Jump to content

Photo

Update v2.50


  • Please log in to reply
154 replies to this topic

#81 justinian9

justinian9

    Member

  • Members
  • PipPip
  • 443 posts

Posted 06 September 2014 - 12:04

Yes I am certain.  But the update said that they incorporated some of the FS Helper features.  Well, this was a feature that was fantastic, so I'd love for them to bring it back.  I just tried to buff someone and I had no idea which of my buffs they still needed without reading through the entire list of buffs that they had on them.  Everyone seems to love this so I must be missing somethin'. 

No, you're not missing anything.  That is a big disadvantage of the buff update.  It is very hard to tell what buffs are inactive. But it is a step forward to incorporating helper into Fallen Sword game code.



#82 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,280 posts
  • United States of America

Posted 06 September 2014 - 12:46

I am not happy that the ladder has reverted back to the way it was before the update.  I was actually starting to enjoy the ladder again with some nice healthy competition, and you have to take it away simply because people that don't even play the ladder are worried this could be exploited.... The ladder is easily manipulated now, and there are so many that are populated by a single guild... This is unfair to those players who are not alphabetically first, as they will never be able to advance toward their dominance medal.... Fix it, guys!  Until then: Opted out :(


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#83 MrSiggs

MrSiggs

    Member

  • Members
  • PipPip
  • 152 posts

Posted 06 September 2014 - 13:00

now the buff screen doesn't fit on my page..I need to move it up just to be able to hit the buff tab..so it needs to be reduced in size a bit to fit the screen please



#84 kokorog

kokorog

    New Member

  • Members
  • Pip
  • 34 posts

Posted 06 September 2014 - 13:53

Many thanks to HCS for their continuing effort to improve the game. :)

 

With that said, the new quick buff window has a huge drawback that it does not show already active buffs as highlighted.

 

This was mentioned here before several times by dowuones and others.

 

PLEASE fix it if possible.

 

Also let me suggest that while you are working that fix, it will be great to have different colors for:

 

1)      Buffs bellow lvl 175 – This will help identifying buffs you or others have that are not maxed.

2)      Buffs at lvl 175

3)      Buffs above lvl 175 - This will help noticing if you forgot to drink some of your potions.

 

I believe that this color-code can be implemented at the same IF in the fix that checks for activity of each buff, so it shouldn't be a huge hassle code-wise.

 

Thank you kindly    :)



#85 Egami

Egami

    Veteran

  • New Members
  • PipPipPip
  • 1,863 posts

Posted 06 September 2014 - 13:59

An error occurred

You have reached your quota of positive votes for the day

 

That was for kokorog, just above this (assuming nobody has added more comments)... stayed tuned for my response to the entire thread which was also blocked, lol.



#86 Egami

Egami

    Veteran

  • New Members
  • PipPipPip
  • 1,863 posts

Posted 06 September 2014 - 14:02

So I'm not sure if this will work, but since I quoted too much, I'll try to post in a segmented fashion:

 

An error occurred

You have posted more than the allowed number of quoted blocks of text

 

 

BadPenny, on 05 Sept 2014 - 18:57, said:

...but it's infinitely better than getting 1st just because your name happens to come 1st alphabetically

In my ladder experience, it's not alphabetical based. I could be wrong. On my ladder it's level based.

 

 

justinian9, on 05 Sept 2014 - 19:11, said:

I think HCS needs to watch the ladder(s) controlled by one crew, I dont think allowing them to attack each other will fix the issue.  They will only attack with permission/agreement and to their advantage.  Would have been better to limit number of crew allowed to join a ladder.

After thinking for awhile about this (and mentioned in a not-well-thought-out post), this really implies no change.

 

You rightly say that they can decide who gets the dominance and tokens. However, this doesn't appear to me to actually change anything to the detriment of those who are not in the controlling Guild.

 

I will think more and make a separate response to both the buff and ladder issue.

