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RsShadow

Member Since 07 Mar 2015
Offline Last Active May 11 2020 13:36

#976560 LV 50 armor/wepons (if it be lv 50)

Posted by Kendiosa on 11 February 2017 - 14:36

And I don't want to do dungeons without you, Kid :)


Wow Just get a room you two!! 😍


#976528 LV 50 armor/wepons (if it be lv 50)

Posted by kidref on 10 February 2017 - 19:22

so i wouldn't be a good enough replacement for rss?

 

heart = broken

you are good, but i wana have rss in team on DPS or healer as i like rss alot ( i can give my spoot as dps if no room to rss so she can dps any dung if she want)




#973034 my glich luck is great

Posted by Anakiro on 05 December 2016 - 16:28

Hey, if you're finding terrain bugs it would be helpful to know which area you're in and some notes on exactly how to get it to happen. These would all be quick fixes, but they're tricky to find if you don't already know where they are. It's especially true when they're illustrated by small images. :)




#972363 TA player kill status

Posted by ernzor on 22 November 2016 - 21:42




#972359 TA player kill status

Posted by Steve1973 on 22 November 2016 - 20:33

businessman-banging-his-head-against-the

if you think ta is pvp atm you dont know what pvp is. I suggest you to play some other game and learn it. further discussion is pointless you have no idea what I am talking about.

There you go again,

28-fingers-in-ears.jpg

 I dont know why I bother because you just ignore me and insert your own replies completely irrelavent and out of context  to what I have said. Point 1 was a reply to your idea about fairer farming on TA. Just because this game has a different type of PVP to other games as you like to point out, doesn't mean its not PVP. I have no inclination of playing other games as I am quite happy with this game.

 

 yes true its the risk pk should have. you want a game pk have no risk at all and find it fair. Its ridiculus. Its not penalties just a risk a pk takes.

This is an unfair risk as it restricts anyone who wants to take part in PVP from taking part in other areas of the game. Next you'll suggest players who do the acane council quests can't do the army quests.

 

I did not invented the perma death system or pvp system. I am not comparing just pointing the some systems at different games. I never say X game rocks because of Y.  Even trying to mention no longer exist games.

Yes some systems are different, but thats the whole point. you don't have every game the same.

to your second part game rules is not the Gods will  they can change . Its suggestion section and I am making a suggestion which part is wrong? if you dont like the idea then why are you bothering to read it just leave... :)

Yes this is a suggestion page, that is fine and I am willing to accept that this is a suggestion, am also willing to explain why the suggestion isn't valid for this game. If you can't accept feedback from your suggestions then don't make suggestions in the first place.

 

I wish you all the best with this suggestion even though you choose to ignore valid comments by other players explaining why your suggestion won't work.




#959670 Best alarm clock for heavy sleeper

Posted by Steve1973 on 23 February 2016 - 13:47




#959014 reset broken

Posted by Marvonen on 13 February 2016 - 13:15

no quest reset happened on reset time. i hope this will get fixed fast




#955224 healing obelisk

Posted by Miasmo on 16 December 2015 - 06:45

healing obe is not adding healing power

 

 




#955198 A Dog's Life - Quest

Posted by Wiivja on 15 December 2015 - 10:58

Not sure if this is a bug or not but the first time I've seen two dogs while doing this quest  :)

 

attachicon.gifBug 1.png

 

Anyone else saw this before?

Yeah seen that before and it been reported before too




#955199 A Dog's Life - Quest

Posted by KeS on 15 December 2015 - 11:26

rumor has it that someone on the HCS team likes dogs a lot so they decided to up the dog count until they add dogs as a mount and a pet.




#955204 A Dog's Life - Quest

Posted by Bigfoot on 15 December 2015 - 17:15

No, there is only one dog. You are hullicinating from voidling venom.




#947683 Add the option to keep 1 roll when rerolling a 2 roll item

Posted by Savanc on 04 September 2015 - 20:05

My suggestion is to add an option to the rerolling system which allows players to reroll single rolls instead of all rolls on items with multiple rolls.
 

