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#41 Oops

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Posted 28 March 2014 - 02:18

ok I can say this I was a player mod on another game and no I never botted nor did I let the power corupt me whenever I got upset with something someone did I simply would use my iggy list and yes I maxed it out on that game so then I just told myself they were having a bad day and got them to take their attacks out on me in private chat why there ya might ask so that all the other players didn't have to see it I made alot of friends that way I always tried not to report people why because we are all human and can have a bad day on a bad day I simply turned my chat off and played the game doing what I wanted and if someone mined my node if I was mining I simply went some place else to mine as they couldn't use where to locate me I also saw some of the players mods become corupted and sometimes they were left unchecked so HCS not wanting player mods is a good idea I think they need to make it to where players can't find you through the where if ya have them on ignore and their alts shouldn't be able to either as for the bots I just hope that those people realize a cheater never wins and a winner never cheats



#42 EJK

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Posted 30 March 2014 - 18:06

From other games I have learned that if you think someone hacks, wait silent until you got proof, otherwise they turn it off and they don't get their punishment. If someone has a video about someone clearly botting, couldn't HCS then ban them easily?

 

Also I couldn't even think of getting "corrupted of power", but there are others that does...


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#43 Vampire

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Posted 30 March 2014 - 18:18

Listen you filthy casuals. Just implement a captcha system into the game. so every 10mins that you mine or forage a box appears on your screen with a captcha that you have to type in. you can only continue the game once you type this captcha in.

 

This excludes pvp and stuff like that.



#44 MerchantRathe

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Posted 31 March 2014 - 03:02

delightful a capatcha that activates in the middle of a boss fight cause you cant limit the capatch to zones it would be an all active non stop every 5 mins ding add this cause they dont know when your mining or fighting and what happens then dead party wipe silly little beaver agro mobs are easer to upkeep and can be done in propper zones :) and wont effect other players not botting :) turn kill continue mining :) happy hunting all



#45 Vampire

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Posted 03 April 2014 - 00:40

delightful a capatcha that activates in the middle of a boss fight cause you cant limit the capatch to zones it would be an all active non stop every 5 mins ding add this cause they dont know when your mining or fighting and what happens then dead party wipe silly little beaver agro mobs are easer to upkeep and can be done in propper zones :) and wont effect other players not botting :) turn kill continue mining :) happy hunting all

omg dude are you trolling? The game knows when you are mining. If this mining then continues for about 20mins a captcha appears.

I also said in my damn post that it excludes fights.

learn to read.


Edited by l3fty, 03 April 2014 - 08:46.
Edited to remove bad language.


#46 Perfikt

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Posted 03 April 2014 - 01:19

@MerchantRathe - Punctuation man. Makes stuff way easier to read. And I don't try to spew it all out in one breath. I had a hard time understanding your post but I think I got the gist of it.

@Vampire - The only problem I see with the captcha option is that higher level resources aren't always in safe areas.

I don't necessarily agree with the player mod option, but I do think HCS needs some mods to adjust sleep schedules or something so that a mod can be found at most times of the day, no matter what time zone you happen to live in.

#47 Vampire

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Posted 03 April 2014 - 09:14

@MerchantRathe - Punctuation man. Makes stuff way easier to read. And I don't try to spew it all out in one breath. I had a hard time understanding your post but I think I got the gist of it.

@Vampire - The only problem I see with the captcha option is that higher level resources aren't always in safe areas.

I don't necessarily agree with the player mod option, but I do think HCS needs some mods to adjust sleep schedules or something so that a mod can be found at most times of the day, no matter what time zone you happen to live in.

 

Thanks for the input. I never knew there was monsters at high level mining spots. Silly me :P.

Can't we look at runescape and see what they done with trying to ban bots?

Btw what if as you type in the captcha you don't get attacked by the monsters or when the captcha pops up you'r invulnerable for that period of time untill it gets removed. Of course from letting this being abused your char would be frozen in one spot until you type in the cpatcha? 


Edited by Vampire, 03 April 2014 - 09:14.


#48 Irradiated

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Posted 03 April 2014 - 11:11

A captcha may virtually stop botting, but at the cost of the game being playable.  Perhaps once an hour might work, with several minutes grace before a response is required (during which time the player can continue to gather).  But that defeats much of the purpose.

 

Gathering is painfully slow and tedious as it stands now.  Add a captcha interrupting every 10 minutes, just shoot me now.  The only way to gather is while reading or watching a movie.  Last thing I want is a captcha interrupting or slowing me down.