 

However, my general thought at this point is that it doesn't change anything negatively for those in a Guild dominated group. It does "fix" inadequacies with the old system. Again, more details hopefully to come in a separate post.

 

I would also like to point out that you can easily make those same agreements with Allies/friends.

 

sweetlou, on 05 Sept 2014 - 19:49, said:

Can we not make Prestige points gained between guildmate hits? Way too easily abused!!

I disagree here, but get your point. The reason I disagree is because Prestige is actively abused throughout FS.

 

My thought was that Prestige was implemented to increase PvP activity. It quickly became a way to make agreements.

 

I'd suggest, if you're coming from a leveler perspective which is where HCS has been going for ages, that this then benefits FS. You can smack a guildie and reduce the complaints.

 

sweetlou, on 05 Sept 2014 - 20:12, said:

One other question I have, do you finally need to attack another player to gain tokens? Because since the latest Ladder was conceived all you needed to do was be on the Ladder contrary to the description, "Note that only players who have either attacked or defended will be included in the ladder." 

 

This is definitely true and surprised me long ago. I "think" that was tweeked because of the lack of Ladder participation.

 

My thought is that they should receive the tokens. Definitely debatable. However, I'm currently on a ladder with very few participants. It hasn't actually happened to me, but I've seen a competitor on the ladder when I took a break all by themselves.

 

I'm sorry, but I definitely think they should get a reward for taking the risk.

 

I do get your point though and in light of the new update (now undone it appears), I would suggest the following:

 

This is total noob comment, but I'll stick my neck out anyway. I "believe" that the top 5 get the tokens? Is that right?

 

If it is correct that the top 5 get tokens, then I would suggest that programming stays the same for those ladders with 5 or less. However, on the ladders with more than 5, then only those that have actually hit get the tokens.

 

However, I want to insist that this should only be implemented if the hitting Guildies is applicable.

 

Dulcharn, on 05 Sept 2014 - 20:43, said:

This is true. I wonder if it could be improved by this: When the target player is selected all the active buff names turn red? So you can instantly see which ones you can click to buff...

 

Great idea Dulcharn (o0. However, I would add that this only happens if buff level 175 or higher is activated.

 

Windbattle, on 05 Sept 2014 - 21:49, said:

Since we are allowing pvp of guild mates in pvp ladder, I suggest opening up bounties to guild mates as well. Guilds already get allies / friends to help "clear" them off the boards, so this just simplifies the process / promotes team activity within guilds. Please consider it.

Wind, it is no longer possible to bounty Ladder hits due to HCS changes.

 

Davros81, on 05 Sept 2014 - 22:02, said:

Yes to this idea of limiting participation. As it now stands there can be major exploitation on the ladders, making the dominance medal now a farce...

Dominance was already a "farce". However, I admit that a Guild "could" spread out the dominance a bit more instead of the highest level getting it all.

 

I'm not really sure though how much this has changed. Top level opts out to allow second or, assuming another target is present, simply 10 hit loses.


RebornJedi, on 05 Sept 2014 - 23:21, said:

At first look I don't care much for the PvP ladder guildmate update.. And I'm in a ladder with fellow mates.. Just seems too easy to abuse with purposely losing to guildmates to boost them up hourly. I could hit my guild mate naked with 10s every hour and smash my real opponent as well. That way I'm still bring my opponent down further and staying around their PvP rating and building my guildmate up more and more (little increments but still something)..

This is waaaay to abusable and don't see it promoting more ladder activity. I see more players being driven from the already sluggish, boring ladder system (only due to lack of targets and poor rewards)

This does allow PvP bands with guildmates to have more fun such as battling each other but I think the abusable tactics far out weighs the benefit. Please re think this update...

At RJ... My question is really the following and I would appreciated your enlightenment (don't read sarcasm into that as the question is quite serious and full of respect):

 

Do you really think anything has changed for the worse?

