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Aoe skills for assassin and healers and tanks.


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#1 xpwaste

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Posted 09 June 2014 - 09:59

Assassin

skill: Ground shock

  • Digs your dual wield weapon into the ground creating a shock all around.
  • Aoe damage.
  • Level 15
  • Does x amount of damage , in a radius of y inches/yards.
  • Cooldown time : 3 seconds
  • Gives 1 stack of "power" per cast.

Talent : Ground break

  • 26points to unlock
  • Does x amount of damage + x amount of damage per "power" stack and reduce it's cooldown time by y/z seconds.
  • Cooldown time 25seconds.

 

Prophet

Skill: Unholy blessing.

  • level 15
  • Causes a curse over enemies in a radius of x inches/yards.
  • Curse causes the enemy to feel sick and loose x amount of health per second
  • more healing power=more strong curse, so it is not based on spell damage.
  • cooldown 25seconds

Talent: Cursed

  • 26points to unlock
  • Increases the damage done by "curse" by x/y/z % and reduce it's cooldown time by y/z seconds.

Tanks

  • Increase damage done by impale and tremor
  • Increase radius of impale.

Why are skills level 15 available?

Cuz the vault is where starts the team work.

Why are talent unlockable at level 26?

Cuz that is when real grind starts, just like maelstorm and meteor.

 

Either this or give the builds 1 vs 1 same power to level up as aoe players. or almost equally as them.

By putting in some bosses or mobs that can be done 1 vs 1 to level up and not just a joke.

Most tanks and assasins and prophet change to warriors and mages to level up and then go back to tank/assasin/prophet.


Edited by xpwaste, 09 June 2014 - 10:05.

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#2 Susej

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Posted 09 June 2014 - 10:16

Prophet.

 

Wrath of the Gods - PASSIVE SKILL everytime you heal someone your healing energy deals 50%( ok 25%) of your dps to all enemies in a 5 yards radius from healed target (even self)


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#3 Dasan

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Posted 09 June 2014 - 10:24

add also skill that insta kill everything in ur area :P ohh cmon all classes are for different roles, if u will add healers same aoe ability like dpses have, it will ruin balance of the game :P


Edited by Dasan, 09 June 2014 - 10:27.


#4 xpwaste

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Posted 09 June 2014 - 10:31

Everything is not to an extreme content.

When solo dungeon are going to be added , your going to see only warriors and mages farming those for stuff.

Balance for that?

 

That's enough said.

 

 

 

add also skill that insta kill everything in ur area tongue.png

as a supporter perk.


Edited by xpwaste, 09 June 2014 - 10:39.

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#5 Dasan

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Posted 09 June 2014 - 10:41

Everything is not to an extreme content.

When solo dungeon are going to be added , your going to see only warriors and mages farming those for stuff.

Balance for that?

 

That's enough said.

all depends on build, tank, healer or sin with aoe focused build can farm things easy too, cause i tested it. Sin with maxed spikes and concotion is monster in killing mobs. So all is about build, if u will focus in single target as sin, dont wonder u cant aoe farming. But im not against some buffs/changes in trees for more aoe ability, just saying that buffing some classes can make them stronger in all aspects than other ones :)


Edited by Dasan, 09 June 2014 - 10:41.


#6 Susej

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Posted 09 June 2014 - 10:46

In my prophet build i can deal significant damage and aoe nicelly, and i can heal nicelly as well at least i dont let many ppl die


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#7 xpwaste

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Posted 09 June 2014 - 10:47

all depends on build, tank, healer or sin with aoe focused build can farm things easy too, cause i tested it. Sin with maxed spikes and concotion is monster in killing mobs. So all is about build, if u will focus in single target as sin, dont wonder u cant aoe farming. But im not against some buffs/changes in trees for more aoe ability, just saying that buffing some classes can make them stronger in all aspects than other ones :)

We dont need to make one class overpowered.

"how do i level up fast"

become a warrior or mage.

... so i cant be an assasin and level up fast?

No, u dumbo, that is not the class for that.

A overall diversity in classes is needed. This was only a suggestion for aoe skills of less loved classes.

More skills per class needed to be addded to give a full freedom of going anyway you want to.

A warrior can be a good aoe and pvp class.

