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Update v2.60


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#141 3JS

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Posted 28 November 2014 - 12:22

Agreed that is precisely the problem it no longer becomes pvp it is PvG and they get to decide who wins essentially, I have seen it occur far to often.

While I can understand this in theory, it hasn't rang true in reality. At least not in my experience.

 

If I'm the only one against 5 in 1 guild, I should have the advantage. I can hit 5 people every hour if I choose to be online. Rarely are more than 2 of those players going to be on at once. The single player can rack up near unlimited points, and the 5 guildmates can't do a thing about it.



#142 Zennaro

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Posted 28 November 2014 - 12:59

Now that we are taking things off-topic I would like to propose that you give the pages better names. In my history pull down menu it says: Fallen Sword v. 2.6 -  Massively.... As a player I am not at all interested in the version, I think that is only for debugging, and the Massively... carries no information either.

 

Instead I would like Fallen Sword - Auction House or Fallen Sword - Mailbox etc.

 

 

Virtually yours,

Zennaro



#143 BigGrim

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Posted 28 November 2014 - 13:12

Stay on topic please?



#144 yodamus

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Posted 28 November 2014 - 13:13

overall...excellent update..i like the changes..easier to make and discard pots..nice new higher threshold for early buffs..al + conserve..nice line up of new buffs to get..resets at 24hr, great...keep up the great work..



#145 savipats

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Posted 28 November 2014 - 13:53

- Brute Strength:
For every 20 points in this skill, Enchant Weapon, Fury and Berserk buffs are increased by +1 level when cast while this skill is active.

 

Please Grim, explain how this skill is supposed to be desireable, if even at skill level 2000 it would only result in castable EW-Fury-Berserk be raised to level 275 - which is still quite a bit worse than the abundant potions in AH that can be bought for a few gold coins or a single purple dot. Meaning, there would literally be no use whatsoever for the skill at its current state...

 

It might get some attraction, if the buffs Brute Strength affects would be Epic Forge and Epic Craft instead (or possibly something else)...  but those 3 you chose, do not really stand out...  :( 

also, the +1 effect per 20 points in skill seems off the balance...  (lvl1000-2000 composed pots consume too many fragments to be of practical use). I'd suggest it start from level 100 and max out at 400 (increments of 20), and for every 20 points in the skill the buffs affected are increased by 5. So, in the example above, a lvl52 composer would be able to make Brute Strength 100 which would boost EF-EC to 200, a level 56 composer Brute Strength 200 which would boost EF-EC to 225, and when maxed out to 400 at composing level 66 (someday :D), would boost EF-EC to 275.

 

not too overpowered, but certainly more appealing... B) 


Edited by savipats, 28 November 2014 - 15:14.


#146 BigGrim

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Posted 28 November 2014 - 14:16

- Pride:
+0.5 seconds per point multiplied by the number of medals you have increase in duration of any potions taken while this skill is active.

 
Please explain, is it distinguished depending on the medals "color" too or not...  i.e. does any medal regardless of whether its bronze, gold or ruby etc count as 1, or lets say, a diamond medal counts as 6 in your given skill description....?

 

Also, does this potion work like distil does, is the duration of potions set even though the pride potion expires?

 
Both good questions.
 
And answered. Pride works by Medal type. Not medal level. So if you have a Bronze Medal, that's 1 Medal. Same is true if it's a Diamond Medal. It's still one Medal, not multiple.

And yes, it works in the same way Distil does in that the effect continues once the Pride buff itself expires.

#147 tharzill

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Posted 28 November 2014 - 14:24

 
 
Both good questions.
 
And answered. Pride works by Medal type. Not medal level. So if you have a Bronze Medal, that's 1 Medal. Same is true if it's a Diamond Medal. It's still one Medal, not multiple.

And yes, it works in the same way Distil does in that the effect continues once the Pride buff itself expires.

Thanks for clearing that up BG! Much appreciated! 



#148 BigGrim

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Posted 28 November 2014 - 14:28

You are very welcome! :)



#149 Rocknoor

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Posted 28 November 2014 - 16:11

 

Agreed that is precisely the problem it no longer becomes pvp it is PvG and they get to decide who wins essentially, I have seen it occur far to often.

 

While I can understand this in theory, it hasn't rang true in reality. At least not in my experience.

 

If I'm the only one against 5 in 1 guild, I should have the advantage. I can hit 5 people every hour if I choose to be online. Rarely are more than 2 of those players going to be on at once. The single player can rack up near unlimited points, and the 5 guildmates can't do a thing about it.

Last post on this ladder topic I promise. While you might, and I say might, win the ladder against 5 from the same guild it's probably going to be a pyrrhic victory. Yes, you have the capability of hitting each of them once every hour and gaining points and costing them XP, they on the other hand have the opportunity to hit you 5 times each hour and given the propensity for 100 stams your XP loss can be devastating  until the ladder reset. In addition consider the fact that it's just you on the ladder making sure you are buffed while the 5 can coordinate in ensuring that each of them remains fully buffed against your attacks. While you again might win that ladder cycle against the 5, it's not a fight you can stay in for long as a prolonged stay just might find you soon participating in the next ladder below the one you started in. As I stated in prior posts keep the medals they were earned as well as the tokens, but the tokens should stay in the venue they were earned in and not migrate to a new PvP context.  Thanks all for your indulgence any further posts in this thread will solely be on the Composing Update which I feel is an outstanding update.