 

Farming is also unique.  One has to pay attention for disease as crops slowly grow.  Can't slow farming down more, can't allow disease while the captcha is up.  A popup during the process can cost.  So farming mechanics would have to change completely.


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#49 EJK

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Posted 07 April 2014 - 15:14

As stated before: Nothing that disturbs greatly the game play of normal players, it's easy to make a "solution" that stops the bot, but a solution that both stops the bot and doesn't affect normal players game play, otherwise you quickly got players complaining over the "solution"


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#50 mickabooth

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Posted 07 April 2014 - 15:42

As stated before: Nothing that disturbs greatly the game play of normal players, it's easy to make a "solution" that stops the bot, but a solution that both stops the bot and doesn't affect normal players game play, otherwise you quickly got players complaining over the "solution"

this is true to find a solution that dose not affect the true players who play as the developers wanted the game to be played

 

i would say a proximity time out  . . if a player remains in the spot where a tree , bush or node is found it dose not re-spore and if the player returns in a specific time frame then no re-spore and yes some times a random change of resource like red apples change to green taking in to account that some re-spore sites  can be on a cycle due to natural human harvesting  


Edited by mickabooth, 07 April 2014 - 15:46.


#51 Vampire

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Posted 10 April 2014 - 14:02

I suggest having more player mods in game that can take care of these kind of problems?

 

Make me a mod and ill eradicate these pests from our holy lands



#52 EJK

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Posted 10 April 2014 - 14:27

I suggest having more player mods in game that can take care of these kind of problems?

 

Make me a mod and ill eradicate these pests from our holy lands

read Jeffsladys post on the top of this page!

also a lvl 7 with 9 posts to be mod??? how could HCS trust you? they do not know you well!


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#53 DungeonRider

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Posted 11 April 2014 - 02:53

This is sad...

i see this never ending topic and its outcomes (which are destroing game and bringing fire to comunity)

for 10 years all around in every game, so let me sumarise the experience "what works best" in short.

 

1. Official stance on bots by HCS - http://forums.hunted...showtopic=60043

(done)

 

2. make the game properly - important stuff must be server side where "smart ones" cannot access,

if someone want to mess with his client, make blue screens and trash own computer, its his problem.

(perhaps done)

 

3. The "Official stance on bots" by HCS is very clear and posted in visible place,

it ensures that HCS care, and do its best, to create friendly and fair environment for everyone.

 

There are no need to spam forum with multiple topics which suggest to visitors

"that game is owned by bots, and everyone do nothing else but bot 24/7" (this is not truth !)

It unnecesarily bring fire and give very bad impression about the game

for both current players and newcomers.

(especially newcomers who did not even tried the game yet, but came to see the forums first)

(undone)


Edited by DungeonRider, 11 April 2014 - 03:16.

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#54 EJK

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Posted 13 April 2014 - 10:48

This is sad...

i see this never ending topic and its outcomes (which are destroing game and bringing fire to comunity)

for 10 years all around in every game, so let me sumarise the experience "what works best" in short.

 

1. Official stance on bots by HCS - http://forums.hunted...showtopic=60043

(done)

 

2. make the game properly - important stuff must be server side where "smart ones" cannot access,

if someone want to mess with his client, make blue screens and trash own computer, its his problem.

(perhaps done)

 

3. The "Official stance on bots" by HCS is very clear and posted in visible place,

it ensures that HCS care, and do its best, to create friendly and fair environment for everyone.

 

There are no need to spam forum with multiple topics which suggest to visitors

"that game is owned by bots, and everyone do nothing else but bot 24/7" (this is not truth !)

It unnecesarily bring fire and give very bad impression about the game

for both current players and newcomers.

(especially newcomers who did not even tried the game yet, but came to see the forums first)

(undone)

It's not enough that they say it's wrong, they have to do something for it, on this thread we discuss what's the most efficient and player friendly way to remove all bots 


IGN: Player. I usually think in longevity point of view.

 


#55 TakeTwo

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Posted 14 April 2014 - 08:40

There are mobs around higher level fishing areas, foraging areas, wood cutting areas. You need to kill mobs for skinning. Farming has disease that needs to be pruned. There are even caves with ores in them AND mobs already. I think the original post has the most benefit for the least effort. 

 

An alternative idea is introducing bomb-nodes. They look like coal/copper/iron whatever, but after you start hitting them a few times they let out a hiss and a steam of natural gas (animation) and spark spark spark spark spark spark BOOM. (enough warning for a real player to vacate the area). I reccomend 5k-10k damage. They appear randomly in normal node spots, and disappear on their own. This way you're not just paying attention to what you're doing, but the people around you also. If other professions have to be vigilant, miners should have to as well.