I am aware this suggestion post is a bit long and everyone's time is valuable. So here is a summary without all the yucky math. :D
 

  • Right now rerolling 2 1-handed weapons to acceptable rolls is much cheaper than rerolling 1 2-handed weapon to acceptable rolls.
  • The main reason is because with 1-handed weapon you never throw away a good roll, while with a 2-handed weapon you throw away a good roll if the second roll is bad.

Suggestion: 

Allow players to keep a roll, and just reroll 1 roll on an item with multiple rolls.
Double the cost of rerolling 2 rolls at the same time.

 

 

 

 

If you read past this you might run into math. Be aware!

 

Why?
You might ask the question: why should rolls on 2-handed weapons and armor like the Infernal Axe and Infernal Staff be treated different than rolls on 1-handed weapons like the Infernal Dagger, Infernal Essence, Infernal Shield, etc.?
Well, the truth is that they are treated different in the current situation! And this suggestion is here to make sure these rolls are treated equal to rolls on 1-handed weapons and other 1-roll items.

 

 

 

 

Situation now
When we do not like the roll on an Infernal weapon (or level 49 craftable pants, helmet, or belt) we can reroll it. There are 6 possible roll types on a weapon: Haste, Crit, Attack Power, Accuracy, Weapon Damage and Health on Hit. The chances are 1 in 6 for each roll. But of course we do not like every roll as much as other rolls.

 

1-handed

Let us assume on an essence we prefer Weapon Damage, but we will also accept Spell Attack Power (for a mage) or Crit (for a healer). The other 4 roll types are reasons for us to reroll. That means we have a 2 in 6 chance (33.33%) to get a good enough roll type.

On a 1-handed sword it might be Attack Power, and either Haste or Crit or HoH or Weapon Damage; on a throwing weapon it might be Attack Power, and either Haste or Crit; on a knife it may be Attack Power, and either Haste or Crit; etc.
For a lot of players 2 types are acceptable while the other 4 are not. Some players are more picky and some are not. In any case we will take 2 as an average number.

 

2-handed
Let us do the same with an Infernal Staff/Axe and only accept 2 roll types (Haste and Crit for healers; either Haste or Crit, and Attack Power for mages; Weapon Damage, and either Attack Power or HoH for warriors). The chances of getting 2 of these roll types however is not 2 in 6!

The chances of each roll combination for staffs/axes are the following:
  a. 1 in 36 for 2x Haste
  b. 1 in 36 for 2x Crit
  c. 1 in 36 for 2x Attack Power
  d. 1 in 36 for 2x Accuracy
  e. 1 in 36 for 2x Weapon Damage
  f. 1 in 36 for 2x Health on Hit
  g. 2 in 36 for Haste + Crit
  h. 2 in 36 for Haste + Attack Power
  i. 2 in 36 for Haste + Accuracy
  j. 2 in 36 for Haste + Weapon Damage
  k. 2 in 36 for Haste + Health on Hit
  l. 2 in 36 for Crit + Attack Power
  m. 2 in 36 for Crit + Accuracy
  n. 2 in 36 for Crit + Weapon Damage
  o. 2 in 36 for Crit + Health on Hit
  p. 2 in 36 for Attack Power + Accuracy
  q. 2 in 36 for Attack Power + Weapon Damage
  r. 2 in 36 for Attack Power + Health on Hit
  s. 2 in 36 for Accuracy + Weapon Damage
  t. 2 in 36 for Accuracy + Health on Hit
  u. 2 in 36 for Weapon Damage + Health on Hit
For a total of 36 in 36 of course.

If you accept 2 roll types then you only have 4 out of 36 possible roll combinations. That is 11.11% chance per time you roll.


 

1-handed

A player with 3 1-handed weapons will on average require 6 rerolls to get their desired rolls. After all, for each weapon the chance to get one of the 2 acceptable roll types is 2 in 6 (33.33%). The first roll is when you craft the item, so on average at the 2nd reroll you will have gotten it.
As this player requires 3 weapons it will cost him/her 6 rerolls on average to get acceptable roll types.

