Constitution | 400 | 90m

 

Potion of Full-Body Enchant

Enchant Weapon | 2000 | 120m

Enchanted Armor | 500 | 120m

Enchant Shield | 500 | 120m

Enchant Ring | 500 | 120m

Enchant Amulet  | 500 | 120m

Enchant Boot | 500 | 120m

Enchant Helmet | 500 | 120m

Enchant Rune | 500 | 120m

Iron Fist | 500 | 120m

 

Exclusive Loyalty Token

All these potion are categorized as "Ancient" class (1 level higher then epic) potions. "Distil" does not work on "Ancient" class potions.

 

Potion of the Divine Hunter (6800 Tokens)

Doubler | 5000 | 200m |

 

Hunting Lord Potion (4000 Tokens)

Doubler | 3000 | 200m |

 

Potion of Divine Knowledge (3000 Tokens)

Adept Learner | 1000 | 200m

Librarian | 900 | 200m

 

Rampage Potion (3000 Tokens)

Animal Magnetism | 500 | 200m

Conserve | 1000 | 200m

 

Alchemist Prized Potion (3500 Tokens)

Distil | 250 | 200m

Brewing Master | 500 | 200

[NOTE : BM will not increase Dis duration nor Dis increase BM level upon usage]

 

Potion of Beastairy Knowledge  (3500 Tokens/Token Potion Exclusive)

Creature Hunter | 250 | 200m

 

Creature Hunter : 0.1% per point to Damage. For every 1000 creature level Damage increase by 2.5%.

[NOTE : I know it's not the best but wanted to give a unique potion for Loyalty Token similar to how "Pride" is to composers.]

 

 

Keys & Material Loyalty Token

*Keys in this page remains the same (have no idea how to make it better so sorry). 

*Potion Material can be bought here at bulk quantity (might come in useful later on as the devs are planning on reworking the old invent potion in the near future).

 

 

Global Loyalty Token

*Global Booster potion remains the same (no changes require here as well).


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