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please dont overnerf any classes too quickly


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#1 ernzor

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Posted 20 September 2014 - 21:37

I have heard through the grapevine that sins will be getting a nerf again.

 

Firstly, I dont know why.

 

Their single target DPS is high like it should be.

They are now encourage into med armor like they should

Therefore they are more squishy like they should be

Their AoE is still lacking compared to AoE classes like it should be

 

I know some (one vocally) is concerned about sins being OP. But playing in actual PvP matches, with actual PvPers shows this is not the case.

 

I am on vacation at the moment for 2 weeks so wont be around to campaign against any nerf if its coming soon. Please let people play with classes and experiment before you make a class unplayable again....


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#2 ChelseaBrick

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Posted 20 September 2014 - 21:50

I know some (one vocally) is concerned about sins being OP. But playing in actual PvP matches, with actual PvPers shows this is not the case.

 

 

Yes and I've advised him to chill a little bit on that.  ;)


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#3 ernzor

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Posted 20 September 2014 - 21:58

Yes! Chels is on my side! You have no hope now guth!


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#4 HuMoR

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Posted 20 September 2014 - 22:15

Yes! Chels is on my side! You have no hope now guth!

or so you think....

dat class....smh


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#5 redsmokeboy

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Posted 20 September 2014 - 22:31

Ranger's OP compared to Sin.

Sin Massive dot's sure grate pvp but PvE underpowered compared to other classes.

Ranger's Good AOE - Single trageted DPS - some issue now with cc imuntie kinda making them less op over all still op, if can kit effectivly - good zercoina so forth.

 

Over all, any class need's nerf is no class Blance Mage Class for both PVE - PVP

2 - rd on List PvP Blance War - Templar

Flame Rush - Skill for templar - Pitfull has no effect or help to War-templar to do any thing in PvP

 

PVE - War - templar - Good some issue need be fixed agresstion - blance for both

PVP - Both Close Range Mele - Weekest for pvp, Played right need 3 people around you or personal healer do much of any thing.

 

Effect these 2 Classes hard time in pvp

 

As far as any chance make some tweek's to CC imune - Change back rez timer.

If working just fine why disaceblie it, Only come back with some missing bolt's.


Edited by redsmokeboy, 20 September 2014 - 22:36.

Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#6 Mongo

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Posted 21 September 2014 - 00:09

Nerf ernzor! make him put some pants on.


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#7 Dasan

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Posted 21 September 2014 - 11:13

just add any competetive end game content, leave this balancing alone, cause u messed it even  more it  was before ur "balancing" :P


Edited by Dasan, 21 September 2014 - 11:14.


#8 KeS

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Posted 23 September 2014 - 19:39

Nerf ernzor! make him put some pants on.

He's no longer naked......man you're getting old mate!


The world is cruel...as will I....


#9 ernzor

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Posted 23 September 2014 - 20:37

Only on special occasions, or times when I feel it is necessary.

 

So actually happens quite alot :)


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When lvl 50 is here


#10 KeS

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Posted 25 September 2014 - 15:30

Only on special occasions, or times when I feel it is necessary.

 

So actually happens quite alot :)

But they won't let me have my leather thong.......


The world is cruel...as will I....


#11 Mojawk

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Posted 26 September 2014 - 11:34

Well your grapevine is lies :) I've been compiling feedback from the last update and what I'm currently thinking is small improvements to Templar, Mage and Warrior. (and we'll be fixing Arcane Wrath not correctly showing an improvement to dps on the character sheet.)

 

I think one of the main issues that's been addressed is currently DoTs ignore armor, these include 

  • Sear, Boiling Blood, Ruptured, Envenom, Fulmination, Haemorrhage, Lethal Concoction, Frozen Spires, Napalm

Now this seems to be a big issue for PvP players.

 

And finally, we're also monitoring feedback on the CC immunity. Feedback on all these issues is welcome.


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#12 ernzor

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Posted 26 September 2014 - 11:40

Will chop that vine down then. Don't need bad vines!

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#13 HuMoR

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Posted 26 September 2014 - 13:16

I think one of the main issues that's been addressed is currently DoTs ignore armor, these include 

  • Sear, Boiling Blood, Ruptured, Envenom, Fulmination, Haemorrhage, Lethal Concoction, Frozen Spires, Napalm

Now this seems to be a big issue for PvP players.

I should start by saying that this statement needs to be adjusted. will add more later.


