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New Skills / Enhancements


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#741 BigglesVII

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Posted 13 May 2013 - 17:30

Just a few suggestions that I think would result in a more balanced skill tree, It will be good to see what everyone thinks.

 

All the base stat increase buffs (rage, evade, berserk and fortify) should be alot further down the tree around the 400-500 mark. Reason being they are no use to a low level player as they haven't built up enough attribute points to make it worth having. It should also be increased to 0.5% as there is very little gain actually achieved. The multiple base increase stat buffs (aura and berserk) should be moved into the level 700-800 range respectively.

 

Shatter amor should be removed and smite should be changed to reflect the defensive alternative, 0.2% reduction of opponents armor per point. The reason being with there being KE so easily available combined with 3 sets equipped defence is easily beaten. Whereas having SH and 3 sets equipped with SA only grants a 0.05% chance of a 75% reduction, SA should be removed and smite changed to accommodate more than pvp. The other alternative would be to move KE down the tree or remove DC and add the same defence alternatives instead.

 

These are just a couple of suggestions. If I spent more time analysing the skill tree there are many changes that could be made. There are some buffs far down the tree that would be more suited to higher up the tree and vice versa. For example KE and SH being closer together. Of course it's just my opinion but it will be good to hear everyone else's opinion. 


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#742 realking

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Posted 13 May 2013 - 19:32

I really like the idea of new skills and maybe even better enhancements being added to the game,sounds exciteing ;

 

I would like to suggest acounter buff/potion to sacrifice,,i personally can not get enough gold,and would rather hunt for the gold rather than the experience points ...and i am sure all the farmers in the game would agree ...

 

also; i would like to make a suggestion regarding the enhancements from the gear being accumilated so all those lines of enhancements may become blue rather than staying pink,,or is that some kind of red ...this way if i am able to attain over 100% say on the master crafter and or even fury caster then, i will have a better chance towards the goals i am trying to do,weather it is decimate someone in pvp and steal all their gold,or make a perfect item as i have often tried ...and rarely get ...

 

i am very disatisfied with the scavenging caves,,,the last event with The Gilded creature a lvl 525 ,i spent well over 20 fsp's,and killed that creature nearly a hundred times or better and didnt get a single drop from it ( ripped off )...sadly...gold sink = yes barely pays off,and sometimes it doesnt ...

 

also the pvp rewards and arena rewards are really very difficult to attain if you notice the majority of players are not involved,,,maybe some more tweeking for others to enjoy these aspects to the game would be warrented,hopefully...

 

cheers and thank you for this cool game and the chance to be of service to better it too...

 



#743 Pardoux

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Posted 13 May 2013 - 21:31

Just a few suggestions that I think would result in a more balanced skill tree, It will be good to see what everyone thinks.

 

All the base stat increase buffs (rage, evade, berserk and fortify) should be alot further down the tree around the 400-500 mark. Reason being they are no use to a low level player as they haven't built up enough attribute points to make it worth having. It should also be increased to 0.5% as there is very little gain actually achieved. The multiple base increase stat buffs (aura and berserk) should be moved into the level 700-800 range respectively.

 

 

 

I have no problem with them being moved as it won't affect me in the slightest, but I think that other low level players may well have an issue with it. I CERTAINLY don't agree with changing the 0.2% / point to 0.5% / point. 

 

IF that happened, my damage boost from berserk alone would increase from 1118 to 2795 - over 1500 more "free" damage

 

With Fury, my damage boost would increase from 559 to 2795 - over 2000 more "free" damage

 

The percentages should stay as they are .... 

 

 

Shatter amor should be removed and smite should be changed to reflect the defensive alternative, 0.2% reduction of opponents armor per point. The reason being with there being KE so easily available combined with 3 sets equipped defence is easily beaten. Whereas having SH and 3 sets equipped with SA only grants a 0.05% chance of a 75% reduction, SA should be removed and smite changed to accommodate more than pvp. The other alternative would be to move KE down the tree or remove DC and add the same defence alternatives instead.

 

 

I like the idea of an armour beating buff being a fixed activation. I must admit that I've never quite understood why a targets defence can be lowered with a buff, their damage can be lowered with a buff, our attack against them can be increased with a buff but, as far as armour is concerned, there's "only" a percentage chance of buff activation. 

 

Just for commonality, I'd like to see (one or both) Shatter Armour & Spectral Knight altered to be a fixed %age of armor reduction.

 

Even if that meant Shatter Armour changed to be 0.2% / point reduction in armor and Spectral Knight was lowered from 0.1% / point to negate armour completely to 0.05% / point.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#744 BigglesVII

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Posted 13 May 2013 - 22:16

I have no problem with them being moved as it won't affect me in the slightest, but I think that other low level players may well have an issue with it. I CERTAINLY don't agree with changing the 0.2% / point to 0.5% / point. 

 

IF that happened, my damage boost from berserk alone would increase from 1118 to 2795 - over 1500 more "free" damage

 

With Fury, my damage boost would increase from 559 to 2795 - over 2000 more "free" damage

 

The percentages should stay as they are .... 

 

 

 

 

Yeah, I was being slightly adventurous with 0.5%, but It does depend how much easier it makes hunting for the higher levelled players like yourself. I'm forever seeing new players below level 20 buffing themselves with rage and they have nothing to gain, It would be better if it was down the skill list somewhat so by the time players unlock it they understand what it does.