 

2-handed
For a player with a 2-handed weapon and a 1-handed weapon this is not the case. A throwing weapon and an essence also just require on average  2 rerolls  to give acceptable roll types. But the 2-handed weapon requires 8 rerolls to produce 2 acceptable roll types. 

6 versus 10 rerolls.

 

 

 

Roll Strength
What if we factor in the strength of a roll?
The strength of a roll is how much rating/power/health/etc. it gives. For example, 250 Attack Power, 300 Haste, 50 Critical Chance and 60 Health on Hit. The 250, 300, 50 and 60 are strengths

Every roll type has 7 different strengths (Weapon Damage has 6.5%, 7%, 7.5%, 8%, 8.5%, 9% and 9.5%). Even if we find Weapon Damage an acceptable roll, then are we happy with 6.5% Weapon Damage? Or would we reroll?
A mage who prefers Attack Power but accepts Crit might reroll a low Crit roll even though they would accept a high Crit roll. Maybe they would also reroll the 2 lowest possible Attack Power rolls, but would accept the highest 5 Attack Power rolls. And a Health on Hit or Accuracy roll is unacceptable in any case of course.

There are 42 possible roll strengths and types (7 strengths per type times 6 roll types). It will not be uncommon for a player to accept most strengths of their desired roll type, but only high rolls of the second acceptable roll type, and never an unacceptable roll type.
Let us say the 5 highest strengths of the preferred roll type and the 2 highest strengths of the acceptable roll type are good enough.
Then for 1-handed weapons we have a 7 in 42 (16.67%) chance to roll it each time we reroll.

 

1-handed
Going back to the player with 3 1-handed weapons, they have to use 15 rerolls on average, because they will use 3 weapons times 6 times to roll; and of course the first roll is when making the weapon, so 3 time 5 = 15 rerolls.
 

2-handed

For a 2-handed weapon the chance to get an acceptable roll has diminished considerable. The chance to get an acceptable roll combination is only 49 in 1764 now (2.78%).
To make a 2-handed and a 1-handed weapon with acceptable rolls will require 40 rerolls. 5 rerolls for the 1-handed weapon (1 in 6 chance and the first roll is while making it) and 35 rerolls for the 2-handed weapon (1 in 36 and the first roll is while making it).

Now it is: 15 versus 40 rerolls.


 

 

Pickier players
I dread to think what happens to more picky players. As a Haste Healer I would love to have high double Haste rolls on my staff and a Haste roll on my Essence. But who am I kidding? That will never happen with the current system. (And to be honest with my proposed system it may remain a dream; though easier to afford.)
If I only accept the 3 highest Haste rolls then in the current situation my staff would on average require 195 (!!) rerolls. Plus 13 rerolls for the essence. Compare these 208 rerolls to the 39 for a player with only 1-handed weapons. :blink: :(


 

 

 

My proposal:
Allow players to reroll just 1 roll on an item

Double cost for rerolling 2 rolls.

This will bring the rerolling 2-handed weapons in line with 1-handed weapons, because when this will be implemented 2-handed weapons that have 1 acceptable roll type and 1 unacceptable roll type will no longer have to be completely rerolled. Instead the player can choose to keep the acceptable roll and reroll the unacceptable one.

Let us get back to the two examples before (one example was where 2 rolls are acceptable; the other example was where only 7 strengths of certain roll types were acceptable).

Example 1:
There is still a 4 in 36 chance (11.11%) that out of the blue a player will roll 2 acceptable types, but now we have added the chance that we get 2 acceptable rolls in smaller steps. First we roll the weapon and we end up with 1 acceptable to roll and 1 unacceptable roll. The chance of this happening is 16 in 36 (44.44%). The next time we reroll we will keep the acceptable roll type and only reroll the unacceptable roll type. The chance to end up with another acceptable roll type is 2 in 6 (33.33%).

