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FrankNStien

Member Since 15 Dec 2012
Offline Last Active Jul 14 2014 23:05

#865021 Does anyone still have any Overlord Lashes?

Posted by FrankNStien on 24 April 2014 - 18:51

I need four.  Yep...four.  What is the going rate for those now?  :lol:


Problem solved, check out your messages or inventory.


#855883 Doubler

Posted by FrankNStien on 16 March 2014 - 23:42

I would love an increase of the doub.  My base AP is 20k and with vial is 100k ap.  I've always been tempted to use 100 USPs just b/c I could.  So it takes me like 2 months to charge my AP.  Crazy right?  I got sick of use USPs so I put my lvl up points in AP.  IDK.... wishful thinking.  HCS please update your game!

 I intend eventually to try to raise base Ap of all my chars to between 5 &10K - BUT - I already have several miners/smelters in excess of 20K base - upto 40K equpped for a few - NOT vialed




#832340 Upcoming Updates: What would you like to see next?

Posted by FrankNStien on 18 December 2013 - 18:51

I also have been out of the game for over 2 yrs. I've had depression (medicated) for at least 15 yrs, but, on being told my cancer had turned aggressive and was now terminal - I hit a DEEP low (wasnt helped by 6-8 other chronic problems).

The last 3 times I subbed a char for 30 days. on 2 of those occasions I never played it at all, and on the other 1 I played for about 1 hr.



IDEAS (supplemental)

YES - Raiders, BUT, most of what they carry isn't of any further use. How come the raiders still have stocks of Stuff from critters who haven't invaded in yrs, BUT, don't have stocks from new critters who do invade.



New quests



About 3 yrs ago I did a comprehensive suggestion about Advanced+ skills. Some where extensions to existing skills, others were new. We NEED those skills to use out excess points. Such skills would be level Dependant, maybe Limited to 5th Tier. Maybe also a quest B4 they can be used. Some skills would be extensions on existing skills, BUT, would require the existing Skill be maxed B4 they could be used.



A new cult quest, BUT like personal quests it should have a minimum level. Having just checked the top cults list - the top 10 (probably all cults whose CS didn't get scrapped along with all the Cult XP), a minimum level of 10K would be a good start, or maybe 15 or 20K. MUCH harder to reach.

 As a reward we could have our own Cleric

 

 For a 2nd cult quest we could get our own shop - BUT - as each shop has different stuff and you have to travel to them, having a "general Store" in the CS would be silly. What I suggest is we have a "Pawn Shop". That is, we cannot buy at the shop, but we can sell excess inventory to save having to go outside to do it. 




New items, using new mixers or metals.

We NEED something between the top 2 metals. the jump is enormous. Peeps have been asking 4 this 4 yrs.

I understand you have BRONZE ore/metal in one or more other games and that the excuse is that ores have melted together. Therefore Braskin (tell him to put the realms in as well :-) ) could be the home for such ore/metal.



2-3 yrs ago I documented better Mana (tell hoof to put Mana in the spell checker) and Health potions. 10K is nowt these days when viled some have over a million MP and hundreds of thousands of HP (and can lose over 100K in 1 go).




#824423 Upcoming Updates: What would you like to see next?

Posted by FrankNStien on 02 December 2013 - 23:38

and fix the slotables so that the items that are slotted so correctly in the inventory

 

I sussed what was wrong with that at least 3 yrs ago. The original design used is good for a small number of slots and items they fit, but as the number of items goes up - the amount of work to code it in goes up exponentially. (OK, technically geometrically if I remember my 48 yrs old maths properly).

 ALSO - it would fix he problem where they changed the stats of an item (removed BOUND) and all of a sudden the slotted versions didnt work and had tto be reported 1 at a time.



I also several times documented in great detail how it could be recoded so that in future it would have no problems of this sort. Also - the recode could be phased in.

I also documented a way of recoded to stop the old level bug only a month or 2 after it 1st occurred.




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