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Wickedry

Member Since 17 Jul 2014
Offline Last Active Dec 18 2014 19:28

Topics I've Started

TA Tokens

04 September 2014 - 15:10

Alright so, everyone likes turning tokens in for valor, this is a suggestion to provide incentive to keep tokens on you for longer periods of time, enhancing the risk/reward of TA. (for players who gather, we all know those who PK generally risk nothing, though this system may encourage them to risk a bit in the long run)

 

How about a system where the more tokens you have, the faster you gather from nodes, or the more resources you gather each time.

 

Example: Normally you gather 2-8 of a resource per harvest, every 10 tokens you have on you, add +1 to whatever you're harvesting, making it 3-9 per harvest, or 4-10 when you have 20 tokens etc.

 

An alternative would be to increase gathering speed for having so many tokens on you, maybe something like .25x faster for every 10 tokens, so if you can manage to get 40 tokens then you'll gather from nodes twice as fast.

 

An addition to go along with this idea, would be to change the color of the token sparkles at certain points, so at 10 tokens the sparkles turn blue, at 20 they turn orange, at 30 or higher they turn red, with each bracket increasing the temptation for others to kill that harvester.

 

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As is, people rarely let their tokens build to 10+ before turning them in, there's really no point to letting them build higher, they just risk losing the time invested in gathering that many.

 

With this addition, players are encouraged to let them build higher, as they could earn more materials in a shorter time and wouldn't feel as robbed as they do now, losing half or more of their time invested and completely negating the double material bonus, leaving the only benefit of TA being the 999 stacks.

 

They would lose more materials per death but overall it would still leave them with more than they'd have left under the current conditions.

 

It also brings the added benefit for those who PK, of generally providing more tokens and materials when they get a kill, as people will be less inclined to turn in their tokens every 5-10 that they get, also less inclined to rush to town constantly to stash materials so they can keep their bonus building.

 

It would need to be capped at some point though, say 50 tokens, especially when guilds are introduced, so we don't end up with 20 people all feeding tokens to 1 person gathering for 30+ materials per harvest, or, instant harvesting.


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