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EpicPiety

Member Since 04 Feb 2013
Offline Last Active Sep 22 2023 13:40

#1009193 Proposed Guild RP Packs.

Posted by EpicPiety on 29 March 2023 - 15:51

Since there is heads up before a conflict will begin

 

RP conflict pack at cost of 5 

 

deflect 175 + UB 175 + Invigorate 175

 

Break it down to 6hrs if you have to...prefer the normal 12 hrs

I was thinking higher than invig 175 as we can already cast higher. 




#1009183 Proposed Guild RP Packs.

Posted by EpicPiety on 28 March 2023 - 16:14

Is it not possible to have a more flexible system where you can build your own packs? Each skill is weighted to have a different RP cost. Just a quick thought, pretty timeless system :).




#1009146 Planned GvG Updates

Posted by EpicPiety on 16 March 2023 - 20:42

Just please add GvG Ladder resets. Nothing changes fundamentally without it. Fresh feel will be great and something to constantly work towards or get involved.




#1009137 Planned GvG Updates

Posted by EpicPiety on 15 March 2023 - 22:35

30 days before you can participate in something is a BIT MUCH if you ask me




#1009108 Planned GvG Updates

Posted by EpicPiety on 14 March 2023 - 17:57

To the guys wanting an "opt out" option.  That will destroy GvG in total.  If they could implement a 0 durability(unbreakable) to defenders of GvG it'd be better!  The offensive attacks could still get durability taken away.  Just a  thought.

No, gear breaking is part of the strategy of GvG. Not another way to buff GvG Defense.




#1009104 Planned GvG Updates

Posted by EpicPiety on 14 March 2023 - 15:07

While i think some of the proposed changes are good. One of the big problems with Ladder is the ELO system. It does not reset and it becomes very hard to climb ladder once you have the advantage of sitting up top and defending. Any plans to have ladder resets and rewards for top guilds every so often?

It is very stagnated due to this.




#1009103 Planned GvG Updates

Posted by EpicPiety on 14 March 2023 - 15:00

Since we are discussing the revamping of GVG, many players and or guilds still do not like to participate in GVG or latter combat. I think the mechanism for GVG should be able to be turned off or opted in or out like the latter. This could be a founder's control as the founder would know the pulse of his guild insofar as GVG participation.

Totally disagree, quick way to have 0 participation. You don't lose XP so don't see the need to opt out.




#1008849 Pvp ladders

Posted by EpicPiety on 27 December 2022 - 06:04

Yea it is an easy change but the issue with the ladder is that it needs an entire overhaul not just one tiny insignificant change. If the only change they make is something as insignificant as this the ladder is doomed. There really isn't much difference between strategically positioning yourself on inactive an ladder doing 1 10 stam hit against inactives afk farming tokens.

  • There needs to be something worth the cost of competition.
  • There needs to be something that discourages people deleveling to inactive brackets where at most they have to do 1 10 stam hit. (This has been going on for over a decade and no one has been outraged over this. The entire ladder system encourages inactivity. On a lot of the ladders there will be one person who does 1 10 stam hit and there are 2-3 other AFK joiners that sit there to farm pvp tokens because why not.)
  • Lets also not forget about the ladders that are just full of guild mates where they rotate every reset because they cannot attack each other.
  • We are still waiting for some buff balance, specifically on the chance buffs.
  • There needs to be some sort of element of fun, the ladder is pretty stale.
  • If you ask me, you shouldn't win the ladder if you ended up first in the last couple of seconds. It should take into consideration time spent in each ranking position throughout

I'm sure there is more that I'm missing.

 




#1008627 Upcoming New Player Skills - November 2022

Posted by EpicPiety on 13 November 2022 - 20:53

Again with the not-quite-so-subtle dig at me.

So, how would having a buff that indicated if there was a chest either on the map or on a map within "x" level range require ANY more thought than the way it is currently - other than, of course, being an average player smart enough to actually cast the buff upon themself.

 

It just simplifies the process, exactly the same as it would have were it for the SE hunting instead. You want chests, look for them. You want SE's, look for them.

The system isn't broken ergo it doesn't need fixing.
 

Not sure why you keep bringing yourself into every argument. However we can agree to disagree here on some points. We both agree it is boring.




#1008602 + 8 Stamina gain Epics

Posted by EpicPiety on 11 November 2022 - 03:07

umm, guys, whilst you all debate who's right, wrong or otherwise, you're still ignoring the elephant in the room:

No one has ignored it. There are ways to achieve "not adding +8 stam gain epics" and simultaneously "adding +8 stam gain epics". I've pointed out one way to do it above. 

