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#241 l0rdka0s

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Posted 27 July 2018 - 21:10

They shut it down because very little ppl were on it in the first place, so highly unlikely that they would bring it back.

it's a shame.. I did enjoy playing with no lag :)


Crofil - 49  O=(`-`Q)

l0rdka0s - 49 Tank

Ridcully - 49 healer

Liforc - 49 Ranger

Nihilus - 49 Warsin

+ others


#242 Thomas02

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Posted 28 July 2018 - 00:33

Call forth the Aussie army of players and demand that it be return safely so that you may play the game with no lag!


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Rampaging Rabbit!!


#243 KeS

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Posted 06 August 2018 - 15:54

Hehe, LegendVon  :D  :D , Come back to eldevin  :lol:  :lol:


Would love to but a lot has happened. But that's for another day. Seems things are still dreaming....and kicking

The world is cruel...as will I....


#244 Kezza

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Posted 10 September 2018 - 19:14

Would love to but a lot has happened. But that's for another day. Seems things are still dreaming....and kicking

:D


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All Characters maxed

 

All Professions maxed


#245 Shroude

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Posted 22 November 2018 - 16:28

Make a smartphone port of this game and it shall flourish.  I refuse to come back to this game with the lack of people online and i am sure 5000 other people feel this way too lol.



#246 Thomas02

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Posted 03 January 2019 - 18:15

So besides the small bug fixes and some changes to Achievements the devs also put something that is very interesting in Weaponsmithing. Everyone should go check it out and give your opinions on it.  :D


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#247 Steve1973

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Posted 05 January 2019 - 16:56

So besides the small bug fixes and some changes to Achievements the devs also put something that is very interesting in Weaponsmithing. Everyone should go check it out and give your opinions on it.  :D

Well spotted :o  I think its a bit of wishful thinking :lol:

 

Saying that, the inf weapons should be moved into next section up now as they are only lvl47 ;)


Edited by Steve1973, 05 January 2019 - 17:05.

When in doubt. Blame lag ;)


#248 Thomas02

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Posted 05 January 2019 - 19:58

Well if they add in something new to the box than they can move the infernals to the correct position.

The question is why did they change it, was it a mistake or is this part of the planned process of preparation?

Will Hell now be in jeopardy of freezing over because LVL 50 is coming?

We will have to wait and see!


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#249 Steve1973

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Posted 05 January 2019 - 20:40

I think it's got to be a mistake.

I am sure they have always said level 50 was going to be the maximum, although they did say level 50 would be out in the next few months, then after 6 months had passed say they were scaling back development :blink: 

 

So it's anyone's guess whats happening. I wouldn't start investing in frozen hell gear just yet though :lol:


When in doubt. Blame lag ;)


#250 Thomas02

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Posted 08 August 2019 - 16:14

and the wait continues.......


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#251 Spirit

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Posted 01 October 2019 - 06:36

Sure feels like it's been longer then 3 years now. And I log in like a few weeks ago and I get bombarded by achievements lol. 


Edited by Spirit, 01 October 2019 - 06:38.

9izzGSr.png Feb. 27th 2015 - First level 45 :)

 

 

 


#252 Thomas02

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Posted 08 October 2019 - 23:48

Those were achievements that they lowered to make it easier to get them, other than that...........


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#253 Thomas02

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Posted 27 February 2020 - 15:12

Lol you erased my "Burp", are you cows that sensitive now. Better yet why you even leave this open since you have no intentions of even informing ppl of a possible update that isn't coming anyways. Lock this thread up and be done with it.  B)


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#254 davidutz

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Posted 20 April 2020 - 00:22

do some thing to make it semi ok 

 

 

1.  remove lvl cap to make players get exp even if there is no gere exept lvl 50 drop  let players make lvl its nice to see you get exp when you kill mobs even if its 10 exp 

 

2 . i see a hoard of abs gems in game make a simple thing where you insert 3 random gems and get a random roll for a new gem ( add some gold as cost ) 

 

3. add recipes for  items  that haw only 10- 20 durability  and you cant repair   that are just under the infernal items as capacity  and make the recipe use   lots of different mats from all gathering skils  like 100 of each mat  or some thing like that ( or  ex:  use 300 iron bars to make 1 iron cristal  and you need 10 iron cristals  + 15 copper cristals + 20 citrine refined gem + etc etc  to make 1 weapon that si 5 % under infernal with only 20 durability  ... just as an example ) 

 

4. activate the guild volt so that we can put potions for members  

 

 

a few simple changes  and a lot of new activity ..  imo 



#255 ComradeLewis

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Posted 15 July 2020 - 15:12

I know it's not worth it for the developer to invest more time in a game that never got traction. Yet I find myself checking back several times a year.


Edited by ComradeLewis, 15 July 2020 - 15:12.

11/29/13 - 4/29/14 | 4/25/15 - 5/25/15


#256 scumbag

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Posted 24 November 2020 - 19:44

hello



#257 Omnigma

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Posted 23 December 2020 - 22:10

Hey folks,

 

Sorry for the lack of updates as of late, unfortunately Eldevin never quite gained the following it required for us to justify allocating our full development team to it. As such we've had to scale down development time. However we intend to continue to fully support the game and still plan to release future updates, but currently we have no time-scale for these as of yet.

 

~The Eldevin Team

SO, may I ask what would specify the allocation of resources for further development? I mean, is there a set amount of a new players for your base that you'd require to look further into this idea? As is, on the face of it, this is a tremendous game. Its very inclusive, extensive, easy on the eye and you become immersed from day one. I love it, and hope only the best for future updates, fixes, additions, etc. Great team, great game.




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