 

When crafting a 2-handed weapon we have a  11.11%  chance to get 2 acceptable roll types, 44.44% chance to get 1 acceptable roll type, and 44.44 % chance to get no acceptable roll types. If we get no acceptable roll types we will just reroll both and the same chances again apply.
If we get 1 acceptable roll type we will keep that one and reroll the unacceptable roll type with a 2 in 6 (33.33%) chance to get an acceptable roll type. This is just like a 1-handed weapon.

On average, you will have rerolled the 2-handed weapon 3.2 times to get 2 acceptable rolls (4.2 rolls but the first roll is from crafting the weapon), but because of double cost for rerolling 2 rolls at the same time it is exactly as expensive as rerolling a roll 4 times.
To get a 2-handed weapon and a 1-handed weapon with acceptable rolls it will cost the equivalent of 6 rerolls (4 + 2). For 3 1-handed weapons it is on average also 6 rerolls (3 x 2).

 

Now:     6 versus 6 rerolls

It was: 6 versus 10 rerolls

 

Example 2:
In this example the strength of rolls is taken into account and this reduces the number of rolls we find acceptable. With 7 strengths being regarded as acceptable (5 strengths of the desired roll type and 2 from an acceptable roll type) the chance of 1-handed weapons to get an acceptable roll is 7 in 42 (16.67%).

For 2-handed weapons this used to be 49 in 1764 (2.78%), but in the new system the chances are different. To get  2 acceptable rolls from scratch is still 2.78% , but to get 1 acceptable roll is 490 in 1764 (27.78%) and no acceptable rolls is 1225 in 1764 (69.44%). If we get no acceptable rolls we will just reroll bot h rolls (with the same chances again), but if 1 roll is acceptable then we will keep that one and reroll the bad roll at a chance of 16.67% (just like 1-handed weapons) to get an acceptable second roll.

On average, you will have rerolled the 2-handed weapon 8 times to get 2 acceptable rolls (9 rolls but the first roll is from crafting the weapon), but because of double cost for rerolling 2 rolls at the same time it is exactly as expensive as rerolling a roll 10 times.
To get a 2-handed weapon and a 1-handed weapon with acceptable rolls it will cost the equivalent of 15 rerolls (10 + 5). For 3 1-handed weapons it is on average 15 rerolls (3 x 5).

 

Now:     15 versus 15 rerolls.

It was: 15 versus 40 rerolls.

 

 

 

With this suggestion it is much more affordable to get decent rolls on a 2-handed weapon than it was before. And it is completely in line with the chances on 1-handed weapons.

That is exactly what my proposal aimed to achieve.

 

 

 

Edit 1: Added the part about double cost when rerolling 2 rolls. Thanks for the advice, JQuan and ernzor.




#945873 Blue Parrot out ? Red in Bestiary?

Posted by Anakiro on 20 August 2015 - 08:11

Yup. The fix is ready to go in the next update we make.




#940923 Haste Obelisk

Posted by RISDMAC on 24 July 2015 - 09:51

The obe in nidaros mines is the same as the crit obe in the eldevin sewers - would be nice if we didnt have repeat stats on obes and replaced them with stats like haste and dodge.

 

I think there is another obe somewhere else that was a repeat as well but can't remember where it is...




#943479 No more Multi-click in BT

Posted by Anakiro on 05 August 2015 - 08:13

can you at least fix it to where it is like the RG totems,  that way 70 banners don't need to be burned for the party to get the weekly?  have everyone get credit when one burns a flag?

 

That's what we're considering doing once the Summer Event is done with. As I'm sure I mentioned somewhere else, it involves a more thorough overhaul of the quest which we didn't have time for before the event and most likely won't until afterwards.

 

As the quest is now is how it was originally intended to be. I realise it now requires more time to complete, however there's no reason why it can't be done after a single clear of the dungeon. The flags respawn, so there is essentially an infinite number of them to collect.

 

That being said, we can absolutely discuss ways to improve it. We're always open to feedback. We welcome any and all criticism you have as long as it's kept constructive.






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