Stouthearted (+6% defense passive on heavy armor) - If a templar takes off a piece of armor, and puts it back on, the 6% defense bonus is not applied until the templar relogs into the game, or if he removes every piece of armor before putting them on again.
Frozen spires (50% dps up front, +20/30/40/50% dps per second for 6 seconds) - It actually does 50% dps up front, and +20/30/40/50% dps per HALF second for 6 seconds (the bleed does 2x the listed amount in damage).
Food and %stat potions - As far as I can tell, flat +X food should be applied before +% potions. For example, if you have 670 sorcery, and use +30 sorc food and +15% sorcery potion, you should get [(670 + 30) x 1.15] = 805 sorcery after. However, if you use the potion first before eating food, or if your potion buff still exists when you eat the food, or whenever you relog into the game and both food and potions buffs still exist, then the %stat bonus is not applied to the food [(670 x 1.15) + 30] = 800.5 dps. I've heard many dps wonder why they have 5 more or 5 less dps than they last noticed, even if they didn't do anything different. This is the cause.
Empathy - Empathy acts weirdly, on hp/mp regen on the person being empathized. Firstly, if the person has volley and/or essence of magic, their mp stolen/basic attack is reduced by the amount of %damage transferred to the tank. Secondly, if the person being empathized is healed, the healer takes damage equal to the amount of %damage transferred to the tank. I forgot to check if this bug is also affecting base hp/mp regen.
Think fast - There is no buff icon when you have think fast on. You usually want to make sure think fast is on before you cast the big 2 cooldown spells - benediction and snowfall. Turning on character screen just to make sure think fast is on during boss fights is plain inconvenient.
Burns (blazing arrow with napalm for ranger, incinerate with blazing embers and erupt for mages) - I know that bleeds ignore armor, and cannot crit or be blocked. However, I do not know how burns are supposed to work. A ranger's blazing arrow with napalm talent does 15/30/45% of blazing arrow's initial damage, over 6 seconds in burn damage. The napalm portion does damage over time, ignores armor, and does not crit, so I'm assuming a "burn" is supposed to work in the same way as a "bleed". If so, then a mage's incinerate with blazing embers and erupt is bugged, because the burn portion of the damage is reduced by armor, can crit and be blocked. If burns are not supposed to work like bleeds, then the rangers' blazing arrow with napalm talent is bugged. *I have never tested engulf so I don't know if this applies to engulf as well*
Edited by Alteration, 12 June 2014 - 14:37.