Edited by Rocknoor, 28 November 2014 - 16:12.

 


#150 sweetlou

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Posted 28 November 2014 - 16:20

Agreed that is precisely the problem it no longer becomes pvp it is PvG and they get to decide who wins essentially, I have seen it occur far to often.

First, that is one maybe two bands. There are currently 29! And even if it is a couple that is the way the developers had left it. Btw, a player doesn't get many tokens with 5 guildmates on it. It's minimal. So you want to punish the rest out of spite. Secondly, as stated earlier, it is actually easier having more targets than it is having only one, advantage to he 'P' in your "PvG". Besides in PvP the Bounty Board is all about PvG anyway. This isn't GvG we're talking about...

 

Luis, read your post with interest and I just have one question for you and it is not in relation to your medal, you state that you want your "earned" tokens to retain their value, and the question is: exactly what value do they have right now? If they in fact have little value relative to what they once were then they are like any other FS asset that at one time had substantial value but over time became obsolete. The fact that you chose to stay on the ladder acquiring tokens that had little value was your choice.  Keep your tokens but they should be used in the context that they were earned and not transferred into a new PvP context.

Why should the tokens have to be used in the same "context"? Players like consistency. Why weren't the old RP(from GvG) used in the old context that they were earned? They were available to be used on the new rewards. Now we want to cherry pick, one set of rules for one group and another set for the other groups.

 

What some are saying is that my hard earned PvP tokens should remain virtually worthless when actually most bands do have to fight for them. Why should most bands and their players be punished for what the developers neglected? They knew what was happening and didn't put a moratorium on it until they could solve it. Now we've been playing, competing, for nothing under what is being proposed and now practically endorsed... That was running the game in bad faith!! There's a travesty. How can I trust that my efforts toward any part of the game that has doubters will not go in vain down the road?


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#151 BigGrim

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Posted 28 November 2014 - 16:28

Okay. Enough. Stay on topic please.



#152 cyrus7

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Posted 28 November 2014 - 16:42

A day after having the update...

Loving the "Discard All" button!  :D



#153 Davros81

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Posted 28 November 2014 - 16:52

A day after having the update...

Loving the "Discard All" button!  :D

An error occurred

You have reached your quota of positive votes for the day

 

me to :)



#154 BraveKath

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Posted 28 November 2014 - 22:07

BraveKath, when you have an open slot to compose potions where it says use template, open the drop down screen at the bottom of the list of your composing templates is one for "new design", open that and construct the potion you want and it will show you the fragment cost like the old composing screen did prior to making the actual potion.

 

Thank you, but you're not understanding my point.  I've seen that -- but I want to look at my current template-recipes, without having to make the potion to see it, which is what I would have to do now.



#155 BraveKath

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Posted 28 November 2014 - 22:17

PvP Tokens + Dom Medals:

 

 

Why punish everyone who took the time to play the ladder.  I earned mine - used a LOT of FSP buying gear, buffs, potions and took a lot of time online.  It was a fun battle.  Then my range changed and the next few ladders were filled with people who refuse to fight or they only gang fight and bounty, and that holds no interest and I get peevish if I show up for a fight and no one else does or they're too lazy or incompetent to do their own fighting.  But what some folks do on the ladder is not the point.
 

Players who have invested hours and FSP into the Ladder shouldn't be shafted and have the PvP tokens removed or become worthless, and their medals should remain.  Perhaps there should be a store where some exhange rate is possible - that would be fair and respectful of players who are also let's face it - customers.  Most serious ladder players buy dots.


Edited by BraveKath, 29 November 2014 - 03:01.


#156 Hoofmaster

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Posted 28 November 2014 - 22:59

We'll have a think about how to handle the existing PvP Ladder tokens and medal when we look into it fully. There's no point speculating about it at the moment really :)



#157 BadPenny

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Posted 29 November 2014 - 00:01

We'll have a think about how to handle the existing PvP Ladder tokens and medal when we look into it fully. There's no point speculating about it at the moment really :)

That would be great Hoof.  The last time the ladder changed, I lost a silver medal.  Let us keep them this go round :)


Edited by BadPenny, 29 November 2014 - 00:02.

Just one old lady's opinion

 

 

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#158 sweetlou

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Posted 29 November 2014 - 02:33

 
 And answered. Pride works by Medal type. Not medal level. So if you have a Bronze Medal, that's 1 Medal. Same is true if it's a Diamond Medal. It's still one Medal, not multiple.

Again, I'm sorry that players who work hard at a specific aspect don't get the recognition they should. Is there a reason why weight couldn't be added to each medal and therefore weighted into the way the skill Pride works? Even the name of the skill "Pride" conjures up quality over quantity(qualità non quantità).


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#159 Zennaro

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Posted 29 November 2014 - 10:59

I am certainly not a pvp'er but I think an easy solution to this would be to make a new medal and let everybody keep the old one that they have worked (hard or little) for. The value of things is always going to be in the heads of people and there is really nothing you can do to change that. Personally, I put little stock in it because I don't like pvp but I appreciate that it has a lot of value to people who do put time and effort into it. And of course that should be respected.

 

Virtually yours,

Zennaro



#160 sweetlou

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Posted 30 November 2014 - 03:02

Not sure if this has been brought up but the math on the composing page doesn't add up

 

[attachment=3002:Composing bug.png]


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM



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