 

I'm still thinking, but what I see is that there is a zero negative for those boards already controlled by a Guild. They will definitely continue to control. But now they "can" use more stam, dump a bit more gold... and the status quo remains.

 

In other words, nothing changes for the non-Guildie that can't move up, but the Guild involved uses even more stam and dumps a wee bit more gold due to repairs.

 

I'm definitely not sure and intelligent input is appreciated. Later I hope to do a post on my personal opinion.

 

shindrak, on 06 Sept 2014 - 01:04, said:

Ladder should not reward players who stay there without hitting any opponent in ladder...

 

Disagree shin. There is a risk factor that needs to be rewarded. There is a "suggestion" further up on this when there are more ladder people than rewards that might solve your issue. But the base is, if I'm the only one with balls to be on my ladder, I need a reward for having taken that risk.

 

In short, I agree to an extent: Ladders with members below reward placement (if top 5) then their risk gets paid. Ladders with entrants above min (if 5) then those hitting get rewarded. In this last case, when there are several members on the Ladder, say 10. The PvP rating will be calculated only amongst those that have hit. Those having hit will receive rewards regardless of other PvP ratings.

 

Pardoux, on 06 Sept 2014 - 01:20, said:

Now the negative.

 

The "revamped" pvp ladder is, unfortunately, terrible. It's gone from a bad situation to an even worse one. Allowing guild mates to hit each other on the ladder simply increases the exploitation on the ladder

Pardoux, you know I respect you immensely. Could you give an explanation of why exactly it's gotten worse?

 

What my head is trying to get wrapped around is the following: It was exploitable before. But I can't see a negative for Ladder players that are not in the Guild in question.

 

In other words, the exploitation has changed its skin. However, I'm not sure the "non-Guildies" are worse off.

 

In that light (and as mentioned in an earlier post), I think the change is positive since it wastes stam, takes off XP and allows members of a Guild to fight against each other. I still see no net negative for the "non-Guildies".

 

I'm totally open to being educated, lol.

 

Zorg, on 06 Sept 2014 - 12:19, said:

We have chosen to revert the change 'Players can now attack fellow guild members if they share a PVP Band.' pending further review of the PVP Ladder system next week. More information will be posted about our planned changes when it becomes available.

 Hope this post is taken into account, lol.


yodamus, on 06 Sept 2014 - 13:57, said:

here is what you are missing...for those of us that never used fsh..the new updates for buffs is great..quite a bit better than before, that is why you are seeing some saying new update for buffs is good.....for those of you that were already using fsh, the new update is bad because it does not do as much as fsh had done before...simple as that...so, it seems like all they have to do is incorporate the other things that fsh did for buffs, and we all would be happy..

 

Fully agree. So the gist of your message reinforces the idea that the updates to make FSH become fully implemented in game would actually benefit everyone.

 

I was against FSH five years ago and still am though I have used it since then. I believe all "foreign" scripts should be outlawed and always have.

 

The point of the comments here from those using FSH is to improve the game, even for those that have never used it.

 

I agree that the updates are better for the game. However, they need to go further.

 

That said, I thank HCS for finally making moves to implement fundamental issues that were unfortunately ignored for so long precisely because they were "available" to some.

 

HCS made a huge move when they put FSH info into the game. My original suggestion was to outlaw all scripts. Over the last 6 years it would have been more efficient as HCS implemented was was really important for the game.

 

A much more effective suggestion would be for HCS to actively communicate HCS approved scripts with an eye towards them actually being implemented.

 

In other words, instead of having an "FS Helper" suggestion in Resources, the link would list all of the HCS approved scriptsl.

 

I believe in HCS using gamers for free to improve their game. I also believe however that they need to increase the communication on that.

 

They are finally realizing that people are not going to actually work for free with FSH. The business plan needs to be changed.