 

I also think KE would be better at a higher level or SH being moved down to close the gap to make it more equal. I also think Constitution and Sanctuary should be make available at the same time.


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huhbum: "The best way to offer constructive feedback is to shelve one's tears, put away the caps lock button, and provide a response in a mature, organized, and respectful manner."


#745 GoHalos

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Posted 15 May 2013 - 02:03

I didnt like the new buffs at first but some of them I am warming up too.

#746 Tastria

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Posted 29 May 2013 - 11:54

The way I see it,  well.....it's all kind of blurry... The general run of this discussion is that a lot of players want goals handed to them easily, instead of having to work for them, I'd equate them to cheat codes in other games.  If you feel you MUST add skills to the lower levels do some replacing instead of addition.  I have no problem with more 1600 level skills, these people have worked hard to get where they are and deserve them.  I see no reason to make it much easier for anyone who is following them.  In my view it takes away the achievement of being a "1600er"



#747 gomezkilla

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Posted 05 June 2013 - 01:17

Possible new skill: 

 

[Not named yet]: .05% chance that all enhancements of opponent do not count in battle (PvP only)



#748 yghorbeviahn

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Posted 05 June 2013 - 08:22

well they should change  the shater armor chance of activate in to an buff crusher per point decreasing armor by 0.05% we already have spectral knight with same thing so it will be good to change the shater armor alittle bit  hope you like it  ;)  :blink:

SK works only on MOBs, Shatter Armor works on players too.



#749 yghorbeviahn

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Posted 05 June 2013 - 08:34

800-1200 - Titan Walker - 0,10% chance to use no stamina while moving on the world map if the area have an titan active.

400-600 - [?] - 0,30% chance to use no stamina when you use portals, stairs and any area change.

 



#750 Windbattle

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Posted 13 June 2013 - 01:18

I've seen a lot of talk about skills but for the structure of the game .. should there be a max level? If so, when are you thinking of putting a cap on it? Or are we going to have a billion buffs at some point with this game, lol.



#751 onray24

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Posted 13 June 2013 - 06:31

if there is ever a cap on this game that means a end of the game i dont see the point of a end to this game



#752 Windbattle

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Posted 13 June 2013 - 16:23

that implies the only reason to play is to level endlessly,  :lol:.  At some point, people will get bored of just leveling up endlessly. I guess that was my point.



#753 kalish

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Posted 20 June 2013 - 23:53

If you have a suggestion for a buff that could be composing-only, post it here: http://forums.hunted...showtopic=56879



#754 nychamps

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Posted 23 June 2013 - 01:45

how about moving extractor 2 down from level 1400?  Inventor 1 and Extractor 1 are level 400, and Inventor 2 is level 500, so why not bring extractor 2 down?  Just a thought, seems reasonable enough.  Any thoughts?



#755 Parker

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Posted 27 June 2013 - 04:39

Skill: Resurrection

 

Info: Chance to Resurrect after death.

 

Chance: 0.20% Per Upgrade.

 

Level To Use: 600+

 

I hope you take this into consideration! :)

~Cameron


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Level 27 Archer: Parker

Level 11 Prophet: Parker2

 

Need raw mats? Visit Earth Treasures Company today!


#756 gomezkilla

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Posted 30 June 2013 - 16:48

Skill: Resurrection

 

Info: Chance to Resurrect after death.

 

Chance: 0.20% Per Upgrade.

 

Level To Use: 600+

 

I hope you take this into consideration! :)

~Cameron

Already have that skill, Last Ditch.



#757 JohnnyMo

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Posted 03 July 2013 - 20:52

i like alot of these skills that players have posted.... we were talking about this in chat.... there is one skill not sure if it was mentions but

 

How bout a skill/buff that gives a percent chance of while inventing the item comes out Perfect

 

doesn't have to be a huge chance so that there are a bunch of perfect items but a chance so that crafting isn't necessary .... i've spent 200 fsp before trying to craft something perfect



#758 Zennaro

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Posted 04 July 2013 - 16:56

I would like to see a geographers buff that enlightens the squares in dark realms that have been highligted with vision. Perhaps the level could determine how long the squares remain visible on the map.

 

Virtually yours,

Zennaro



#759 Undjuvion

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Posted 13 July 2013 - 18:46

Troll Blood/Regeneration

 

If conserve activates then there is a 0.05% per point chance that half the stamina that conserve saved is added to your current stam.

 

Thus if you have doubler 150 on and conserve activated and saved you 4 stam and then this skill also activated you would then have 2 stamina added to your current stamina,

 

A high conserve and this buff would basically give u a lil more play time.



#760 rowdye

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Posted 15 July 2013 - 09:33

Greedy (PvP): 0.5% Per Point: Gold Stolen In battle will be Banked as a Non-Bank Deposit.(Does Not count as a Bank Deposit).

 

Host (PvE): 0.2% Per Point: Allows you to get inside your enemies mind and scramble all of their stats relocating them in different sections.

 

Despite (PvP): 0.2% Per Point: When defeated in Combat you steal your enemies gold on hand by 1-10%.

 

Delivery (PvP): 0.5% Per Point: In combat switch one of your buffs with one of your enimies randomly

 

Shine: (PvE) 0.2% Per Point: Reduce the exp gain to increase Gold Gain in combat. (Opposite of Sacrifice)




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