Not an area I participate in, but perhaps giving YOUR ideas is a good start to a discussion thread ?
Giving my ideas would be paramount to lowering my head and giving people the axe... but I might as well.
For PvP: I actually kind of liked the seasons idea, and wasn't around to see what the overall consensus was and why people hated it... I disliked how everyone was lumped together. Giving bands (extended from 50-100 to 500) might fix it a little. The "winner" band that there was (can't remember the name) should be FFA, though, as there won't be many people there.
I think we scrapped that idea too early, and it has potential.
For GvG: There needs to be more rewards, and some restrictions. I've been talking to a player in global chat for an hour about this subject, and most ideas I brought up, they shut down, but this was my favorite:
You have three tiers of rewards:
The First tier is for the top 'x' guilds after a set period of time. Those guilds go to a tournament style single elimination GvG.
The second tier will be for the guilds who attempted, but didn't qualify for the tournament. I feel that they should get an average amount of points, and could potentially buy an item or 2 per ladder reset (depending on what they want).
The third tier would be for those guilds that like to farm RP. They participate in GvGs, but don't play to win. They would get minimal rewards, but could buy something eventually
I think the tournament idea is kind of... unnecessary depending on how the rewards work out... but maybe give special currency to the top 3 guilds in the tourney for special rewards at some point?
Or scrap the tiers idea, and give RP based on Ladder position as a boost to normal RP gains? I don't know
Edited by Spitfire666123, 17 December 2015 - 23:30.