This suggestion is regarding how a "kill" is earned in a pvp game.
Current way of earning a pvp kill:
- Get the last hit on a target.
My suggested change for this:
- The person who dealt the most damage to the target is awarded the kill.
This shows a much more "real" K/D rather than the current system. I've seen low levels standing around waiting for other players to take a player to very low hp and then using burst damage to steal a kill, this is primarily mages using ignite to reap in the kills but other classes can use burst abilities to their advantage aswell. The current system is flawed in my opinion.