#87 RED

RED

    Member

  • Members
  • PipPip
  • 327 posts

Posted 06 September 2014 - 14:37

LOL>>>Surely someone did not think this new LADDER thing through. It now makes the entire ladder a joke. The guild with so many members on ladders can 10 stam hit them everytime they log in and just have those members drop gear for the 10 seconds that takes. In the meantime the ODDBALL from any other guild has to stay buffed 24 hours a day and use all his stam to stay near the top of the ladder....Surely I`m missing something here....LADDER IS NOW COMPLETELY DESTROYED.



#88 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,280 posts
  • United States of America

Posted 06 September 2014 - 14:55

LOL>>>Surely someone did not think this new LADDER thing through. It now makes the entire ladder a joke. The guild with so many members on ladders can 10 stam hit them everytime they log in and just have those members drop gear for the 10 seconds that takes. In the meantime the ODDBALL from any other guild has to stay buffed 24 hours a day and use all his stam to stay near the top of the ladder....Surely I`m missing something here....LADDER IS NOW COMPLETELY DESTROYED.

 

 

I resent this... As somebody that takes the ladder seriously, I don't discriminate, and I don't strip for anyone... I don't want it easy, but I do want it fair for all... Maybe the ladder needs to be reverted to the original structure, whereas PvP points were exchanged for every battle, and went to the victor, no matter who it was...

 

Also, they have changed it back, I can no longer slap Triple :(


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#89 sweetlou

sweetlou

    Veteran

  • Members
  • PipPipPip
  • 4,958 posts

Posted 06 September 2014 - 15:12

We have chosen to revert the change 'Players can now attack fellow guild members if they share a PVP Band.' pending further review of the PVP Ladder system next week. More information will be posted about our planned changes when it becomes available.

Zorg, since players seem to pass over posts like this one you might think about locking this thread and starting another.

 

Thanks for your hindsight to recognize that the update, which at least started to move the game forward, wasn't working the way it was intended. Just ask the players to debate and argue their points in a thread. We have a lot of experience playing this game. :)


[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#90 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,450 posts

Posted 06 September 2014 - 18:06

Listing the active buffs when buffing multiple players is just too much.. Personally Id rather not have it display the buffs at all. Can we have an option to turn it off??

 


#91 RageAnger

RageAnger

    Member

  • Members
  • PipPip
  • 82 posts

Posted 06 September 2014 - 20:17

I don't know why they won't let us hit guildies anymore it was the best update since the smasher medal, don't see how it's better to have us sit and not be able to do anything and it's not our fault if no one else wants to join. Taking away people opportunity to join the ladder is just stupid and if one person goes vs 10 they can take 1st at any time and have the advantage. The 10 will probably not even all be online. It's simple if you are online and can fight you should be able to take 1st. Right now the ladder is boring let us fight.

#92 RageAnger

RageAnger

    Member

  • Members
  • PipPip
  • 82 posts

Posted 06 September 2014 - 20:20

Stopping people from joining the ladder just waters it down more than it is and is giving in to the cry babies that don't realize it's better to have more targets.sigh sucks to have to give you coaching on how the ladder works

#93 RageAnger

RageAnger

    Member

  • Members
  • PipPip
  • 82 posts

Posted 06 September 2014 - 20:25

I hate this soft pvp. There is supposed to be risk. The fact that people can opt out and pvp protect is more than enough for them to be happy with.

#94 shindrak

shindrak

    Veteran

  • Members
  • PipPipPip
  • 2,957 posts

Posted 06 September 2014 - 22:03


shindrak, on 06 Sept 2014 - 01:04, said:

Ladder should not reward players who stay there without hitting any opponent in ladder...

 

Disagree shin. There is a risk factor that needs to be rewarded. There is a "suggestion" further up on this when there are more ladder people than rewards that might solve your issue. But the base is, if I'm the only one with balls to be on my ladder, I need a reward for having taken that risk.

