New HP Proposal (revised)
#1 fs_kitteh666
Posted 11 July 2012 - 20:06
So I'm making a new proposal.
-Players start out with a base HP of 5 as normal.
-You still gain 2 level up points as normal.
-For each level, base HP will increase. It's dependent on Virtual Level.
-For each level up point allocated to HP, you gain 5 HP. 1 level up point is still used up.
-HP no longer refill immediately after battle, just regenerate over time.
Take a look at some of top level player's stats. The damage is high, about 10,000 but yet their HP is very low unless they have very high armor to absorb all the damage.
Here's a chart on how much HP is increased depending on level.
Levels 1-10: 0.5 HP (10 HP at level 10) (Only see HP increase every 2 levels)
Levels 11-100: 1 HP (100 HP at level 100)
Levels 101+: 2 HP (300 HP at level 200)
At level 101 and beyond, HP per level stops increasing and from now on, it would be 2 HP per level. By the time you get to level 1000, you would have 1900 HP. Since 1 point allocated increases HP by 5, it would be useful to put some into HP for tanking or all points into Damage for maximum damage output.
However, considering it could be overpowered in low levels, the base HP per level up point is just 1 until level 19, then 2 at levels 20-39, 3 at 40-59 and so on until level 80, where it's 5 HP per point. What happened to the points allocated? It's automatically updated. If you have allocated 20 points to HP and leveled up to 40, you gain 20 HP because 40 HP is changed to 60 HP from the allocated points. I'm making a chart for amount of HP per level up point.
Level|HP/Point
00-19|1
20-39|2
40-59|3
60-79|4
80-inf|5
It will even out the chance in PvP. No more 1-hit kill in PvP because the damage is just hundreds above the armor and HP just in range of tens.
What happens to Attack, Defense, Armor and Damage?
They still increase by 1 from level up points.
*new* What happened to the buffs? Good question. The buff will only affect HP allocated by level up points. So if you have 2000 HP from level and you have 500 HP from level up points and used level 100 Great Vigor buff, you gain just 100 HP because it doesn't influence HP from your level, just HP from level up points. Not 500 HP. It's just a small increase.
What happened to HP from equipment? Buffs doesn't influence that unless it states so.
Do you want better PvP balance? Do you want your HP to keep in line with creatures?
Why did I suggest this? Because... Even though I allocated 1 point to HP every level, it's still not enough. I only have 364 HP as of level 285. Enemies have thousands of HP and their damage are in the several hundreds to a few thousands. Champions are even worse.
What's worse is PvP. I tend to get hit for thousands of damage. My armor is insufficient. Sigh.
Overpowered players these days.
If this is overpowered or underpowered, discuss changes. It needs changes and tell me what needs to be improved so I can make this better and get more people to vote on "Yes"
#2
Posted 11 July 2012 - 20:11
#3
Posted 12 July 2012 - 00:53
How the game works affect how eager players are to get HP instead of other stats. I'd rather be nearly unable to be hit by creatures (by wearing defense) or really hard to take much damage (by wearing armor) than being able to survive hits a few times and finally dieing after a few hits because I've ran out of HP.
If HP is going to be important for players then the role of HP should change; not the amounts players get from Level Up Points, items or something else.
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene
#4
Posted 12 July 2012 - 03:02
#5
Posted 12 July 2012 - 03:15
We have the severe condition buff to give us all the Hp we could ever need , I have setups that can get over 50 k hp why would I need more ?
Ageless + highguard + sc175... BAAAAAM 130,000+ hp.. As zizz said... no need to mess with base HP.
#7
Posted 12 July 2012 - 16:33
Also, are you trying to overpower every armor based set-up in the game. imagine that with severe + golden shield kicking in? ffs
#9 fs_kitteh666
Posted 12 July 2012 - 18:16
Instead of 10 HP per point, it will be 5 HP per point.
#10
Posted 12 July 2012 - 18:23
#11 fs_kitteh666
Posted 12 July 2012 - 18:30
Oh no! It's back! :shock:
+1 Was hoping it had disappeared forever!
No, not again. :cry:
Look, I don't go on forums very often, like I said. I really learned my lessons.
#12
Posted 12 July 2012 - 23:58
#13
Posted 13 July 2012 - 00:58
#14 fs_empyrial
Posted 14 July 2012 - 15:55
The problem is the game really has no immersion anyhow,it is nothing more than simple math,you have the numbers or you don't.
As to the person claiming it is too easy to kill as it is,you re not speaking the truth what so ever,try not having massive buffs.I am at level 190 and i die actually far too often and that is with the absolute best gear you can get,so ya it is NOT too easy.As a matter of fact since entering my new area i feel like i am moving backwards,losing more xp than i am gaining.