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#14 lester

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Posted 26 September 2014 - 14:46

Well your grapevine is lies :) I've been compiling feedback from the last update and what I'm currently thinking is small improvements to Templar, Mage and Warrior. (and we'll be fixing Arcane Wrath not correctly showing an improvement to dps on the character sheet.)

 

I think one of the main issues that's been addressed is currently DoTs ignore armor, these include 

  • Sear, Boiling Blood, Ruptured, Envenom, Fulmination, Haemorrhage, Lethal Concoction, Frozen Spires, Napalm

Now this seems to be a big issue for PvP players.

 

And finally, we're also monitoring feedback on the CC immunity. Feedback on all these issues is welcome.

Don't forget the bug in which dots also trigger the Snare proc from armor mods.For example.

1) Go to TA, and use rupture on someone with a snare armor piece.

2)The person who uses rupture needs to die before rupture or his dot wears off.

3)When you die revive quickly back in TA,rupture will still be on your victim and when you revived you are out of the pvp zone but you can still get snared because your still technically hitting him with your dot.

 

Don't know if this was intentional but needs to be looked at.


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#15 Simeonus

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Posted 02 October 2014 - 21:10

Well your grapevine is lies :) I've been compiling feedback from the last update and what I'm currently thinking is small improvements to Templar, Mage and Warrior. (and we'll be fixing Arcane Wrath not correctly showing an improvement to dps on the character sheet.)

 

I think one of the main issues that's been addressed is currently DoTs ignore armor, these include 

  • Sear, Boiling Blood, Ruptured, Envenom, Fulmination, Haemorrhage, Lethal Concoction, Frozen Spires, Napalm

Now this seems to be a big issue for PvP players.

 

And finally, we're also monitoring feedback on the CC immunity. Feedback on all these issues is welcome.

 

For God's Sake don't nerf bleeds. It's only reason I play warsin, pure warrior is trash, after your last 'balancing' patch even warsin in pvp is decent if you take it from us for sure all warsins and sins will leave the game..

 

"Now this seems to be a big issue for PvP players."

 

You're right bleeds are issue for ranged classes if we somehow reach them they will receive damage before killing us, that's true issue...


Edited by Simeonus, 02 October 2014 - 21:22.


#16 lester

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Posted 02 October 2014 - 22:19

Just nerf the npc assassins bleed, if you nerf the true damage from assassins then just take out the assassin class from the game.


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Best Tv Shows-Gotham,Flash,Arrow,TheBlackList,TheLastShip. :D

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#17 Saxon

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Posted 02 October 2014 - 22:46

Well your grapevine is lies :) I've been compiling feedback from the last update and what I'm currently thinking is small improvements to Templar, Mage and Warrior.

 +1 on the Templar improvements :)

 

No more armor bypassing attacks, they is lamesauce



#18 Fizban

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Posted 02 October 2014 - 23:35

Nerf everything so there's no differential between classes, lets face it, anyone that calls for nerfs don't call for their own class to be nerfed, only call for other classes to be, maybe if they don't like their class they should respec? :D


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#19 HuMoR

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Posted 03 October 2014 - 01:21

For God's Sake don't nerf bleeds. It's only reason I play warsin, pure warrior is trash, after your last 'balancing' patch even warsin in pvp is decent if you take it from us for sure all warsins and sins will leave the game..

 

"Now this seems to be a big issue for PvP players."

 

You're right bleeds are issue for ranged classes if we somehow reach them they will receive damage before killing us, that's true issue...

true issue is if you know how to play warsin or sin correctly..you can kill someone in as little as 3 attacks. 

Bad issue is...not many yet have figured out how to,once steam rolls in i see this issue becoming blown up and then changes will certainly be called for.

 

 

Nerf everything so there's no differential between classes, lets face it, anyone that calls for nerfs don't call for their own class to be nerfed, only call for other classes to be, maybe if they don't like their class they should respec? :D

I guess I stand out from that crowd because I ask for myself to be nerfed all the time :D


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Level 40 Mage.
Chelsea's Man<3



 


#20 lester

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Posted 03 October 2014 - 01:52

true issue is if you know how to play warsin or sin correctly..you can kill someone in as little as 3 attacks. 

Bad issue is...not many yet have figured out how to,once steam rolls in i see this issue becoming blown up and then changes will certainly be called for.

 

 

I guess I stand out from that crowd because I ask for myself to be nerfed all the time :D

I've still yet to see a assassin kill someone in 3 attacks.


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