Give more choice of going different in your class 


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#8 Alteration

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Posted 09 June 2014 - 11:44

I don't think giving aoe to all classes is the solution.  Add elite mobs that have 50k-100k ish hp, but have 3-5x the drop rate of sellable gear, and cannot be grouped together.  I still have fun (occasionally) whenever I want to test out/enjoy my godlike single target dps on the vampire cultists in Bochdaen, and I'm sure I'd do them more if 1. the respawn rate was not retardedly fast for things that can slaughter you quickly while preventing your escape 2. they actually dropped fusion powders 3. they actually dropped sellable stuff.  

 

In other words, mob/content diversity, over making every class an aoe class.  



#9 Alteration

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Posted 09 June 2014 - 11:50

all depends on build, tank, healer or sin with aoe focused build can farm things easy too, cause i tested it. Sin with maxed spikes and concotion is monster in killing mobs. So all is about build, if u will focus in single target as sin, dont wonder u cant aoe farming. But im not against some buffs/changes in trees for more aoe ability, just saying that buffing some classes can make them stronger in all aspects than other ones :)

Prophet with just 15 into mage is a monster for solo aoe grinding.  All about what you prioritize in your build.  



#10 l3fty

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Posted 09 June 2014 - 13:20

Actually didn't know they re-spawned too fast there .. will fix that now xD


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#11 ernzor

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Posted 09 June 2014 - 20:57

Can AoE grind with LC/Spires nowhere near as easy as doing it with a warrior but it is possible.

 

WhIle I would love more aoe attacks, I dont think it is the right direction to go. You are right in saying that if solo dungeons are added in the same veinas current dungeons warriors and mages will benefit most. They should ass class specific solo isntances.

 

Prophet> Save this army from dieing or you will be overrun.

Ranger> Take out this army without them crossing the bridge

Assassin> Take out this single target contract without taking any damage

 

etc, that way each class could have something to do which could be done by other classes but would be harder if you are not the right class


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#12 xpwaste

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Posted 10 June 2014 - 05:05

Can AoE grind with LC/Spires nowhere near as easy as doing it with a warrior but it is possible.

 

WhIle I would love more aoe attacks, I dont think it is the right direction to go. You are right in saying that if solo dungeons are added in the same veinas current dungeons warriors and mages will benefit most. They should ass class specific solo isntances.

 

Prophet> Save this army from dieing or you will be overrun.

Ranger> Take out this army without them crossing the bridge

Assassin> Take out this single target contract without taking any damage

 

etc, that way each class could have something to do which could be done by other classes but would be harder if you are not the right class

Atleast someone understood what i am saying.


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#13 EJK

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Posted 12 June 2014 - 11:03

  • 26points to unlock

Why are talent unlockable at level 26?

Cuz that is when real grind starts, just like maelstorm and meteor.

You get your first talent point at lvl 5 -> 26 points =  lvl 30

 

I don't think giving aoe to all classes is the solution.  Add elite mobs that have 50k-100k ish hp, but have 3-5x the drop rate of sellable gear, and cannot be grouped together.  I still have fun (occasionally) whenever I want to test out/enjoy my godlike single target dps on the vampire cultists in Bochdaen, and I'm sure I'd do them more if 1. the respawn rate was not retardedly fast for things that can slaughter you quickly while preventing your escape 2. they actually dropped fusion powders 3. they actually dropped sellable stuff.  

 

In other words, mob/content diversity, over making every class an aoe class.  

 

They should add class specific solo isntances.

http://forums.hunted...showtopic=65389


IGN: Player. I usually think in longevity point of view.

 


#14 xpwaste

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Posted 12 June 2014 - 13:12

The talent is a way to improve the skill obtained at level 5.

So skilll shuold be obtainable first, and to get it better you level up more . :)


Still thinking about new signature

 

previously:

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#15 EJK

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Posted 16 June 2014 - 09:56

1 talent point = level 5

2 talent point = level 6

5 talent point = level 9

10 talent point = level 14

20 talent point = level 24

25 talent point = level 29

26 talent point = level 30

I didn't mean the skill, I meant the talent points and not any talents either.


Edited by EJK, 16 June 2014 - 09:56.

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