Many buffs in game are not helpful at all,they are a CHANCE TO,meaning they will not work more often than they will.This again is an immersion flaw as nobody in a real scenario would do anything based on working negatively more than positively.Would anyone work at their jobs if they were making $3 an hour but with a 20% chance to make 25?
IMO the OP has a decent idea as i said a REALISTIC scenario would be for players to have a realistic amount of hit points,definitely not 5,it makes the game look goofy,having these massive damage numbers beside 1/2/3 or 5 hp.
#15
Posted 14 July 2012 - 16:01
I guess the real point should be that 5 hit points is unrealistic to the immersion of the game.You never see any creature in the game with 5 hit points.Heck you won't see any game period a,anywhere on the internet where you will have 5 hp unless possibly at level1.
The problem is the game really has no immersion anyhow,it is nothing more than simple math,you have the numbers or you don't.
As to the person claiming it is too easy to kill as it is,you re not speaking the truth what so ever,try not having massive buffs.I am at level 190 and i die actually far too often and that is with the absolute best gear you can get,so ya it is NOT too easy.As a matter of fact since entering my new area i feel like i am moving backwards,losing more xp than i am gaining.
Many buffs in game are not helpful at all,they are a CHANCE TO,meaning they will not work more often than they will.This again is an immersion flaw as nobody in a real scenario would do anything based on working negatively more than positively.Would anyone work at their jobs if they were making $3 an hour but with a 20% chance to make 25?
IMO the OP has a decent idea as i said a REALISTIC scenario would be for players to have a realistic amount of hit points,definitely not 5,it makes the game look goofy,having these massive damage numbers beside 1/2/3 or 5 hp.
If you're dying that often at 190, you aren't doing it right. Consider getting Smashing Hammer, empower and SSI
#16
Posted 14 July 2012 - 17:43
curious, why empower?I guess the real point should be that 5 hit points is unrealistic to the immersion of the game.You never see any creature in the game with 5 hit points.Heck you won't see any game period a,anywhere on the internet where you will have 5 hp unless possibly at level1.
The problem is the game really has no immersion anyhow,it is nothing more than simple math,you have the numbers or you don't.
As to the person claiming it is too easy to kill as it is,you re not speaking the truth what so ever,try not having massive buffs.I am at level 190 and i die actually far too often and that is with the absolute best gear you can get,so ya it is NOT too easy.As a matter of fact since entering my new area i feel like i am moving backwards,losing more xp than i am gaining.
Many buffs in game are not helpful at all,they are a CHANCE TO,meaning they will not work more often than they will.This again is an immersion flaw as nobody in a real scenario would do anything based on working negatively more than positively.Would anyone work at their jobs if they were making $3 an hour but with a 20% chance to make 25?
IMO the OP has a decent idea as i said a REALISTIC scenario would be for players to have a realistic amount of hit points,definitely not 5,it makes the game look goofy,having these massive damage numbers beside 1/2/3 or 5 hp.
If you're dying that often at 190, you aren't doing it right. Consider getting Smashing Hammer, empower and SSI
#17
Posted 14 July 2012 - 20:18
#18
Posted 15 July 2012 - 05:16
curious, why empower?I guess the real point should be that 5 hit points is unrealistic to the immersion of the game.You never see any creature in the game with 5 hit points.Heck you won't see any game period a,anywhere on the internet where you will have 5 hp unless possibly at level1.
The problem is the game really has no immersion anyhow,it is nothing more than simple math,you have the numbers or you don't.
As to the person claiming it is too easy to kill as it is,you re not speaking the truth what so ever,try not having massive buffs.I am at level 190 and i die actually far too often and that is with the absolute best gear you can get,so ya it is NOT too easy.As a matter of fact since entering my new area i feel like i am moving backwards,losing more xp than i am gaining.
Many buffs in game are not helpful at all,they are a CHANCE TO,meaning they will not work more often than they will.This again is an immersion flaw as nobody in a real scenario would do anything based on working negatively more than positively.Would anyone work at their jobs if they were making $3 an hour but with a 20% chance to make 25?
IMO the OP has a decent idea as i said a REALISTIC scenario would be for players to have a realistic amount of hit points,definitely not 5,it makes the game look goofy,having these massive damage numbers beside 1/2/3 or 5 hp.
If you're dying that often at 190, you aren't doing it right. Consider getting Smashing Hammer, empower and SSI
Typo, been reading too many PvP threads! But I'm sure it would still help any ways.
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