I was talking about players who opt in there to get farmed and they never hit back... seems abusing to me  could be multi's or inactives who try to help friend ..etc



#95 shindrak

shindrak

    Veteran

  • Members
  • PipPipPip
  • 2,957 posts

Posted 06 September 2014 - 22:38

I remember an Idea been suggested before to revamp ladder by Maehdros i think...I'll mention it but not sure if its the same unless someone got the link for that old thread.

 

 

1.  Remove the rating and start from 0

 

2.  Points will be obtained by using 10-100 stamina hits, maybe 1 point per 10 stamina

 

3.  If the defender wins an incoming attack he/she will earn 2x of normal attack points (means 2 points for incoming 10 stamina hit 4 if it was 20 stam... 20 from 100 stam)

>Optional> 2x xp loss for attacker too

 

4.  You gain 0.5x of normal points if the target didn't hit anyone in like 6 hours till they hit anyone then you can get normal points from the target. (kills abusing)

>Optional> 0.5 xp loss too

 

 

So no points will be lost by losing like current system everything will be positive who doesn't like positivity :)

 

I think still need to do more stuff with that from community

 

Any constructive thoughts?


Edited by shindrak, 06 September 2014 - 22:50.


#96 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,280 posts
  • United States of America

Posted 06 September 2014 - 22:45

I hate this soft pvp. There is supposed to be risk. The fact that people can opt out and pvp protect is more than enough for them to be happy with.

+ INFINITY


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#97 blenok

blenok

    New Member

  • New Members
  • Pip
  • 10 posts
  • United States of America

Posted 07 September 2014 - 00:04

The new quick buff screen is useless. Being able to see what buffs are currently on a person in crucial to giving them more. Trying to read and collate the ones in the upper half of the page is ridiculous....



#98 gomezkilla

gomezkilla

    Veteran

  • Members
  • PipPipPip
  • 1,303 posts

Posted 07 September 2014 - 02:36

This new PvP-Ladder update... all I read is Terrible, Destroyed, worse, blah, blah, and blah. Apparently now the ladder can be manipulated... shocker! Let's look at the past and the present:

 

Past: Anyone could join and if two players from same guild were in the ladder they could not attack one another.

 

Present: Anyone can join and now players from the same guild can attack one another. 

 

I don't know what you all are seeing, but what I see is more potential in the new update. Instead of no activity, there can now be lots of activity. Instead of not being allowed to test your strengths against your guildmates, now you can!

 

Post after post here people say now you can manipulate the ladder, exploit the ladder. Please, tell me how this manipulation will "destroy" the ladder. 



#99 murabane

murabane

    Member

  • New Members
  • PipPip
  • 261 posts

Posted 07 September 2014 - 03:58

Well, im still messing with the new buff system and figuring it out *looks like someone trying to put a square peg in a star peg hole*

 

 

As for the ladder, the option to hit everyone is good. I mean there is exploitation you have to take into account, but every area of the game has it. Exploitation aside, i wish we could have seen a few days of ladder with that change.

 

 

 

1. Allow everyone to attack one another(Some ladders are so dry and have nothing but guildies)

2. Use a different prestige gaining system on the ladder(10% prestige reduction gained on win per guildmate on the ladder, to help reduce and increase the needed work to abuse the ladder rankings with guildmates(Can be a capped percent like 40-50%)) 

3. Stay with a point trading system (Too easy for the guy with multiple targets to get a hefty lead, especially if the no guildies attacking one another is left in place)

4. Require a certain amount of attacks from each player on the ladder(Players without participation will get nothing and be opted out and on cooldown from the ladder til the next reset, so reset-reset cooldown)

 

Those are a few quick things, theres a lot you can tweak but the thing is tweaking it and getting everything to fall onto a good enough common ground for everyone. Now back to my new buffing tool...



#100 vamunre

vamunre

    Veteran

  • Members
  • PipPipPip
  • 596 posts

Posted 07 September 2014 - 04:03

Please please color the buffs that are already active on members,  to make it easier to buff members and ourselves!




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: