Perfect time to distinguish achievements from medals if this games coming to steam.
Make the medals more valuable by subsidizing the irrelevent ones and throw the scrapped ones in with the achievement system built.
https://forums.hunte...vement-hunters/
1# Being a avid achievement hunter myself on steam I know the more achievements you have the more people will play and with fallensword the possibilities are endless don't stop at 32? like you did with eldevin that was a huge mistake eldevin could be more then it is now so learn from your mistake and do better this time with your flagship title a good part of the community use steam for achievements if they wanted to earn in game achievements then they'd play without a platform such as steam there will be naysayers who grotesque such a reward system but the simple conclusion is it works. You only get one opportunity to present the game so make sure the servers are up to par, make sure you have everything figured out [hackers/exploiters etc] as excited as I am to play the game on my iphone, steam is where it's at you can bring this game back to life if cards are played right and achievements are a huge part of doing that my studies of IOS rpg games is when you gain an achievement depending on the difficulty you gain gold/energy [stamina] or special currency [FSPs] for those who already achieved the achievement for example energy wise would become reserve stamina, gold and FSP's could be added accordingly this keeps players more engaged to continue playing
2# in terms of logging into multiply devices allow us to sync devices to our account up to 3 devices [Computer/Phone/Tablet etc] would be a great start it'd of course be the same account linked to the 3 devices but actively working together...its not like you can't go to your local mcdonalds and create an account then your burger king then your arbys...with wifi everywhere multi account banning is going to be a issue so what we need to figure out is a way so you can actively continue playing when stamina runs out or revamp the stamina system so it's more actively regained I been saying it for over 2 years we have to get players to keep playing you can't have them play once wait 2-3 days and hope they come back they need to be actively engaged you need weekly not monthly updates to the game, the players online need removed until theres a healthy amount of players playing otherwise people will login and see that the games practically dead and won't put time into it theres no excuse for this game falling apart being a MUD game with little to no competition, go around checking out the apps on the app stores that are frequently played and request a advert so while people are playing similar games [RPG's] the game pops up and they check it out...web browser advertising is nice but a majority of people have adblocker your not going to reach as many people that way anymore but you should send requests to review sites to take a second look at the game in it's current state even now I browse through looking for new games and see old reviews from 2006 that make this game look bad you need to get the publicity to be positive.
3# For the steam client and app allow a first time recharge/purchase of [fsp's] and throw the starter gold dragon package in with all the goodies it came with for those who buy $5.00 of fsps or more this will boost profits and entice players to make a purchase day one. http://wiki.fallensw...lden_Dragon_Set
4# lastly though more then unlikely giving the lack of attention giving to fallensword but would help is at least adding optional 2d/3d battling since your building a client this would allow you to emphasize the loot allowing us to show it off as thats a huge part of any dungeon crawling game is the loot, revamping the player profiles to be more steamlined and clean would go a long ways its 2015 the graphics even from a 2d margin are dated theres more hi-def 2d models these days the extra attention to detail would be a positive.
That's my 2 cents what you been doing isn't working obviously...even eldevin has taken a nose dive so maybe listen to player feedback for the type of terrain your going into and consider making some changes don't let this opportunity slip by