"stamina gain" is relative. Meaning it's measured against how much stamina it costs to do things. If it is a worry about creep in this regard there is an easy solution/'s. We want to have things to continue working towards specifically in this instance upgrading stam gain through epics. When joining the game it's just about everyones goal to obtain epics and continue upgrading them. 

Means of progression in MMO's need to be timeless. You can't just start cutting off progression paths unless new ones replace it, that is how MMO's die. As Juvi put it Stagnation...




#1008586 + 8 Stamina gain Epics

Posted by EpicPiety on 08 November 2022 - 13:17

Heavily adjust level formula at eoc that has long needed an adjustment. Then add +8 epics at EOC.

We can gain a level with 250-500 stam depending on if it's 2x or not. With the content we receive all year this is barely 2 weeks of stamina. To stay competitive at EOC it should cost much more than 2 weeks of stam, I would argue a couple months of stam.

If you need to justify adding higher stam gain epics then adjusting leveling formula could be the answer. A full set of +8 epics is only an extra 78k Stam a year (Assuming you never took them off). This can be compensated with much needed changes to the leveling formula (From EOC forward).

If we are worried about stamina gain creep this can be easily addressed many ways to where when added they are actually a net negative.

This would also make content releases much more impactful of an update. This would also help with the best player medal issue. 

If it's something players constantly want (I hear about people wanting them all the time), we should try to find a solution to make it work. Collecting and upgrading stamina gain is a massive drive to the players throughout the entire game. It's important we take good care of these player urges because it's what makes the game active throughout. When people suddenly have that drive taken away they get very bored. Whatever the reason is for not wanting to add them I believe we can remedy.




#1008569 Upcoming New Player Skills - November 2022

Posted by EpicPiety on 01 November 2022 - 17:11

%^$--> Seasons <--#$%

Fair point, the one thing they should have kept and refined :mellow: . Season's was so great for reinvigorating PvP.




#1008567 Upcoming New Player Skills - November 2022

Posted by EpicPiety on 01 November 2022 - 13:50

Hello EpicPiety, I understand that opinions can change overtime, but we took this suggestion that you made some time ago and decided to explore the latter. I'd be happy to hear why you'd be against a buff that could counter it, or if you have any suggestions yourself what would make a Skill like Relic Defender more worthwhile?  :) Thank you for your feedback so far!

My opinion hasn't changed. Thanks for taking it into consideration however, when I had said counteract I didn't mean 30m buff with 10% effectiveness at max castable. If this is already set in stone, i would say increase duration to NMV length and vastly increase the buff to nearly cancel ROT or allow 100% activation to dispel at 200 buff level with NMV duration. However this is not the ideal solution as I mentioned later in that thread. 
 

https://forums.hunte...77706&p=1007266(Couple hours later in that thread)
 

The ideal solution is removing a buff that should have never been introduced. Defending a relic already has so many vast disadvantages, caking on ROT was not necessary. However I don't think in the recent history (Maybe ever?) of the game HCS has been willing to remove content to the game (Even when it absolutely should). We are focusing far too much at adding, when IMO we need to focus on refining or in some cases removing what we have.

I think it will be found in this thread that most of the community doesn't want buffs to counter buffs that ought to just be removed to begin with. But you will find many of them will settle for something rather than nothing. This does not mean they truly agree.




#1008556 Upcoming New Player Skills - November 2022

Posted by EpicPiety on 31 October 2022 - 19:39

This form post isn’t about buffs already in the game. Relic defender has long been needed since the introduction of reign of terror.

Yes this is precisely why I posted. Reign of Terror should not be a buff at all. They are wasting time with Relic Defender, it doesn't really remedy the issues at all with relics. Just remove the Reign of Terror buff.




#1008553 Upcoming New Player Skills - November 2022

Posted by EpicPiety on 31 October 2022 - 16:53

Relic Defender will not do anything. Reign of Terror should not be a buff to begin with. Especially after multiple group attempts have been added to be able to RNG capture relics. We are littered with copious amounts of detrimental and impactful RNG buffs. Odds are you will get a concoction of procs by the time you've exhausted 10 group hits.

For the players that play this part of the game, this is not fun.

Remove Reign of Terror and don't add Relic defender.

All for one makes sense, SE sets simply do not match up after a certain level due to scaling. I've not ran the numbers on exactly how impactful it will be. But I'm sure someone (Toreth) will do that for us.

Not sure galvanize is necessary, seems like we keep caking on power creep and not having an equal and opposite correction to PVE. On top of that having more buffs is not necessarily good for PvP. We already have so many means of passively and actively increasing HP.

What is trying to be accomplished with Galvanize and Relic Defender?






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