Edited by TakeTwo, 14 April 2014 - 08:44.


#56 Grimwald

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Posted 14 April 2014 - 09:48

My solution is linked nodes, let say seven or so, from which five are randomly active. For instance in the corner with the crystall cutting guy in the Othalo mine, you could easily place seven copper nodes. The area is small enough that you can see which nodes is active at the same time. From those seven, five are active at the same time, when you mine one, another one pops up. But not right away ofcourse. So you have time enough to mine four or so, and then the next one will start popping up, but you don't know which one. So you need to keep walking. If you time the popping up to be fast enough that you can keep mining you will have everyone happy. You can keep on mining and don't need to wait for new nodes and you never know which nodes is active so no botting possible.



#57 EJK

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Posted 15 April 2014 - 14:47

There are mobs around higher level fishing areas, foraging areas, wood cutting areas. You need to kill mobs for skinning. Farming has disease that needs to be pruned. There are even caves with ores in them AND mobs already. I think the original post has the most benefit for the least effort. 

 

An alternative idea is introducing bomb-nodes. They look like coal/copper/iron whatever, but after you start hitting them a few times they let out a hiss and a steam of natural gas (animation) and spark spark spark spark spark spark BOOM. (enough warning for a real player to vacate the area). I reccomend 5k-10k damage. They appear randomly in normal node spots, and disappear on their own. This way you're not just paying attention to what you're doing, but the people around you also. If other professions have to be vigilant, miners should have to as well.

Then they level to enough high level to regenerate that amount of damage (also someone who haven't anything in vitality should not be 1- hit)

 

My solution is linked nodes, let say seven or so, from which five are randomly active. For instance in the corner with the crystall cutting guy in the Othalo mine, you could easily place seven copper nodes. The area is small enough that you can see which nodes is active at the same time. From those seven, five are active at the same time, when you mine one, another one pops up. But not right away ofcourse. So you have time enough to mine four or so, and then the next one will start popping up, but you don't know which one. So you need to keep walking. If you time the popping up to be fast enough that you can keep mining you will have everyone happy. You can keep on mining and don't need to wait for new nodes and you never know which nodes is active so no botting possible.

You are not alone mining, also if they don't get caught if someone other mines the node, how will they get caught if the nodes doesn't appear on one of the possible places. (B.t.w. that's how fishing is)


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#58 Vampire

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Posted 03 May 2014 - 13:13

why not just have a maths question popup. This will freeze the player making them immune to any attacks and they wont be able to do anything unless they answer the maths question. Example: 2+3 = ?



#59 Fizban

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Posted 03 May 2014 - 23:35

as it stands, it seems to me that the punishment for botting is too lenient, a jail term of 3-5 days, or whatever it is, is absolutely rubbish, anyone found botting should be account banned end of story, instead, they can get jailed and still play with an alt, then after the jail term, start botting again, cheats should be simply banned altogether and players that suspect botters should notify a dev asap or send a support ticket, if a dev is online, simply /w them to take a look at xxxx player, if a dev isn't online, take a screenie, or better still a vid and send to support, the only way we're going to eradicate cheaters is by notifying HCS staff of the person suspected of botting and let them decide if the said player is or isn't a bot.If account bound seems too harsh, then a character wipe, putting all alts of said botters back to level 1 in character and skills and also remove any and everything they have including talent points, attribute points and any armour/resources or anything at all in their inventory/backpack after all they didn't exactly work for it, so they won't be upset at losing it, or at least shouldn't be, other than that, we are always going to have bots in this game and no amount of complaining is going to change anything, it's up to us as honest players to report suspect behaviour and let the devs decide the best course of action.

 

PS. no to any kind of captcha, sorry, but i've quit games for that reason, but that's my own opinion of it ;)


Edited by Kezza, 03 May 2014 - 23:37.

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#60 Dampard

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Posted 06 May 2014 - 08:27

HCS are like policemen in Eldevin to catch and ban bots. They are limited in manpower and time as they should be doing more on games development.

 

What I think can work is to setup a "neigbourhood" watcher. Upon being a watcher, this character possess a skill to be able to teleport another player (suspected bot) a few yards away from his current postion. In this way, the nodes in which is target to be click repeatabily will be off. Of course if he is not a bot, he should be able to make is way back to where he stood.

 

In this way bot is prevented, however not banned. But at least everyone of us can play a part on bot prevention.

Also in this way, serious mindless miner will not be put off by having exploding nodes or mobs pestering them which is kind of nice. Walking a few yards away from where he stood should not be too taxing for them.




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