How is guild size determined? Available slots, active members? We have several retired members that were integrale in the formation and / or rebuilding of the guild. As a sign of appreciation for their loyalty to the guild, they haven't, by choice of course, been kicked from the guild. Others use the game as a means to pop into the game every few months to catch up on one another's lives. A few of those were shocked that they were still in the guild and are playing the game again because they were still in the guild. They would otherwise have lost total interest and never returned again (some have a tough time meeting new people and want to be around those that they have already formed a bond, Marios and ownageking being 2 of them). And then there are a few that are simply held onto as mules. If the retired people are excluded from counting as members, others may try to abuse the exclusion and rerank their mules.
And as to size, a guild w/ fewer members that are scattered across the globe can't coordinate simultaneous actions such as titans and GvG's. And if rewards that add to their abillities to beat on other guilds, or in PvP, making it easier to defeat those that can't already defend themselves due to overly powerful gear and buffs / potions for the GvG'ers / PvP'ers, you take the chance of disenchanting those that are already at a disadvantage. They too spend money on the game for epics and Max Stam, Stam Gain, etc. Should Mary's suggestions be implemented, please keep possible negetive results in mind.
- Lahona likes this